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Dust off Your Mega Buster: A Review of Mega Man 9
Dimly | 2:41 PM on 09.28.2008 13 comments


Have you ever wished that a series could return to its glory days? That it could cast off the shackles of the next-gen fervor to be a bigger, faster, and stronger game? To pluck an 8-bit page from an alternate history and remind us all that flashier graphics and longer games do not necessarily mean they’re better? Welcome to Mega Man 9.

Capcom's retro-sequel Mega Man 9 is available for download on the Wii’s Virtual Console, Playstation Network, and Xbox Live Arcade. Immediately after downloading you are greeted with a familiar title screen, and a classic introduction to Mega Man 9's story. Apparently the once evil Dr.Wily has forsaken his evil ways and is being tempted by the once goodly Dr.Light to once again attempt world conquest.

You are then greeted by the familiar "stage select"; screen where you are allowed to choose which Robot Master Boss you wish to take on first. Mega Man 9 sports some of the better Robot Masters from the series. Previous duds like Centaur Man, Top Man, and Clown Man are replaced with winners like Concrete Man, Magma Man, and Splash Woman (the first woman Robot Master!).

Upon beginning whichever level you please, you are immediately greeted by a classic 8-bit symphony. Mega Man games tend to sport great music, and this one is no exception. Deep bass drum beats and plucky arpeggios create the catchy tunes that are sure to be lodged in your brain for days.

Falling in line with the retro tunes are the archaic graphics of the NES yester-year. Mega Man 9 is stylistically on par with Mega Man 2, and being that Mega Man 2 is commonly regarded as the best in the series, this is a welcome similarity. There is even an option called “Legacy Mode” which allows you to turn on and off graphical glitches, which are intentionally implemented to mimic the limited hardware of the NES. From the creative, unique sprites of the Robot masters, to the huge, cantankerous minibosses, Mega Man 9 felt like a forgotten relic rather than a new development.

Don’t let the colorful graphics and bright soundtrack fool you, however, because Mega Man 9 will break you. The game lacks any sort of tutorial and thrusts you into a world of one-hit-kill spikes, deadly pits, and quick, aggressive enemies. You will quickly become friends with the “Game Over” screen and begin to salivate over 1-ups and energy pellets like a dog over a treat. Despite this unforgiving difficulty, the sense of accomplishment that you get from felling a Robot Master and stealing their unique power will have you coming back for more. Discovering which special weapons are the Achilles’ heel for the Robot Masters is still mega-satisfying, and will have you playing the game again immediately.

Despite all its brilliance, I would have appreciated a temporary save file for that long trek through the final fortress. While having to leave your system on overnight in order to not lose your progress does enhance the nostalgia, it simply isn’t good for your console. I also think that an inclusion of cooperative play or a deathmatch type scenario would have made the game even more worth it. The replay value is boosted by the inclusion of Time Attack modes and a “Challenges” system that rewards you similarly to Xbox 360’s “Achievements” (Beat the game without getting hit!). At $10.00 for the download, the price simply can’t be beat.

If you have a choice for which console to download it to, I recommend either the Wii or PlayStation 3. The d-pad on the Xbox 360 is notoriously sloppy, so if you can bear not earning Achievements, I would avoid playing on Microsoft’s console. Also tilting the Wii-mote sideways feels nearly identical to the classic NES controller, and that’s a good thing when playing Mega Man.

A game like Mega Man 9 makes me hopeful that we will see more retro-sequels in the future. Some classic game series simply haven’t aged well, and with virtual downloads decreasing distribution costs there isn’t a good excuse to skip resurrecting the greatness of series like Castlevania and Sonic the Hedgehog. Here's to the future of the past!

Overall: 10/10


Thanks for reading!

Dimly



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12 comments | showing # 1 to 12
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witthaus's Avatar - Comment posted on 09/28/2008 15:38
witthaus
great review. can't wait to pick it up this week...on 360
cjpkiller's Avatar - Comment posted on 09/28/2008 15:43
cjpkiller
I have an arcade stick, I have the best dpad in the world, will be getting it for the 360.
Cloud09's Avatar - Comment posted on 09/28/2008 15:56
Cloud09
I too will be getting it for the 360 when it comes out Wednesday. I agree that the d-pad is the worst of the 3 consoles MM9 is on, but I look forward to the challenge. I don't think it'll be as bad as some people are making it out to be.

Also, I consider myself a Mega Man veteran, so I'm sure I'll be fine. Finally, I'll admit I'm very much an achievement-whore.
DrNutt's Avatar - Comment posted on 09/28/2008 16:23
DrNutt
It's Concrete Man, not Cement Man. I wound up getting really drunk last night and buying it for the PS3, even though I was planning on getting it for the 360. I don't think that the d-pad is really much of an issue because the only place sensitivity to up and down in this game comes into play would be on ladders.
Dimly's Avatar - Comment posted on 09/28/2008 16:39
Dimly
Thanks DRNUTT, I fixed the typo about Concrete Man.

To those posting about the 360 D-pad. I own all 3 systems, and agree that the difference will be minuscule. I am simply more comfortable with the Wii-mote. Everyone should play this game.

Thanks again.
cjpkiller's Avatar - Comment posted on 09/28/2008 16:47
cjpkiller
really, the wiimote?
ick.
enjoy your handcramps
but like I said
arcade stick > all
Holyetheline's Avatar - Comment posted on 09/28/2008 17:15
Holyetheline
Good review. I use a regular SNES controller for this game.. check out my blog to see how.
SWE3tMadness's Avatar - Comment posted on 09/28/2008 18:39
SWE3tMadness
Using the Wiimote on its side as a controller has never bothered me. I played through the entirety of Super Paper Mario, which uses it in a similar way, and didn't get cramps once. But my hands are really tiny, so that might have to do it. :)

Jesus, there's an achievement for beating it without getting hit once? Kudos to whatever masochist completes that one. o.O
Dimly's Avatar - Comment posted on 09/28/2008 20:23
Dimly
cjpkiller,

I appreciate your concern, but I actually play Mega Man a little differently. I hold the d-pad normally with my thumb, but I rest the other side on my lap and hit the jump and shoot buttons with my right index and middle fingers.

Makes firing while jumping much easier in my opinion.

The game would still be great if you used a controller covered in glass shards.
michiyoyoshiku's Avatar - Comment posted on 09/29/2008 00:32
michiyoyoshiku
Top man adud?

FAIL!
DrNutt's Avatar - Comment posted on 09/29/2008 00:54
DrNutt
I just realize that I might have come across dickish in my previous point and wanted to let you know that it was not my intent! I also wanted to let you know that I thought it was a great review.
Dimly's Avatar - Comment posted on 09/29/2008 01:47
Dimly


This image speaks for itself, michiyoyoshiku

DRNUTT, no problems. Thanks for reading.
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