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About Me
I'm a recent Master's graduate from Caltech with a degree in Chemistry. I'm currently living in Pasadena, CA, with a degree I don't want to use, trying to break into the game industry. I've been reading Destructoid since June of 2006. I'm a huge Nintendo fanboy, though I spend most of my gaming time on the 360 these days. I've got far too many posts on the forum.

I play all types of games except realistic sports games and real-time strategy games. The former because I think they're boring and the latter because I utterly suck at them.

I've got an Examiner page. That place pays based on hits, comments, and subscriptions, so if you like my stuff, go check that out. If you don't like my stuff, go tell me how awful I am over there!

Games I'm currently playing:
Burnout Paradise (360)
Left 4 Dead 2 (360)
Lego Rock Band (360)
Mass Effect (360)
Modern Warfare 2 (360)
ModNation Racers (PS3)
New Super Mario Bros. Wii (Wii)
Super Mario Galaxy 2 (Wii)
Valkyria Chronicles (PS3)

Games that are on the back burner:
BioShock (360, need to go back and get the Achievements I missed)
Crush (PSP, I never really think to play my PSP)
Culdcept SAGA (360, the battles just take way too long)
Grand Theft Auto IV (360, it just didn't draw me in like the old games)
Mario Kart Wii (Wii, I just never feel like playing its single player)
Rock Band 2 (360, Just missing one Achievement: Endless Setlist without pausing or failing)
Super Mario Galaxy (Wii, need to complete with Luigi)
Super Smash Bros. Brawl (Wii, same issue as with Mario Kart)

Games I haven't even touched yet:
Crackdown (360)
de Blob (Wii)
God of War (PS2)
MadWorld (Wii)
Metal Gear Solid 1-3 (PS1, PS2)
Oddworld: Stranger's Wrath (Xbox)
Okami (PS2)
Persona 3: FES (PS2)
Project Gotham Racing 4 (360)
Quantum of Solace (360)
Silent Hill: Shattered Memories (Wii)

Games I have finished 100% during this console generation:
1 vs. 100 (XBLA)
Aegis Wing (XBLA)
Banjo-Kazooie (XBLA)
Bionic Commando: Rearmed (XBLA)
Bomberman Live (XBLA)
Borderlands (360)
Call of Duty 2 (360)
Call of Duty 4 (360)
Castlevania: Symphony of the Night (XBLA)
Halo 3 (360)
Fable II: Pub Games (XBLA)
Might & Magic: Clash of Heroes (DS)
Misadventures of P.B. Winterbottom (XBLA)
Modern Warfare 2 (360)
NEVES (DS)
Omega Five (XBLA)
Pac-Man C.E. (XBLA)
Peggle (XBLA)
Penny Arcade Adventures Episode 1 (XBLA)
Penny Arcade Adventures Episode 2 (XBLA)
Picross DS (DS)
Picross 3D (DS)
Professor Layton & the Curious Village (DS)
Ratchet & Clank Future: Tools of Destruction (PS3)
Ratchet & Clank Future: Quest for Booty (PSN)
Secret of Monkey Island: Special Edition (XBLA)
Shadow Complex (XBLA)
skate. (360)
Uno (XBLA)
Worms (XBLA)

Promoted Blogs:
The start of the affair: Earthbound
True stories from Destructoid's E3 Intern Bitch 2008
The FEAR: The Red Ring of Death
Untapped potential: motion control
Checking out Halo 3: ODST through the ODST tour
Improving game communities: gaming together
The wrong thing: the procrastinating protagonist
What will be the last game you ever play?
Teh Bias: The Evolution of Dexter's Bias
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Gamertag: Dexter345
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Review: The Lost Symbol
Darren Nakamura | 8:03 PM on 10.16.2009 12 comments




The Lost Symbol is the most recent text adventure by famous designer Dan Brown. It is his fifth published work, and the third chronicling the adventures of Harvard symbologist Robert Langdon.

As a fan of Brown's text adventures, I was looking forward to finishing The Lost Symbol, and having recently beaten it, I can say that it was well worth the relatively cheap price of $18. But for a more in-depth review, read on.

First off, the more superficial aspects. The graphics certainly aren't anything special, but then, one doesn't expect much in this department from a text adventure. Similarly, the sound design is minimalistic, allowing the player to imagine gunshots and explosions, but still fitting the more tense, silent moments of the narrative.

