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About Me
My name is Dim, I'm 14 and I have been playing video games since I was 3, following the industry in some way shape or form since I was 9 and have been seriously trying to buy/play/collect everything for the past year or two.

While I do try and play everything from all genres, my favourite genres are RPGs and Action Adventure games. My favourite three franchises are Final Fantasy, The Legend of Zelda and Pokémon.

My other interests include manga, anime, film, television (such as Buffy and Lost) and, to some extent, music.

I love to draw fan art in my free time and make amateur films which I upload to Youtube.

Oh, and I have a little blog over at Japanator too.
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Dim's Rants: The Ignorance of Games Jouranlists
DimXD2077 | 5:49 PM on 08.23.2009 7 comments


I'm a mild-mannered person. I rarely get angry. But there is one thing in this world that makes me more angry than anything and that is ignorance. While at home, I am usually in a constant state of looking for podcasts to listen to while playing video games or doing other things. While watching the latest episode of GameTrailer's "Invisible Walls" podcast, I was almost shouting at my laptop in frustration.

This episode focusses mainly on the news of Sony's new PlayStation 3 model and price cut and how that will affect the industry. At around 10 minutes into the podcast, the Invisible Walls crew start to discuss the fact that Sony is no longer pursuing backwards compatibility with the PS2. Shane Satterfield remarks "I think I've honestly used the backwards compatibility on my PS3 like four times... I mean, it totally makes sense if Sony eliminated it because if I'm a hardcore gamer and I've only used it a handful of times then imagine the casual gamer".

I understand that Satterfield has been in games journalism for many years - he probably grew up playing the NES and possibly the SNES. He has had a chance to play all the games from the last generation as he has been reviewing many of them for GameSpot and then later GameTrailers. However, I am 14. I have been seriously gaming for about 5 years now and have only recently realized in the past couple of years how many amazing games I have missed out on, quite a lot of them on the PS2. Since then I have been buying many PS2 games and I still have many more I would like to buy - the Onimusha series, Zone of the Enders, Ico, Shadow of the Colossus and so many more.

While over the past couple of years I have bought a Wii, an Xbox 360 and a PS3 (in that order), I have honestly bought more games for my PS2 and played it more than all of those consoles put together. Furthermore, surely casual gamers, who play less games in general and would want to play their old favourites from the previous generation, would still want backwards compatibility? It is stupid to assume everyone - or even ANYONE - would be fine with the lack of backwards compatibility.

When talking about using the backwards compatibility of his Xbox 360, Marcus says that the thing that stuck out most was "Oh my god these games look f***ing awful". Graphics whores in general annoy me, and when a games journalist insults games that are five, six years old commenting on how the graphics look poor... it does no justice towards the games. Of course they do not look as good as more recent games on more recent hardware, but the graphics of a game should be compared to that of other games on the hardware or other games at the time, as well as comparing the artistic design.

Games Journalists (I'm considering using air quotes because the term is so loose) usually over-exaggerate when it comes to graphics and this also grinds my gears. In the recent IGN video review of the G.I. Joe video game, Hilary Goldstein remarks "You just look at it and think it's a last-gen game, yes, you even think it's an N64 game". When was the last time Goldstein played an N64? As someone who played Goldeneye last month and sent quite a lot of time playing his N64 last year, I shall say that G.I. Joe: The Rise of Cobra does NOT look like an N64 game. The 360 and PS3 builds do not even look like last generation games.

1Up's Retronauts Podcast, hosted by Jeremy Parish, is also full of early 3D graphic-bashing. I have tremendous respect for Jeremy Parish (although he is insane to think Final Fantasy V is the best Final Fantasy. More like the 8th! And that's just in the main series), but I recall a lot of negative comments about a lot of PlayStation/N64 games' graphics. If I recall correctly, there were a few things said about The Legend of Zelda: Ocarina of Time.

Let me say this. Ocarina of Time STILL looks mighty fine for an N64 game. The way the game is designed and the way the graphics are stylized... it all combines together to create a very visually appealing package which still holds up. It frustrates me that the PlayStation and N64 are used as examples of bad 3D graphics when there are games like Vagrant Story and Ocarina of Time on them - sure, they do not push as many polygons and pixel shaders as more recent games do but the art design and consistency is fantastic.

Now, to get to what frustrated me enough to write this hate-fuelled blog.

Further into Invisible Walls episode 71, the crew begin "Wii-bashing". While I am not happy with how the Wii has turned out and the majority of people who play its view of video games, I appreciate the console. My favourite entries in the Legend of Zelda, Metroid, Super Mario and Resident Evil franchises have all appeared on the Wii. I love the Virtual Console and hope to download a LOT more games from there when I have more time/money.

Overall, I do not think game journalists appreciate how much it costs to buy video games when they come out. I almost always buy pre-owned (unless it is a new entry in one of my favourite franchises) because I simply cannot afford to buy the games new when they come out. While people criticize how few games there are worth playing on the Wii, there are still many titles on it I want to buy and play. And the same goes for all consoles.

