My name is Edvin Dizdarevic.
I have recently created a YouTube channel that I will be working on in the field of Gaming Journalism and just other fun videos that have to do with gaming.
Ohhh I know you probably haven't heard that one in these blogs.. haha just kidding obviously. But for now I will dedicate most of my efforts in these blogs, and the channel will come a little later. I will be starting my first year of college this august and I will focus on starting the year off right. I will be majoring in Electrical Engineering. I will keep up with new news and blogs but the channel won't have true content for a little while, but bare with me.
I do indeed aim to take this as seriously as I can and work at it. I was inspired by watching Destructoid over the past few years or a little over a year to be more precise. and recently by Rev3 and PewDiePie
If I somehow made a living of this I couldn't even explain how stoked I'd be.
and I'm not sure if the following will matter but I had a quite successful highschool career keeping up a 3.9GPA with several AP classes and I will be attending The University of Georgia starting August of 2013.
My all time favorite games are
Bioshock Infinite for its vast depth of story and "inception"
Fallout New Vegas for its post apocalyptic feel, storyline, goofiness, and replay value.
and obviously I have to mention Skyrim because it will stand as one of the greatest games ever created. Bethesda is just a frikkinn powerhouse.
I own a Xbox360, but Microsoft has let me down so I will be a proud owner of the PS4 when it is released.
If you actually took the time to read this, I thank you, and I hope you visit my channel
I will warn you that I do not have outstanding recording equipment yet, but I am working on it,
and my intro definitely needs work.
Honestly I will take any criticism and pointers that anyone has for me, and if you maybe want to help with the channel, I will gladly accept your help and you will absolutely get the recognition you deserve.
I want this to become a community and a friendly experience for everyone..
For that i will need help and suggestions. I'd love any you would be willing to offer and I promise you will get the recognition for it.
I hope you're as excited about this as i am.
Wow. Absolutely brilliant. The feelings that I had while playing and after playing this game are just indescribable. And I shouldn't say played, this was an extraordinary experience. This was also my first real Indie game experience and I was not disappointed. Thomas Was Alone is so intriguing and thought provoking. Aesthetically simple and without the narrative, it would be just another game. If you played it as just a game you'd see a puzzle side scroller where each colored piece has a different ability. But if you really tuned in and listened to the beautiful narration by Danny Wallace, then you really got it, and you probably connected to each character on a personal level as I did.†
These characters that I speak of were just simple shapes. Rectangles with stories, thoughts, feelings, and individuality. They constantly reminded you of who they were, how they felt, and what they wanted to do with their lives. They each had names and some were good, some evil, some just awkward, and some just wanted friendship. But they came together as one to help each other move through these portals to the next stages. At first they just went, but then they started asking questions like.. where are we actually going and what is waiting for as at the end? What are we really doing and why? But they had no other choice but to keep moving. No turning back and no escaping, as if in a cage. You'll have to check it out to really figure out what's going on in this rectangular world.
Fair warning the following is a character
analysis of the several rectangles
If you'd like to jump over it I promise I won't be offended
You start off with just Thomas and he was alone... See what I did there ay? anyways, Thomas is a red rectangle with a slightly upbeat persona that had an average jump height and sorta slow movement speed.
Chris is an orange square. He is quite small, very slow, and a minimal jump radius. This makes him bitter, not necessarily evil but mean and off-putting. But all he really needed was a friend.
John is the allstar. He comes in all big and bad with NBA height and the hop to match as well as the speed. He's good and he knows it. He is a bit humble, but he loves to show off when given the opportunity, and he loves having an audience.
Claire is a massive blue square, whose hop and speed are quite mediocre at best. She's just tall as John. But she's unique, she can float in the acid water where all other shapes die instantly. When she became aware of the ability she possessed, she began to look at herself as a hero, and she needed to save people. To say the least, she was very useful for the rest of the group.
