I've been meaning to write this up for awhile now, not to change any of you retro-goggled people's minds, but just to defend my position. I hate Mega Man. I think he's worthless, and I wish the whole franchise were just ended. I don't say these things just to get a reaction (though I'll admit, it's an amusing side effect), and I don't say them because I've never played the original NES games, I say them because I truly believe them.
Chad told me that we need to have an intervention regarding my feelings toward Mega Man. This is my message saying that if hating Mega Man is wrong, then I sure as hell don't want to be right.
So why do I hate Mega Man? First, a bit of background is in order.
The original
Mega Man game was released on the NES in 1987. The Dexter345 was released on the southern California in 1984, so it was only three years old when the game came out. I don't remember when I got my own NES, but I feel like I was four or five, so I would estimate it wasn't until '89 or so. I had my share of NES games, but
Mega Man was never one of them.
My earliest memory of a
Mega Man game was during a barbecue over at some people's house when I was eight or so. The children of the family could not stop talking about how awesome
Mega Man 3 is, and I watched them play it for awhile. It looked cool to me, the graphics were great (for the time), and the concept was something I thought I'd really enjoy. Unfortunately, I was really shy when I was a wee one, so I never once asked if I could have a turn.
Fast forward to somewhere around '95. I had just moved to a new place, I had literally no friends in the area, and so I spent a TON of time and money on rented games from Blockbuster. I found some great games that I would have never otherwise played just because they were on the shelf at Blockbuster (like
Earthbound and
Uniracers), and one day, while browsing the SNES shelf, I saw
Mega Man X. At the time I thought it was
Mega Man 10 (and actually, considering how quickly they were pumping out rehashes of the game, I wasn't too far off).
So I picked it up, took it home, and played it. By no means did I dislike it. It was fun running and shooting, but it was really hard. I didn't get too into it, and so I didn't convince my parents to get it for me like I did with the games I really loved. This would be the last time I would play a
Mega Man game for about ten years.
In college, I was the one with the consoles and the nice TV. My roommates knew I had a bit of an addiction, and so they would be the ones convincing me to buy games that they would end up playing. One day, we were in our local GameStop, and we see the
Mega Man Anniversary Collection there for relatively cheap. The two of them (we'll call them Andy and Tom, since those are their names) go crazy, saying we should pick it up, talking about how much they loved the original
Mega Man games. Though I had had little experience with them, I'm a bit of a
retro enthusiast, so I gladly obliged. I plunked down some cash, and we took the game back to our apartment where I planned to give myself a crash course in a classic game that I had missed along the way.
That's where things went badly.
Playing the
Mega Man games was one of the most frustrating, annoying gaming experiences I have had.
What was it? Was it the graphics? No, I realize that these games were released on the NES and the PSX, and for their respective platforms, they actually had at least decent (
Mega Man 1), if not great (
Mega Man 3) graphics.
Was it the music? No, the music from
Mega Man 2 is lauded even today as some of the best video game music ever composed, and as a bit of a chiptunes connoisseur, I don't disagree.
Was it the structure of the levels? No, I really appreciate the innovation of being able to go to any level in any order that you care to. And heck, I
really like that each of the bosses' special attacks works well against one of the others; that's classic
rock-paper-scissors, and I love that stuff.
Was it that your roommates kept making fun of you because of how badly you suck at Mega Man games? Yes, partly. But not entirely.
Well then, what is it that makes you hate Mega Man? Briefly, the reason I hate
Mega Man is Mega Man. That is to say, the character Mega Man is one of the most inept video game protagonists ever.
Mega Man is only ever charged with doing two things: jumping and shooting. Mega Man's problem is that while he does both of these, he doesn't neither of them
well.
Jumping
The easiest comparison to make when talking about 8-bit jumping is obviously Mario. The early Mario games were built for jumping. It's what the man does for a living (
nevermind that plumber shtick), and so he's gotta do it well. Mario can walk or run, he can jump high or low, he can change direction mid-jump, and he comes with a sense of acceleration/deceleration that gives controlling him an overall feeling of confidence within the laws of the universe.
