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Cutscenes in games -- what do you think of them?
Brad Rice | 11:56 PM on 08.25.2007 39 comments


Quick question: how do you prefer your cutscenes in games?

I'm trying to think of the main categories that they're in:

a. FMV to the max. Spearheaded by Square-Enix, this group wants to give you cutscenes that are so jaw-dropping, you can see the hair on the balls of the main character, proving once and for all, it is in fact a he.

b. Animated cutscenes. This is more typical to your anime games that the narutards will import (I keed). It'll have fully-animated cutscenes that show off an interesting artistic style. Persona 3 is what I had in mind.

c. In-game graphics. In an attempt to keep the player in the mood of the game, all the cutscenes take place using the gameplay graphics.

c2. A subset that keeps you around for the cutscenes. BioShock and Half-Life are the most notorious for this, keeping you "in the game" the whole time.

So, how do you prefer them, or think that they should be? Like, with RPGs and such.



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35 comments | showing # 1 to 35
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Jordan Devore's Avatar - Comment posted on 08/26/2007 00:04
Jordan Devore
I like in-game cutscenes with quick time events.
Brad Rice's Avatar - Comment posted on 08/26/2007 00:09
Brad Rice
You mean like RE4?
Wedge's Avatar - Comment posted on 08/26/2007 00:09
Wedge
In-Game. It avoids the disconnect between the game play and the movie parts feeling like two different places. Even back on a classic system, I always loved the sprite cutscene work on something like Chrono Trigger.

The Half-Life thing is cute, and is generally well setup, but the fact is, you CAN just fuck around and if you're not careful, you may miss whatever they are trying to show you. I know it's supposed to bring you more "into" the game, but if they are just trying to ultimately show you a linear series of events, is there REALLY any point to letting you mess with it?
Wedge's Avatar - Comment posted on 08/26/2007 00:10
Wedge
Lololol, yes QTE cutscenes rox XD
Roflcopter Pilot's Avatar - Comment posted on 08/26/2007 00:19
Roflcopter Pilot
I'd say in-game bacause I'm currently in love with Final Fantasy Tactics.
Jordan Devore's Avatar - Comment posted on 08/26/2007 00:20
Jordan Devore

Please tell me you guys remember Die Hard Arcade? It had awesome QTE's.
bluemeep's Avatar - Comment posted on 08/26/2007 00:23
bluemeep
I agree wholeheartedly on the notion of missing an in-game cinematic just because you were looking in the wrong direction. Half Life's Opposing Forces expansion did this one to me. I was discussing it with someone about how the ending pissed us both off and the fella says "Yeah, with G-Man turning the bomb back on. The fucked me up." I never even noticed it. I was just pissed at being stuck on the subway to limbo for all eternity.
SPJglitches's Avatar - Comment posted on 08/26/2007 00:27
SPJglitches
I'm gonna go with c2, if only because they did it so well in BioShock.
Zac Bentz's Avatar - Comment posted on 08/26/2007 00:57
Zac Bentz
As a Xenosaga fan, I obviously like 'em long and hard...to understand. But that's for RPGs.

I also really like how God of War is mostly short in game scenes with a few really amazing money shots. All those boobs don't hurt either.

I'm not really big on a cut style that's too far from the regular game style. I'm thinking XenoGEARS here. The anime bits were really nice, but they were VASTLY different from the actual game, and always made the game look like crap afterward.
Wedge's Avatar - Comment posted on 08/26/2007 01:02
Wedge
Die Hard Arcade was fucking awesome. I needs to get the sequel for the DC.
topgeargorilla's Avatar - Comment posted on 08/26/2007 01:11
topgeargorilla
I watch every. single. one. It's the OCD that's in me.
Just like I have to talk to Every. Single. NPC. before I can progress in a game. I'm afraid I'll miss something. Of course, I still end up missing some secret, so it doesn't do me any good.

