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This article won't be gaining me many friends (PS I couldn't think of a title):
When I was fourteen, my high school put on a performance of the highly-controversial play The Laramie Project. The play depicts a true story of a gay man in High School who gets beaten to an inch of his life, and is then left on a barbwire cross to die. This of course is a play about acceptance of new life styles, and the ever-growing problem with homophobia in America. What’s more important, is the fact that while this play was being shown at my school, Reverend Fred Phelps and his followers stood across the street holding “God hates fags” and “You’re all damned to hell” signs. I’ve always been fascinated with how these people think, so I got to speak to one of them. These were of course the cream of the crazy crop; I couldn’t ask anything without being insulted and assured that I’d be going to hell. These people hate what they do not like, and exclude themselves from activities they find immoral or outside of their comfort zone for acceptance. There are plenty of these types of people at varying degrees of acceptance. Jack Thompson doesn’t like video games, America doesn’t like communism, my mom doesn’t like death metal and some people don’t like mixing real life with their entertainment. The difference between those picketers and my mom is that one attempts to rationalize, and explain their irrational knee-jerk emotional overreaction. Reverend Fred Phelps says “homosexuality ruins our culture.” Jack Thompson says “video games teach our kids to kill.” Hamza CTZ Aziz said in his Medal of Honor article, that he believes playing as terrorists “means I’m helping the bad guys.” Now before I completely alienate the entire community and become the most hated man on the internet. I have a lot of respect for people like Hamza who can say their opinion when they know a lot of people will disagree with them. I can believe the emotions he described happened genuinely and he wasn’t trying to be offended (as many people do today) but that doesn’t make his opinion sacred and immune to criticism. Frankly, Hamza’s article not only sets up a double standard for the entire industry, but also likely contributes to developers and publishers hesitation to do anything meaningful with their games.
Let’s get the facts straight. Medal of Honor is about the Afghan War from 2001-2003, its main focus is about the elite special ops group dubbed “Tier 1 Operatives.” Electronic Arts Los Angeles has said they really wanted to make a game based on these guys lives and not fabricate it in any way. This includes using the real names of their enemies, namely Al-Qaeda. Medal of Honor does not have a Modern Warfare 2 inspired kill everyone in an airport scene. The only time you play as Al-Qaeda or The Taliban is during its multiplayer mode. This multiplayer has no context, no story, no set up, no explanation. There is no “role-playing” of any kind, EALA did not intentionally use these factions to make a point, and they are simply models and textures being reused. The video game industry has a precedent of using two sides of a conflict as the multiplayer teams. Whether it is Nazis vs. Allies in Call of Duty, or (the frequently forgotten) Terrorists and Counter Terrorists in Counter Strike, each side is put in the same neutral light, neither side is better or worse than the other. Despite Counter Strike’s very obvious usage of the word terrorist, this goes into a point made in the original article: “these people are very real, and the fact that they are explicitly named is the key distinction as to why I’m so upset by this game. Other terrorist-driven war games, like Modern Warfare 2, don’t cross that line -- they dance around as fantasy extremist groups at best. “ This quote seems to be promoting the idea of ignoring real life conflicts. War is real so we should ignore it? Pretend it’s not there? Should EALA rename the group “Sal-Faeda?" The basic core essence of this Medal of Honor game is to create an accurate representation of what the troops fighting from 2001-2003 went through, but we should ignore that and spit on their real-life experiences in favor of hoping people don’t get offended? I find that notion to be unbelievably insulting and disrespectful. If anything, I was disappointed to hear that EALA was avoiding any type of conflict arising with their game, and their insistence that they didn’t want to make a political statement. This would’ve been the perfect opportunity to declare some sort of meaningful statement about modern politics.