Mega Man moseys along at about the speed of my grandmother while she's briskly walking, jumps with very limited height, and is given platforms that are exactly at that height, which are moving, disappearing, and more-frequently-than-should-be glitchy enough that he falls straight through them. Given the world he lives in, Mega Man sucks at jumping, but perhaps not so much as, say, an elephant.
As long as he can shoot, I think things should be all right. Oh wait...
Shooting
Some of you may not know this, but the origin of "pew pew pew" (which I believe was coined by Ron Workman) comes from how pathetic Mega Man's blaster is. It shoots these tiny little charges that have about the effect and speed of throwing wadded up paper towels. It takes at least three shots to kill anything in the Mega Man universe, and since your bullets have no stopping power, the enemies frequently just charge straight through them to step on you.
That is nothing when compared to my biggest complaint about Mega Man as a character:
he cannot fire upward. Hell, he can't fire in any direction other than left or right. Let's compare him to his contemporaries for a moment.
NES: Samus came out in
Metroid just months before the first
Mega Man game. Like Mega Man, she has a blaster attached to her arm, but unlike Mega Man, she had the ability to point said arm toward the ceiling and shoot the things that would attack from above. Bill and Lance showed up on the NES with
Contra in 1988, and they could shoot in all eight directions, though admittedly, to shoot down they had to jump, and to shoot at a diagonal they had to be running.
SNES: In
Super Metroid, Samus took a page from Bill and Lance's book(s), and learned how to shoot at diagonals, and downward while jumping. Jimbo and Sully of
Contra III fame were now able to fire two weapons at once, while flipping through the air,
in between a series of goddamn moving missiles. Also, they learned to fire in all eight directions while standing still. Newcomer Earthworm Jim was advertised to be able to shoot in
64 directions, which to this day I don't even understand how it was possible using the SNES D-pad. What was Mega Man doing in
Mega Man X while his contemporaries were off being total badasses? He was firing left and right, and
only left and right.
PSX: What, seriously? You mean to tell me that by
Mega Man 7, the little blue bastard
still doesn't know how to point his gun upward? Come on.
Proof that I do own the Mega Man Anniversary Collection. I'm not a very good photographer though, so I kept accidentally getting my hand in the frame.
Why am I making such a big deal out of Mega Man's inability to fire upward? Well, not only does it just make sense to give the player that option, but the jerks at Capcom thought it would be funny to not only disallow shooting upward, but to include enemies that flew overhead, dropping bombs on their protagonist. Not only can he not jump high enough to shoot them (see: section on how Mega Man sucks at jumping), but they would also frequently place these enemies near bottomless pits or beds of spikes, so that when Mega Man gets hit by said projectile, he plummets like rock straight into oblivion. It's level design at its most sadistic.
I can't help but wonder if Mega Man were a more able individual, would the levels be so unfair that they cause indignance? Probably not. But the
Mega Man games suck because Mega Man sucks, and Mega Man sucks because he's just plain inept. I understand that you love the guy, but I urge you to remove the retro goggles and see him for what he is: a sad excuse for a
robotic hero.
For Act II, are you going to catch the Easter Bunny and break his neck in front of a bunch of kids?
Honestly, though Mega Man is a little bit of a hybrid between a platformer and a sh'mup. Lots of weak little bullets, the ability to only fire horizontally, rapid shots -- maybe if you think of him in those terms, he won't suck as much.
[color=#c0c0c0]"I'm not a very good photographer though, so I kept accidentally getting my hand in the frame."[/color
Nice.
I've never been a big Mega Man fan myself, but I agree with all of your points. Ugh.
Megaman doesn't need to fire upwards. And if there's some rare case that he does, he's got subweapons for that. You make the point about Samus being able to fire upwards, but she only has one weapon that gets upgraded, so that one weapon needed to do a lot of shit. Megaman has many different subweapon types, several of which fire in different patters, often including upwards.