Laura is a pink rectangle that's as long as john is tall and has the same height as Chris. Her jump and movement speed are about average. Her special ability is that she can be used as a trampoline to help others get to platforms where they couldn't originally. Her self esteem was low, and she had little burst of feeling good when helping others. But she began to feel used when everyone was just using her and eventually abandoned her. I understand that it's just a part of the game but think about her persona for a sec.. low self esteem, bounce off her, used and abandoned.. Just saying.
James is almost the opposite of Thomas in a matter of speaking. He is a green little fella with all the same characteristics as Thomas, except for the fact that he is inverted, or falls up instead of down. Thomas is a people person, James would rather be solo. He has a quirky weird personality and was shy about meeting everyone.
Sarah is a puny little thing. Small purple rectangle. She's a bit of a superiorist (I may have more or less made that word up). But she has the ability to perform a double jump in mid air and therefore thinks of herself to be better than all the rest and likes to show it.
Many more characters come into play with an add-on to the game that I acquired and played all as one. If you are like me, I had gotten this game as part of a package. A "Humble Bundle".†
I am a avid PewDiePie watcher and he had given me the opportunity to pay whatever I would like to purchase the bundle. It comes with I believe four other incredible indie games. The Proceeds go to Indie developers, As-well as PewDiePie's own charity, The Water Campaign. You can choose where the proceeds or the percentage of where they go at your own will. And I'll supply the link for any of you to check out as well. I definitely recommend it.
There is approximately one day left to purchase the bundle.
But back to this wonderful creation. It has opened my eyes into the indie gaming world, and I am very excited to get to experience the rest of the wonderful games out there. I highly respect indie developers and commend them on what they do.
I interacted with all these mischievous little shapes, with all their hidden agendas for about two sessions of two hours a piece until I had beaten it. I have no shame in staying up late examining my own life while playing this, even though I had philosophy class bright and early the next morning.
Thomas Was Alone, undeniably makes you think. It gets those gears up in that cranium going. "But Dizz I only thought there was Call of Duty and Madden." No bro. this is real gameplay, where real thought and real feelings are put in. Take some time out of your busy schedule of murdering everything infront of you and play this, and realize what you have been missing. And if you are one of those people that can't appreciate the immensely complex, simplicity of it, then.. I don't know. Go back to bro gaming.
The ctOS.. The Central Operating System. The basis of "Watch Dogs" gameplay. This thing that everything is connected through. From your phone to your laptop to your car to everything else. Take a moment and think... Is this just a good a idea for a game? Is it something that is just a far-fetched idea that only can exist in this game created for pleasure of gamers?†
If you were to think that this is just that, you are sadly and absolutely wrong. You are never private EVER. Trust me when I tell you, when a right, or wrong person dependent upon perspective, person running/operating/creating the devices and software that you use can see everything you do. These people can literally find out exactly who you are, what you believe, where you go, how often. When your phone asks you to mark your location as your place of work, or your place of education and you say no. You feel as if you are off the grid, they have instilled this false sense of security within you. Aisha Tyler said at a panel at ComicCon "you are not a person, you are an accumulation of data points." A man like Aiden Pearce can easily exist in our reality. This game should be taken a little more seriously and maybe people should play it and take it for what could possibly happen. Then again this may feed a paranoia that could be justified but still could create an unnecessary issue for the individual.
And your outlook on the concept and reality of this is exactly that, your outlook and your perspective. This is good within the reason that the right people can keep you, your family, and your country safe by tracking literally everything. But my own perspective is one of pure paranoia. I do not want people seeing me and listening to everything I say. They theoretically, and honestly it is a definite thing, can read everything I am typing by tracking my keystrokes upon my keyboard. But my outlook is also in a matter of speaking, hypocritical. I love technology and the way it advances and evolves and all of the opportunities still out there, because I myself am studying computer science as my major, but on the other hand I want my privacy. Is this wrong? again. Perspective. Perspective. Perspective.†
And on a deeper, philosophical view, everything in this world is perspective. Everything is objective to the way it is viewed. War, Love, Peace, Nuclear power, Life itself, Religion. the only thing not subject to such scrutiny is numbers.