Video games should make you angry; they should be able to generate some kind of emotion outside of glorifying headshots and combo counters. But your emotions shouldn’t be aimed at the creators who are basing this on real life; they should be directed towards the real-life groups that caused you, your family, or your friends any kind of suffering. Pointing the blame for this group’s actions on the developer of a video game is not just absurd, but frankly it’s childish. Everyone likes to say “this is just my opinion,” and I’d like to believe that a lot of people respect opinions equally. But this is community of people who crucified Roger Ebert for being down on our hobby, and frequently wish Jack Thompson would heel over and die due to his actions. Saying games shouldn’t use real life history as inspiration for a concept is just as degrading and censor-filled as banning games altogether. I don’t believe connecting it to personal history allows someone to illogically hold a grudge against a game and its creators. Every nationality has its chord, but every person chooses what offends them. My nationality is Polish, and in 1939 England went against their defensive pact agreement and allowed Poland to be invaded by Germany and the Soviet Union. Do I have hate seeping through my veins when I see Civilization 4 allowing people to play as Churchill, or Stalin (Or Mao?)? No. The game didn’t make history. The game doesn’t glorify their actions or betrayals. I don’t blame Stephen Spielberg for the Holocaust, I don’t blame EA for September 11th, but I also don’t close my eyes and hope the world goes away. Even if a developer ever gained the courage to make a game that expresses an unpopular opinion, or tried to show a humane side to the terrorists, one thing needs to be remembered: “If you believe in freedom of speech, you believe in freedom of speech for views you don't like. Stalin and Hitler, for example, were dictators in favor of freedom of speech for views they liked only. If you're in favor of freedom of speech, that means you're in favor of freedom of speech precisely for views you despise.” –Noam Chomsky I respect people who can express their opinion when they know many will disagree, and that is their right. But unless Hamza can see the perspective that the thought of censoring their game in hopes less people are capable of being offended, he’s no different than Thompson’s refusal to see reason and learn more about video games, or Phelps refusing to overcome his prejudices and social taboos.
I apologize if this article seemed to be mean-spirited, my intention was not to degrade other people’s opinions, but instead respectfully challenge their viewpoint. Alright my home phone number is 123-456-7891, call me up and tell me how I should die.
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Doing anything else would be living in a state of fear.
It's that you can play as a real terrorist org in competitive multiplayer. You know, the least emotional, most "game" part of any game.
I do disagree with your statement of buying two copies as a rebuttal to someone else's opinion. That's a waste of your money.
I'd rather spend the money and get two different games. I just felt that someone had to say it.
He's going to play the game, if it's good enough, he'll take the Review away from Jim Sterling, give it a 10/10 himself, proclaim as the best game ever, buy a copy for every single member of Destructoid, including the spam bots, and shit on all the other developers for not making more first person shooters like this.
(I don't think that'll happen, EA DICE can't even get a beta sign up going well)
He's just not going to play the multiplayer because it effects him personally.
Honestly, I want to know how ok it would be with him if they made this game 20/30 years from now, war all gone and everybody on both sides doesn't hate each other any more.
You've raised and addressed salient points. I'm not going to make any judgements so early on in this debacle, but I will say that your attempt to link here: [url=http://en.wikipedia.org/wiki/Schindler's_list]Stephen Spielberg[/url]
is (I think) foiled by the c-blog bbcode disliking apostrophes and can be fixed by simply removing it. test
@Everyone-Else: Thanks for the kind words guys. In my experience sensitive issues even if argued respectfully cause a lot of people to see past the mutual respect and just throw insults, I'm glad that's not happening so far :D
"Electronic Arts Los Angeles has said they really wanted to make a game based on these guys lives and not fabricate it in any way."
In a media with replayability in mind, there is no way that they can tell this story and not fabricate it in any way. There is no American soldier or Al-Qaeda guerilla that will respawn midway through a battle in Afghanistan today.
You used The Laramie Project as an example. In that showing and every subsequent showing of the play, the man is beaten and thrown up on a cross to die. That is the story. It won't change without an actor going way off course with the dialog. In a multiplayer frag fest the end results assumedly (I haven't played the game) tell you whether or not Al-Qaeda won or lost in that instance. There is no story there. That is just mindless deathmatch. In that case these people lose all meaning and are just toys for the masses to kill each other. Except in this instance the toys represent a group of active military personnel still involved in a fight.
I'm not arguing for or against this game, since I just wasn't ever going to play it. I just want people to focus on what they are arguing.
"Every nationality has its chord, but every person chooses what offends them."
The polish example probably doesn't work. If you were alive in 1939 then maybe you have some grounds, but the winners and losers of that invasion are long decided. Al-Qaeda is an active non-military force right now. I understand what you are saying with the statement, but it doesn't apply as we as Americans do have a reason to fear this organization today. I doubt Poland is cringing in fear right now of being split apart by two world powers.
Its arguably a different perspective.
I hate you. No, I love you.
I'm sorry, that is utter nonsense.
And to your second point: Yeah. I'm American. I was around for 9/11, you'd think someone like me would be offended by playing the terrorists. But I have the common sense to understand that a multiplayer video game does not equal real life. It's an irrational emotional response that has no basis, and trying to give it one is absurd. Hundreds of Americans in the comments of Hamza's article have expressed their bewilderment to his position.
Do I promote crime by playing GTA? Do I promote enslaving people by playing Jade Empire? Do I promote the apocalypse by playing Fallout 3? The answer is no I don't. I play Medal of Honor as Al-Qaeda, doesn't mean I support terrorism.
Just one point: is it irrational for a player to have an emotional response to, say, a favourite character dying tragically? Is it irrational if a player has an emotoinal response to an issue they hold personally? I think you'll find there is equal basis for both reactions under a line of empathy.
