Lose/Lose is a game created by Zach Gage. In it, your supposed to kill aliens by shooting them. Simple premise right? But there's a twist put on this, every alien is randomly generated and made according to a file located somewhere on your computer. When you destroy that alien, the file it was made from gets permanently deleted from your hard drive.
According to the creator, Lose/Lose is supposed to question the act of killing in a video game. The main question it raises is "Do we hold the value of virtual items over real physical beings?" The aliens never attack you, so should you attack them or not? Normally you would say "it's a video game, of course I'm going to kill them!", but this time the consequences of your data being deleted are tacked on, so you're left with the option to think about what to do. This ultimately boils down to what's more important to you, the alien's lives or your data? Obviously no one's going to give a shit about the aliens, and this brings about a flaw with the game.
So is this an effective way to even raise this question? Sure, it would suck to have files on my computer be deleted permanently, but of course I'm going to care more for the files on my computer over some alien in a video game that I don't care for in the least bit. The circumstances would be different if some bad guy was holding a gun to someone's head, while he dangled my PC above a crater of lava and asked me to choose between the two. Technology undoubtedly plays an excruciatingly important role in our world, but will our technology become more important then the people who inhabit our world? Some would say it already has, but there's always room for things to get worse.
Anyone willing to take the risk and try out Lose/Lose?
That's an amazingly daring concept for a game. In my Psychological and Social Effects of Games class we were talking about games with real life consequences the other day and the best we could come up with was Diablo II's hardcore mode and the original Ultima, which deleted your save file if your party died. I just posted this blog to the class's google group because lose/lose is far more consequential than Ultima or Diablo II.
This might actually have a semi-practical application if it were tweaked to only delete files you wanted deleted (if you're bored, you might as well clean up your hard drive while you kill time), but as it is it's just one of those things that's interesting for existing but doesn't really have any reason to be, y'know, used.
The point the game is trying to get across is ridiculous. I don't give a shit about the aliens in the game because I know what they are, they are a flat image, reconstructed by code in the source file onto a series of polygons to create an image. Another bit of code tells the polygons how to act and move, and a control program puts the polygonal object through a series of actions depending on the circumstances in the program. (this is my understanding of how everything works, correct me if I'm wrong.) This code is designed for the sole purpose of having the code from my bullet end the loop of the polygon's code all over the wall behind it. That's it's purpose. It doesn't think, it doesn't feel, it doesn't dream, it just runs through a list of commands.
If I had to choose between someone's life and my PC, I'd choose life. It seems like the game is trying to get us to question our motives and ask ourselves why we feel the need to kill these aliens even though they have done nothing to provoke us. This point is completely null due to the lack of any intelligence inherent in the object I'm sadistically mutilating with my code bullets. If the series of polygons had a mind, had feelings, had intelligent thoughts, then this game would have a valid point. But the fact is that these aliens have no more intelligence than my mousepad, and the only reason they give the illusion of intelligence is because the AI programmer was incredibly thorough in his list of actions and circumstances.
If the game came out in about 100 years when we have programs that can think, they we may have a subject open for discussion here. But the fact that the game wants me to questing why I am killing these aliens that don't really exist is ridiculous.
I tend to agree with RonBurgandy. The point is there, but it has nothing to do with killing or specifically killing aliens. Our minds skip right over that facet and go directly to "it's a game where when you lose, you lose date from your computer". Our minds are quite capable of determining the "reality" of games.
I talked a long time ago in one of my blogs about a time when I had to kill an injured rat. It wasn't easy, and it wasn't remotely like killing a rat in a video game. I've killed thousands of rats in games... but I almost couldn't bring myself to hit the rat over the head with a shovel, even though it was for it's own good (it was badly injured and suffering). Real life consequences to our actions are entirely different from digital non-consequences... which is precisely what makes most games fun.
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Why would anyone want to randomly lose files for any reason?
It just seems like the chances of screwing over your computer are too high, I don't like it one bit.
If I had to choose between someone's life and my PC, I'd choose life. It seems like the game is trying to get us to question our motives and ask ourselves why we feel the need to kill these aliens even though they have done nothing to provoke us. This point is completely null due to the lack of any intelligence inherent in the object I'm sadistically mutilating with my code bullets. If the series of polygons had a mind, had feelings, had intelligent thoughts, then this game would have a valid point. But the fact is that these aliens have no more intelligence than my mousepad, and the only reason they give the illusion of intelligence is because the AI programmer was incredibly thorough in his list of actions and circumstances.
If the game came out in about 100 years when we have programs that can think, they we may have a subject open for discussion here. But the fact that the game wants me to questing why I am killing these aliens that don't really exist is ridiculous.
I talked a long time ago in one of my blogs about a time when I had to kill an injured rat. It wasn't easy, and it wasn't remotely like killing a rat in a video game. I've killed thousands of rats in games... but I almost couldn't bring myself to hit the rat over the head with a shovel, even though it was for it's own good (it was badly injured and suffering). Real life consequences to our actions are entirely different from digital non-consequences... which is precisely what makes most games fun.
Play it in one.