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If I could toot my own horn for just a bit, I'd say that I think I'm pretty good at turn-based strategy games. I spent countless hours playing Civilization III, I recently extolled the virtues of Might & Magic: Clash of Heroes, and if one were to take a look at my save file on Advance Wars 2: Black Hole Rising, he'd see a totally golden menu, signifying complete domination over the game. In Advance Wars 2, I S-ranked every mission in the hard campaign, and made that game beg for mercy. So naturally, going into the critically acclaimed PS3 strategy-shooter, I felt pretty confident in my abilities. But then the skill ratings started coming in. B-rank on the tutorial mission. C-rank on the next. D-rank, D-rank, D-rank. "What am I doing wrong?" I thought. But after some more consideration, I think the real question is, "What is this game doing right?" What Valkyria Chronicles does that contrasts it with Advance Wars is so simple, it's impressive how much it changes the game. Rather than the nameless, faceless forces that each AW commanding officer has in tow, all of the soldiers fighting under Lieutenant Welkin have unique names, faces, voices, and personalities.
It originally appears as a throwaway feature in a game about war. The player can set up his squad from a long list of recruits, and he can view short bios on each unit. From there, the brilliance really begins to show. As Welkin fights more battles with a particular soldier, that character's bio page gets updated with more and more information. It implies that while this team is fighting together, they are also talking to one another, sharing with each other their lives, hobbies, dream, and fears. Giving a name to each soldier makes the player feel as though he has not only handpicked this team, but that he needs to take care of them as well. Gameplay-wise, there is little penalty for losing a soldier in battle. They can be replaced with others of the same class after a battle, with nearly identical combat ability. The only real penalty of losing a nonessential character to the enemy's fire is the weight of guilt on the player's conscience. After coming upon this revelation, I realize now some things about other games I've played in the past. A more apt comparison to the Advance Wars games is the Fire Emblem series, and yet, the one key difference of permanent character death in Fire Emblem has kept me from finishing the game on two separate playthroughs, while I have beaten three of the Advance Wars games, each two times over. It has been said that a great military leader is not only one who can win a battle and bring back all of his men, but one who knows when to sacrifice his team to win the war. But if my soldiers have names, I cannot be that man. I am no general; I cannot lead my men to death. But as I continue through the game, earning my C-ranks and D-ranks, I will take solace in knowing that although I am a poor military leader, not a single member of Squad 7 will be left behind.
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Nice blog too.
I'm going to call my first child Valkyria Chronicles.
And Los255 has it right on the rankings. VC is an amazing game, but its ranking system is stupid and has little to do with your actual skill as a commander.
I really need to go back and finish Valkyria Chronicles.
Cool article!
also, i love this game.
Great post! Still need to get my hands on this game though. There is only so many times you can play that demo -__-
If anything was to happen to Herbert, I think I might die (emotionally). He's accidentally been my apathetic war hero so many times that I would gladly risk the lives of my other soldiers to bring him home alive.
Nice article!
I've been playing this game full-throttle lately, and I can't stop. If I had known how good it is back when it first came out, I would have bought a PS3 a long time ago.
To be honest , I used a walktrought on certain missions ... I know I'm a horrible person.
Valkyria Chronicles is challenging nevertheless !
Basically, You have a tank. Selvaria can't kill it. Use it as a shield.
Survive her initial appearence and the mission is as good as won.
I can't bring myself to kill anyone in the Metal Gear Solid games, and they dont even have personality. I salute you for your love and care towards all members of squad seven.
I didn't like the demo (not keen on tactical turn based strategy games), but the art style on this game was glorious!
Its a cruel trick but works, which is why when playing rpgs or most other games, having multiple saves is a good idea. It seem that, the rise of taking away character death trend, as seen in PoP, might stand in the way of this, though.
Kudos to Sega for killable supporting characters. I'll look forward to playing VC2 on PSP soon.
I just finished playing it a second time in my second account, maxing out everyone's levels, losing nobody, and getting no lower than B ranks in all missions, even the bonus ones.
My MVP is Jane. She was the one who ended the fight against pretty much every boss the game threw at me: Maximilian's tank in the desert (she rushed past Selvaria) by tossing the grenade that finished the mission, Gregor (she was the one who fired the shot that took him down), Selvaria (she unleashed her sadistic nature against the Valkyria, utterly devastating her), and Maximilian (she fired the shot that ended the war.)
I hope she has a bigger role in the sequel.