This asks the question, do you the individual know enough about what you hold at the palm of your hand. Don't be just one of the sheep, do not be ignorant and passive, ask the important questions. "I am here to shatter your illusions" (Aiden Pearce)
I had woken up in the Mojave one day long ago after a trip to the Gamestop at the mall. The Mojave.. a fantastic place filled with Deathclaws, Molerats, and those ever so annoying Cazadors. A beautifully amazing disgustingly terrifying deserted wasteland vibrant with all different races and factions of people. This including the desert fuzz the NCR, the anarchistic homosexuals Caesar's Legion, the extreme pyromaniacs that are the Boomers, the Brotherhood of Steel, and the Great Khans. Oh how wonderfully confusing it is, isn't it?
This wonderful creation that Bethesda molded, I say molded because it is a make of pure artwork, I speak of is Fallout:New Vegas. Yes many obsessed over Fallout 3, it's predecessor, but for me New Vegas was much more enjoyable. Fallout 3 was just to dark and to grim for me personally. New Vegas brought this kind of life to the wasteland that was so attractive to me as a gamer and lover of post-apocalyptic pop culture. This is the first game that I acquired that had an actual storyline. before this experience, I was the "bro-gamer" Call of Duty was all I knew. Thank god that sad phase in my life is over thanks to Vegas.
My eyes were forced open by the gorgeous open world, the fact that the main story wasn't even close to half of the actual experience, the goofy slapstick, and the plenty of references that I couldn't help but love each time I heard or experienced one. My favorite of all is when you have the Wild Wasteland perk and Rex makes a reference to Jimmy falling in a well! hahah how great.
Play the game as you please. Join a side.. and there isn't only two to choose from, help factions in their own personal fights, build a companion base with all the different races of the wasteland. Arcade the Follower of the Apocalypse and a former member of the Enclave, Boone the elite 1st Recon sniper with a vengeance, Lily the schizophrenic Nightkin, Raul the ghoul mechanic, Cass the hardass B!+%$, and Veronica a disillusioned Brotherhood of Steel Scribe, ED-E the prototype eyebot with a great story, and Rex the cyberdog with several brains to choose from. And that doesn't even include the interesting people you get to meet throughout the wonderful DLCs.
There is still so much that I adore and so many experiences I cherish from this game that I forget to mention, and did not want to bore you with. You'll just have to pick it up and see yourself, and it is very inexpensive these days. This is a game I highly recommend, and is my favorite game of this gaming generation. Thank you Bethesda for the lesson in gaming you have given me, I will never again pick up a Call of Duty game unless it is to play Zombies. And I am truly not knocking any Call of Duty enthusiasts. I have clocked in my very large fair share of hours, but knowing that I no longer have to rage violently during a game has given me peace. Now I enjoy playing games that feel like I am playing a damn good book, and sometimes even teach me something new and interesting.
Ubisoft is doing it again. They have developed/are developing two of the most anticipated next gen titles, which are also at the very top of my list of purchases, "Watch Dogs" and "The Division".
In Watch Dogs you play as Aiden Pearce, "A man shaped by violence and obsessed with surveillance." In the context of the game, I envision Aiden as Batman type persona. I mean other than being a former thug. But Aiden is incredibly skilled with his plethora of knowledge with technology and a hunger for justice to keep those close to him safe. Sounds a bit similar aye? But Aiden is not a caped crusader but more of the everyday man fighting for what he believes in.