Truly, the narrative is where this game shines. Without spoiling too much, it contains several unexpected twists, and it constantly keeps the player guessing. Additionally, it is divided into several very short "chapters" that encourage the player to go through "just one more" over and over again until he realizes that he has spent five hours with it at a time.

Of course, anyone familiar with Brown's earlier games could tell you that these elements are characteristic of his storytelling. What sets The Lost Symbol apart is a truly detestable main antagonist, and one of the most interesting uses of player death that excite this author to see how it can be expounded upon in the upcoming Quantic Dream title Heavy Rain.

Gameplay-wise, it is your standard text adventure fare. There is very heavy use of written narrative (it seemed like 500 pages!), some navigation of dialogue trees, and light puzzle solving.

The puzzles, while few and far between, were diabolically difficult, more so than can be found in either Professor Layton game, but thankfully, there is a very forgiving hint system built into The Lost Symbol. If the player cannot deduce the solution to a puzzle in a short period of time, one of the supporting cast members will offer hints, or Langdon will muse to himself in order to steer the player in the right direction. If the player is still stuck, more menu navigation will reveal the correct solution. It is a pretty ingenious system where the player determines how quickly he receives hints and solutions, but through organically going through the narrative rather than hitting a button asking for help.

With that said, the game suffers from simultaneously being too easy and too difficult at the same time. Most of the puzzles seem impossible to solve without at least some help, but they can all be solved for the player if he chooses to bypass them. Couple that with a tense, yet completely uninteractive final boss encounter, and this games seems very hard to rate. On that note, I will say that its narrative is its strong point, and in that regard, it deserves a four out of five stars.

If you are a fan of Brown's previous text adventures, or the movies made from Langdon's other journeys, then I can recommend The Lost Symbol. However, if you require interactivity or constant sensory input, you may be better off playing something else.



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10 comments | showing # 1 to 10
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Diverse's Avatar - Comment posted on 10/16/2009 20:17
Diverse
Awesome. Please review the Women's Murder Club series of text adventures next!
Jonathan Ross's Avatar - Comment posted on 10/16/2009 20:18
Jonathan Ross
I heard this game was pretty much just a rehash of the story of the last one, which was itself was a rehash of the original. Is this basically the same story but with a better bad guy, or is he actually doing something unique here?
MrSadistic's Avatar - Comment posted on 10/16/2009 20:42
MrSadistic
I heard you couldn't even check your f'ing inventory..

i for the loss
Darren Nakamura's Avatar - Comment posted on 10/16/2009 21:41
Darren Nakamura
@J-Ro: Yeah, the story is pretty similar to The Da Vinci Code, which was pretty similar to Angels & Demons. That said, Ratchet: Deadlocked was pretty similar to Ratchet & Clank: Up Your Arsenal, which was pretty similar to Ratchet & Clank: Going Commando. But that doesn't mean they are bad games. If you do want a different story, you should check out my favorite text adventure by Dan Brown: Deception Point. I could lend it to you if you wanted to play it.
PanOpticon's Avatar - Comment posted on 10/16/2009 22:01
PanOpticon
Sounds interesting, I'll have to read it after I finish the older text adventure I'm currently playing called Robinson Crusoe. It seems to be a rehash of the Lost game.
Mike Moran's Avatar - Comment posted on 10/17/2009 02:39
Mike Moran
This was just a little bit genius. I'm impressed by your wit, sir. I was totally turned off by how similar The Davinci Code was to Angels and Demons, though. I mean, come on. Seriously? TWO murdered fathers and TWO hot heroines who end up humping the main character at the end?

Am I remembering it right?
Darren Nakamura's Avatar - Comment posted on 10/17/2009 03:52
Darren Nakamura
@Wry Guy: I don't remember the details of the previous two games enough. It's been too long since I've played them. I will say that this one doesn't have a murdered father and a hot heroine. It has a kidnapped brother and a hot heroine.
Mike Moran's Avatar - Comment posted on 10/17/2009 04:45
Mike Moran
@Dexter: What a twist! Even Metal Gear Solid in all its ridiculous plot turns has been put to shame.
Stevil's Avatar - Comment posted on 10/17/2009 08:59
Stevil
The Broken Sword remake TOTALLY ripped this dude off. He should sue or something.
bleep's Avatar - Comment posted on 10/22/2009 15:38
bleep
lol
I heard the controls on the game suck ass!
and it has zero replay value...
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