However, when it is your job to play and review video games, I suppose you cannot help but become jaded and more uninterested. I love jumping into the world of a single game and exploring it completely - enjoying the story, the characters, the world... drawing fan art, discussing the game with friends... That is the kind of emotional experience and connection with a game that games journalists cannot experience, because once one game is done, they must move onto the next game to play that and review that. Which is sad, because I believe that shows a lack of appreciation for the older classics that helped shape the industry - something many people growing up playing games today lack.

I would love than anything to write about video games and follow the industry. However, if doing that makes me turn out like THESE people... well, no thank you. Now I must re-think my career path. *Sigh*

Thank you to everyone who has read any of my blogs and thanks for the comments! Please leave some! And add me as a friend, too! I need more friends.

Dim.



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6 comments | showing # 1 to 6
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Chris Carter's Avatar - Comment posted on 08/23/2009 18:43
Chris Carter
Here's your answer:

You're spouting a lot of people up there that are journalists first; gamers second.

The main reason I love Destructoid is because it's completely the opposite. I'm also working to fix that myself with my website.
GamingGoddess's Avatar - Comment posted on 08/23/2009 19:13
GamingGoddess
I agree with a lot of your points, although I do question if "ignorance" is the right word to use. Because if you get right down to it, most of these people probably do know the respective strengths and weaknesses of various consoles (and know things like how great Vagrant Story looked on the Playstation), but they're led to ignore these things based on their environment. It's more a question of choosing a perspective that you and I think is limiting than true ignorance.

I imagine that if you were to talk to some of these journalists, they'd say it's awesome that you're playing all the great stuff on the N64 and the PS2, and they know how great a lot of those games are, but that you don't represent the majority of gamers, so they usually don't speak from that perspective. Now, I don't agree with that, but it is different from sheer ignorance.

One term used by games journalists that really pisses me off is "unplayable by today's standards." What the hell does that even mean? If the original Tomb Raider is unplayable by today's standards but I enjoy playing it, does that mean I must have the superpower to play "unplayable" games?

Actually, I guess what it all comes down to is that many games journalists assume that the "average gamer" has no patience whatsoever.
sheppy's Avatar - Comment posted on 08/23/2009 19:13
sheppy
Early 3D DID look ugly. This coming from a 3D artist himself. However this is the thing you have to keep in mind anytime people point at that era and bitch (especially someone like Topher). Was SNES the first 2D game system? Fuck no, fuck them, and shut their fucking lip.

N64 and PSX, in essence, where the Atari 2600 of 3D. Comparing the results between the two, early 3D did a hell of a lot better than people give it credit for. But it was also a VERY necessary era. If they didn't have those 5 years to learn 3D, the industry as a whole would still be stuck in an artistic quagmire. The fact that PSX and N64 era 3D was horrible is not really up for debate anymore.

As for the backwards compat, I could honestly understand this issue. After all, I frequently play Amplitude on PS3. But it's not like PS2 is out of circulation. They're out there, and cheap to boot, so the alternative does exist. It sucks PS2 BC was pulled, but people wanted cheap PS3s. This is one of the prices.

Also, I'll add you as a friend if you add me
Chris Carter's Avatar - Comment posted on 08/23/2009 19:18
Chris Carter
Additionally:

I feel like gamers want to hear other gamer's opinions more than someone who is a journalist first. Although they can open more doors due to their connections to the professional realm, this is changing with the advent of blogging, and the increased availability of developers/publishers through email.

The sad truth is out of 10,000 quality sites out there, only one or two will make it (hello Destructoid!). The reason being, the bland, super-site news dumps (hello Kotaku!) are hard to compete with, given the fact that they're funded by big corporations, backed by credible industry profiles, and have direct connections to many industry contacts.

Why people eat up websites who spew no personal insightful opinions, and just shit out generic news story one after another, I'll never know.

Destructoid has found the answer: utilize direct press releases and exclusive interviews with the added bonus of offering readers provocative editorials that differ from the same meaningless drivel/retrospective you've seen every time a new iteration of a game comes out.
Chris Carter's Avatar - Comment posted on 08/23/2009 19:56
Chris Carter
Also, I think every game in your banner had a large effect on my child/adulthood.

Friended!
Joanna Mueller's Avatar - Comment posted on 08/23/2009 23:47
Joanna Mueller
Nice blog. As some of the others mentioned I'm not sure if it is so much a matter of ignorance as them being trained monkeys who try to cater to what the higher-ups tell them is their key demographic. As such they can only be excited for the new stuff that pays their ad revenues and make sure that their viewers think they should shell out the cash for the newest and bestest machine money can buy.

I'm a little biased because I love my PS2 like its a member of my extended family, but I also hate people who compare minuscule differences in graphics amongst the newer consoles like that is the determining factor of what is the best, and completely write-off the dated graphics of last gen offerings.
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