Watch Dogs is based in a futuristic, all tech city of Chicago. In this Hacker's playhouse (as I see it) everything is controlled by the ctOS, The Central Operating System. Everything is connected through the ctOS, including banks, security systems, communication hubs, and even the city's basic infrastructure operates through the operating system. Which means that a good hacker can control the city. and Aiden is behind the wheel. Aiden can use his cellphone to control everything from security to, clogging up traffic to slow his enemies, or even unlocking a car door and using it to his advantage.†
Ubisoft is so confident that they have already begun work on a second Watch Dogs. When asked if they were planning for Watch Dogs to become a game series, they replied by saying that all of their games are series and if they didn't think that the game would be good enough to become a blockbuster series then they wouldn't have even bothered. And they have also discussed the companion app that players will be able to use as a controller or a multiscreen experience. There is not much information on what exactly the app will be, but my best guess is that the app will give your phone all the power that Aiden's phone has withing the game. I am extremely hyped and will be preordering this title.
And now for Tom Clancy's The Division. A man-made virus has swept through New York City. Basic services begin to fail creating a domino effect crippling society and threatening the style of living we have become so accustom to in mere days. The Division, a classified unit of self-supported tactical agents, is activated. These agents are trained to operate independently of command, as all else fails. While you navigate and fight the effects that the virus has had on the city, you also encounter those that are behind the virus, or those that have actually gained power or status because of the events that have taken place.
This is a singleplayer within a multiplayer gaming experience. Much like Runescape and World of Warcraft, but in a more modernized sense. It is technically an MMORPG (Massive Multiplayer Online Role-Playing Game). Where you can go about missions solo, or take everything on with a close nit group of comrades, where everything occurs in real time. Loot fallen foes, create/improve gear, and customize your "Go-Bag", skill combos, and weaponry.
Similar to "Watch Dogs", The Division has a companion app as well. This allows you to jump in on the action whenever your friends need you from wherever and whenever. You can send in your drone to help you and/or your friends scout out the surrounding area as well as put down some heavy fire from the air on your smartphone or tablet. Your drone levels up this way just as your character does, and is just as customizable.
My hats off to you Ubisoft, You freakinn powerhouse.
Playstation had a hard time competing with other companies in the field of the controller. The PS3 controller did not give the best feel in the gamerís hand. It felt light, and delicate, and sort of toy like. The issue mainly arose while playing a first person shooter. Obviously this was a major issue since a massive majority of the gaming market includes first person shooters.†
"Historically we have heard many times that our controllers have not been ideal for first-person shooters, so we wanted to make sure we had something that would be much better for that genre,"†
Playstation has taken this into consideration and created a much more futuristic design, feel, and gone way beyond that as well.
"We tested the throw of the triggers, the position of the triggers, how much pressure it takes. We looked at the joysticks, the dead spot; we looked at convexity and concavity. [It] feels extraordinarily natural."
With all of that included, they have also included an LCD touchpad in the central area on the controller. This opens a massive door for game developers. With this touchpad, Playstation has created room for a plethora of possible innovations in gaming. Game developers can create an infinite amount of new controls with quick finger movements across the touchpads. They can go anywhere from doing a slicing movement, as if youíre playing Fruit Ninja, to attack with your sword to using thumbs from both hands to open a door. And there are so many other possibilities and they games should keep that in mind to at least add a feature in to where you, the player, can create your own controls. The issue I see with this is that Xbox does not have this touchpad, therefore any games that tried to take advantage of the touchpad would be restricted to the Playstation audience. But Playstation could also rack up more exclusives as they are already known for with great games such as God of War and The Last of Us.
Another idea that they had with the new controller was to include galvanic technology to measure the amount of sweat your hands give off to measure fear or intensity at any moment while playing. PlayStation 4 architect Mark Cerny revealed the feature while discussing the DualShock 4's evolution with Stuff.
"We had a long research project where we looked at pretty much any idea we could think of," Cerny explained. "Would it help to measure the galvanic response of the skin? We tried out a tremendous number of things - and then we went to the game teams to ask them what they thought they could use from the controller."
This feature ended up being excluded from the final product. A possible problem from measuring clamminess is that each human being reacts in different measurements. One may not be fearful but just have really clammy palms opposed to someone that is terrified but just has really dry hands.
This feature may come up again in products if they decide to release a controller in the future that you can purchase separately.