And it's not like you have to, or are even intended to kill every enemy. Most enemies that fly above you and can't be shot down are meant to be dodged, not killed. It's the same way with a lot of early games.
And I have absolutely no idea what you're talking about with the bad jumping shit. Megaman controls as well in the air as Mario does, and in every game past the very first game, he has special weapons or abilities that augment his jump, such as air dashes, hover abilities, the rush powers, second jumps, and all sorts of nonsense.
Either you didn't actually play Megaman, or your friends really were right and you just suck at the games. And I know for a fact that I'm not viewing this through retro goggles, because I still play these games today and I can still make no-lives-lost runs on several of the games. Megaman can do everything he needs to do to win at the games he is in.
Even though I'm a Mega Man fan, I gotta say; that was a pretty awesome writeup. What can I say to defend lil' boy blue except that those are the mechanics that the game is built around. Much like how you can't control yourself in midair in Super Ghouls N' Ghosts, you can either learn to play with those limitations and have some fun or not.
Not saying that learning to play with them makes someone superior or anything, it's just a personal taste thing.
Keep up the quality blogs :D
One question, so did you also hate the NES Castlevania games? Since you only jumped and whip, also some sub weapons.
Sorry to get lost, in the track, I can see where you are going but I never had problem controlling Mega. Though, I do agree that the character is a blatant rip-off of Astro Boy. Also the games were made to be a challenge, but then again, everyone with their cup of tea.
Nice write up.
@Gen Eric Gui: I will be the first to admit, I suck at the Mega Man games. I blame the fact that I never played them as a kid, when I had more time to devote to each game I played.
I don't suck at all retro games though, so it's not an issue of "gamers getting wussy" over the years, it's just that I didn't have to put up with Mega Man's crap back in the day, so I don't know the ins and outs of how not to fall straight through platforms when I jump on them (apparently my roommates knew the "trick" to keep the game from glitching), and I don't have the patience or the desire to learn.
I just hate the hoverboard stages in 8. JUMP!JUMP!SLIDE!SLIDE!
*sigh*
youre well aware that the reason megaman cant fire in all directions/destroy anything in one fucking shot is maybe to make the game challenging, I dont know, its a fucking INSANE concept to give the player limitations. FUCK THAT! Ive been playing megaman for years but thank christ you enlightened the world to the shortcomings of this series. To hell with megaman, I am throwing my memories of that game away...FOREVER.
i'm seriously crying right now :'(
@Rider Chop: Please see the first sentence of the article.
There is nothing wrong with the game design. If you don't like it, play something else. But don't fucking complain about your inability to deal with it.
"If you don't like it, play something else. But don't fucking complain about your inability to deal with it."
Sigh. Look, I love Mega Man more than a lot of people, but if that's your attitude towards anyone that complains about a game, you fail.
sorry, im just feeling really frustrated today and this pushed me over the edge
^^ That's a great quote when taken in-context.
But Mega Man's awesome. Seriously. I suck at the games and I usually get frustrated and stop pretty quickly, but seriously. Awesome.
ok, I'm cooled off now
I just don't see how not shooting up is a big deal, the game is more about avoiding damage then dealing it. Bosses like Sigma in MMX1 and Angel X in MMZ1 would have infinitely less interesting if you could just shoot straight up at them (in MMZ1 you had you had a weapon that could attack up but didn't do as much damage as a Charged Buster so it was a interesting dynamic to balance hitting him quick or hitting him hard)
I just don't believe that all action games should be the same, omiting a small feature such as shooting up drastically changes the game's strategy as oppose to Contra which is just point your gun, jam the button, don't get hit
In fact, I now remember that I was contemplating this exact subject when playing Mega Man ZX Advent and Contra 4
In Contra 4 your given unpresidented control over your gun (R button rules!) but the player's movement is sluggish and the best way to avoid dieing is to kill the enemy before he kills you
Where as in MMZX:Advent you have a dash button that can be used as much as the player wishes, and jumping is quicker and more controllable then in Contra 4. How every since shooting is only plained on left and right, the player has to line up their shots and time the release, as well as relying on other means of doing damage such the Homing Attack and Sword.