I've never said that you did support terrorism. I mean wow, it is nowhere in what I wrote.
I never said anything about MW2. I've never played the game so I can never use that as an example.
I think you misconstrue what my entire post was saying. I'm just saying your examples in your post are fairly arguable. Not that this game supports terrorism or whatever you're saying I said. Playing Fallout 3 definitely supports the apocalypse though.
"That is just mindless deathmatch. In that case these people lose all meaning and are just toys for the masses to kill each other. Except in this instance the toys represent a group of active military personnel still involved in a fight. "
How does this not set up a double standard? You've never played MW2, but I just told you what it entails. The same exact mindless killing you seem to object to, but with fake names that represent the same people. You're either arguing against Medal of Honor and setting up a double standard, or saying all video games in general degrade real world violence because you can respawn. I assumed the former, because the latter might as well be arguing about Doom.
Otherwise you are arguing nothing, and just bringing up critiques to an argument with no real rhyme or reason.
@Byronic Man: I suppose the highest scientists would argue all emotion is irrational, however... Feeling sad that your favorite character died immerses you into the story and can make you feel something very powerful, same with having a response to a situation in a game (for example a date in Persona 4 makes you nostalgic about your own past). Irrational emotions are only bad when irrational actions occur that harm others because of them, for example, boycotting a game that doesn't deserve to be boycotted.
yup that was what I did. I found flaws in your argument instead of arguing against it. I made that clear.
"I'm not arguing for or against this game, since I just wasn't ever going to play it. I just want people to focus on what they are arguing."
I fully support Hamza's actual points. His first point was that this game is controversial. From all I can see in that article, he pointed to why it was controversial for him and left it at that. If you disagree with the fact that Hamza and I found the game to be controversial then that is an opinion different than ours. The only other real point he makes is, "Is it necessary." My only addition was the fact that I found that putting real people's personas behind a death match session for entertainment falls under unnecessary for me. In MW2, its pawns on a chess set. In Medal of Honor its people on a chess set. To some, that one word makes a difference.
Also, I never once said I was against Medal of Honor. In fact I just don't care, but this is the hot topic of the day and many people seem to have an opinion on it. I was just pointing out that there were flaws with the examples in your argument and that is all.
I, too, am a little lost in some people's response to this.
Company of Heroes and Day of Defeat come to mind. I've never read a single piece involving someone denouncing those games for allowing a player to take the role of Axis. I've waged battles from the Axis side countless times. The Wehrmacht are my favorite faction in Company of Heroes, even. I've put Nazi bullets in American faces, and heard the sound of victory music play as the Axis take the day.
But for some reason that isn't offensive. Or, at the very least it isn't as caustic; I certainly haven't seen anything complaining about the inclusion of Axis forces in games. Why are Axis forces under the command of the Nazi regime acceptable, and Al Qaeda is not? The only thing I can think of is distance and history.
It's just too old to really pour salt in any of our wounds.
Maybe I'm just insensitive, but it seems to me that if you can handle the concept Nazis in a game (keep in mind, just like Medal of Honor, Company of Heroes and Day of Defeat feature absolutely no references or connection to the Nazi regime in multiplayer; they're just factions to play), you should be able to handle Al Qaeda when delivered in the same manner.
Otherwise, that's a pretty big steaming bowl of hypocritical shit to be eating.
I somewhat agree. You're not being insensitive, but you can't really handle them same exact way. Its similar, no doubt, but we're talking about two completely different wars generations apart. One should not ignore the distance between them; it would be illogical. For the most part, I agree with what DinosuarPizza is saying. Especially in regards to Hamza's notion that it "means I’m helping the bad guys". That does not make any sense, since playing as Al-Qaeda wouldn't be helping the actual terrorist. When reading his article, I literally scratched my head in confusion.
That's true, you can't just ignore the differences between the two. The most important, in my estimation, being that the Axis forces are portraying a military body as opposed to a self declared terrorist organization. The difference in the times, and the difference in the conflict are nearly as important.
But, at the same time the similarities can't be ignored either. The bottom line being, a generally globally hated and despised group typically associated with the worst atrocities the human race is capable of producing, turned into a faction in a game which is representing a period of history (however accurate or inaccurate that representation may be). Medal of Honor is doing something similar, if not flat-out the same. To give one a free pass and get upset about the other just... doesn't make much sense to me.
Scientists who would claim that have very little business talking about emotions, especially if they choose to ignore Hume's theory on emotions: that they are categorically removed from rationality. Even still, a thesis on emotions that completely and utterly fails to describe them on human terms is as useless as it is self-indulgent. That being said, this is another subject altogether and I'll stop now.