I hate how RPGs bog you down in the intro to the game. Persona 3, for example, is sublime, but damn, it's almost 3 hours before the game gets going. Shit, that's WAY too long.
Aaron Mxy Yost's Avatar - Comment posted on 08/26/2007 01:15
Aaron Mxy Yost
Generally I prefer cutscenes using the game engine, unless it's some sort of ridiculous epic action sequence that's not just not feasible. Of course, that's getting less common as technology has improved.
topgeargorilla's Avatar - Comment posted on 08/26/2007 01:20
topgeargorilla
I also wanted to point out how lame it is when a company uses In-game and then randomly FMV. It really ruins the game for me. I think Kingdom Hearts did this a lot.

After something really beautiful, in-game looks ugly. but maybe with the 360 and the PS3, this won't be such an issue, as the graphics are so nice.
SPJglitches's Avatar - Comment posted on 08/26/2007 01:35
SPJglitches
One more thing; I hate it when games use both in-game and FMV cutscenes. Stick to one or the other, or else the in-game cutscenes will look weak compared to the FMV ones.
SPJglitches's Avatar - Comment posted on 08/26/2007 01:37
SPJglitches
I apparently need to read comments more carefully... Sorry topgear for completely repeating what you just said.
braulio09's Avatar - Comment posted on 08/26/2007 02:03
braulio09
i'm more into Square-Enix style cutscenes
Racoon's Avatar - Comment posted on 08/26/2007 02:07
Racoon
I think it really depends on the game, lets take Bioshock and Final Fantasy XII as examples.

For Bioshock, the use of in person cut-scenes is very
important to the narrative and immersion within the game, it's a very personal experience and is served well by never jerking you out of the character.

Final Fantasy on the other hand is a lot more grandiose in story-telling, involving lots of characters, armies, and nations in a mix of different conflicts. For this the glorious FMV's that Square-Enix is known for serve a very important purpose and I couldn't imagine Final Fantasy game without them.

So different types of cut-scenes serve different kinds of roles and I don't really prefer one over the other as long as it's used correctly.
ArrestedDeveloper's Avatar - Comment posted on 08/26/2007 02:17
ArrestedDeveloper
I know Rev Anthony is always complaining about cut scenes taking you out of the action, but I've never had a problem with them and actually enjoy the final fantasy and God of War balls to the walls style. I guess I choose a.
Dunsparce4Prez's Avatar - Comment posted on 08/26/2007 03:05
Dunsparce4Prez
Definitely in-game. The best cut scenes I've ever seen (though the graphics are dated now) came from Vagrant Story.

FMV is just corny.
Justice's Avatar - Comment posted on 08/26/2007 05:45
Justice
I like ones where they finish and gameplay begins seamlessly as in the cutscene will end with your normal position so well that you don't even realise the cutscene is over.
casualweaponry's Avatar - Comment posted on 08/26/2007 06:02
casualweaponry
C2 type cutscenes please.

And while we're on the subject, I hate cutscenes that show the character doing stuff he can't do in-game. The beginning of Devil May Cry 3 shows Dante as a total badass, but when you start playing you realize he takes hits like a little girl.

And not like the one in Bioshock. Those girls shrug off the Pew Pew Pew like a mosquito bite.
UglyDuck's Avatar - Comment posted on 08/26/2007 06:37
UglyDuck
It depends if it's done in the right way. Up until Fahrenheit (Indigo Prophecy), I would have said in game cutscenes, but fahrenheits QTE really immersed me a lot more than i could have expected. I don't think they should be in every game but it shows that when it's done right, you can really give the player an amazing sense of choice and control over what happens.

I hate pre-rendered cutscenes. I detest them. Not only are they totally locked up and permenant (you can't mess with the textures or the animations of the meshes or reuse any of the effects if you so desire or affect them HL2 style), but they make the rest of the game look like shite. Transformers is a perfect example. The graphics in game look like barnyard animal feces, but the fact that they have fmvs just makes them look even shoddier.

As for non-stop HL2 cutscenes, everything that Wedge said.
Tron Knotts's Avatar - Comment posted on 08/26/2007 06:59
Tron Knotts
As long as you can skip them, all of the above are fine.

I haven't really respected a cut scene since Final Fantasy III on the SNES. For the most part I skip them after seeing them the first time.

That being said, I'd have to say that I like them all equally.