I'm ok with people not liking Mega Man games, I'm just not ok with it being called worthless
Also I want to go on the record on saying that MMZX:Advent has better boss fights then Contra 4 and it's the harder game of the 2.
That makes sense, Kapkomi. Perhaps that style of play just doesn't fit well with me. I don't know if I could go back and play any more Mega Man, knowing how badly I'll be beaten by it.
I can see a lot of your complaints and I was never a very big Mega Man fan. However, Mega Man: Powered Up is one of the best PSP games I've ever played.
meh, never liked Megaman, and I've tried to play the games Mutiple times. First memory of some of my new best friends went like this.
Them talking about mega man.
Me sitting in same car, SWEET MAN MEGA MAN 9 WAS THE SHIT. (again i knew NOTHING of mega man)
Them you know megaman 9 never came out in America right?
I know my story sucked but whatever, I couldn't agree more, just couldn't ever get into the game.
[i]Them talking about mega man.
Me sitting in same car, SWEET MAN MEGA MAN 9 WAS THE SHIT. (again i knew NOTHING of mega man)
Them you know megaman 9 never came out in America right?[/i]
...what? there is no megaman 9, or a megaman game exclusive to Japan that I am aware of. Your friends are high.
I was never a big fan of Mega Man and for the same reason as yours. I did enjoy the PSP Mega Man. I gotta' agree with Panda on that.
I won't disagree on the jumping. It wasn't until the X series when dash jumping and wall climbing were introduced that the controls felt tight. Although in it's defense many NES games controlled like that... it was just something you had to get used to or move on.
As for the shooting, I'd say that Mega Man games wouldn't be nearly as entertaining if you could shoot in any direction, and would probably just have been passed off as a Contra or Metroid clone. Plus the Metal Blade wouldn't have been nearly as epic. :)
Wait... me and p0wer-gl0ve never coerced you into buying Mega Man...
And you're absolutely, positively wrong! Mega-Man could also slide, douchebag!
Great write-up! Though I totally disagree, cause I think Mega Man is awesome :D....
Not being able to shoot up never really occurred to me....I was just having a blast shooting robots and stealing their POWERS!! MWAhaha!
Chad is correct, and an intervention is necessary. *PEW PEW PEW*!
Meh, I liked MM3 and MMX, but beyond that I couldn't be bothered. I was so into conserving lives that when I played Mega Man 2, (a lot of the platforming was very difficult in a not-fun frustrating way) I lost my taste for it.
I was a big fan of stealing powers though... That's pretty cool.
I never actually played a real Mega Man game. I should probably try one some day.
GEEZ DEXTER, I NOW HATE YOU BECAUSE WE DONT SHARE THE SAME OPINION ON ONE SERIES OF GAMES.
PS. YOU MAY HAVE SLEPT ON MY HOTEL ROOM FLOOR, BUT WE ARE DEFINITELY NOT BEST FRIENDS ANYMORE.
you sadden me.
regular megaman games were tough... so playing through MMA it definitely takes a hard re-learning curve, but gets easier as they go on. mm1 is an exercize in frustration at best.
however, i absolutely love the MMX series. i call blasphemy.
chad, count me in for the intervention.
I am referencing this blog right before I punch you in the face. And it won't feel like kisses from a puppy this time. :)
Great write-up, though, even though it hurt my heart. :)
@keener,
It's not an intervention anymore. See my above comment. I am out for blood! :)
Oh dang, this got talked about on the Rev Rant this week!
Megaman!
I hate Anniversary Collection for its retarded controls on the Gamecube controller. I wish the A and B were switched, or hell, why not just give us the option to configure our own control scheme?
And that's why I bought a Super Smart Joy.