Maurice Tan's Avatar - Comment posted on 08/26/2007 07:19
Maurice Tan
I've always loved those a. cutscenes, they feel like a small reward and you can sit back and enjoy the fruits of your labours.

But no C&C love? Those are the best ;)
dgenerate's Avatar - Comment posted on 08/26/2007 07:52
dgenerate
I like in-game cinematics. I was really impressed by the ones in GRAW 2.

I hate FMV, but I'll settle for a pre-rendered video. Loved those in the days of Starcraft.
Virtualgirl's Avatar - Comment posted on 08/26/2007 12:45
Virtualgirl
I like type A for an RPG, but I think it only really works for that type of game. I think that the storyline is so complex, and the character development is so strong, that the majority of the time you feel like you are watching a movie anyway, so the breaks from the gameplay seem to fit. From a graphic standpoint they are a treat for me, and I usually cant wait for the next one...
Tetris Hermit's Avatar - Comment posted on 08/26/2007 23:35
Tetris Hermit
There's really no excuse not to be "in game" this generation. Two gens ago they were friggin sweet. Now they're just tacky.
Yooree's Avatar - Comment posted on 08/27/2007 00:06
Yooree
Have you been reading Eddie Inzauto's post on Gamernode?
Just wondering if that's where this thought spurred from.
Dudemullet's Avatar - Comment posted on 08/27/2007 01:30
Dudemullet
I too think that it depends on which game your playing BUT it also depends on what they're trying to tell you. For instance I love the FF's when they show off some big ass summon or what not (talkin bout FMV), but they alos use in game graphics ofor other things as story development and these both work out great. I also love the immersion c. and c2. give but also hate it if I happen to miss out on one just because I didn't happen to look to the right.
Deus's Avatar - Comment posted on 08/27/2007 05:48
Deus
I think it depends on the genre. For example, an RTS can't really do C, but it can do C2 (like Company of Heroes). A game can also do some of all of them, like World in conflict. They all tell different parts of the story. There are the FMV ones showing epic battles and what not, mega map cutscenes at the beginning of the level (narrated by Alec Baldwin-EPIC), in-game ones that give you the mission briefing and even still frame cutscenes that are about the main character's exoerience in the war (more like a comic book than a cartoon- you know the ones). So a game can kind of have all kinds.
Deus's Avatar - Comment posted on 08/27/2007 05:51
Deus
Except for live actors. They suck always (sorry Rev).
Chris Morris's Avatar - Comment posted on 08/27/2007 06:25
Chris Morris
Yeah, honestly it would have to depend on the game. I can enjoy all types of cut scenes or lack thereof as long as it is done well. If they are going to pull you out of the game they damn well better be showing you something that is going to keep you interested the entire time. If they are going to keep you in the game the whole time then they need to make sure you aren't going to be missing out on crucial story elements that might normally be told by cut scenes.
throwaway's Avatar - Comment posted on 08/27/2007 08:58
throwaway
Let me just say that, no matter what the method used, LET THE PLAYER SKIP THE CUT SCENE. I cannot even begin to accurately describe the frustration I had with Xenosaga. I popped it in to PLAY THE GAME, not watch a movie. 45 mintues later, I finally got to play for what, 5 minutes? Then back to another 45 minutes of cut scene. No. Even Star Ocean's stupid choice was a bunch of crap - I only get to either sit through every second of every scene OR skip them entirely? Let me press a button or two to skip the scene at any time. And then give me a way to go back and see it again if I want to. Sometimes, you've got to save/leave/hit the can, or you're bored and want to play the game not wait for some long-winded boilerplate plot point to slowly unwind.

Now that we're done there, c2. Entirely in game with the character intact. Most of the people I've talked to didn't realize when the BioShock demo started being playable. That's how it should be - entirely seamless. However, I do agree with the previous posters about the need for some way to let you know there is something going on that you don't want to miss. How about the Gears of War-style "Look at what's going on" button?
bayushi's Avatar - Comment posted on 08/27/2007 18:03
bayushi
in game cut scenes with no idiot savant cybernetic ninja reflexes required QTE ...
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