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About Me
I'm a recent Master's graduate from Caltech with a degree in Chemistry. I'm currently living in Pasadena, CA, with a degree I don't want to use, trying to break into the game industry. I've been reading Destructoid since June of 2006. I'm a huge Nintendo fanboy, though I spend most of my gaming time on the 360 these days. I've got far too many posts on the forum.

I play all types of games except realistic sports games and real-time strategy games. The former because I think they're boring and the latter because I utterly suck at them.

I've got an Examiner page. That place pays based on hits, comments, and subscriptions, so if you like my stuff, go check that out. If you don't like my stuff, go tell me how awful I am over there!

Games I'm currently playing:
Burnout Paradise (360)
Left 4 Dead 2 (360)
Lego Rock Band (360)
Mass Effect (360)
Modern Warfare 2 (360)
ModNation Racers (PS3)
New Super Mario Bros. Wii (Wii)
Super Mario Galaxy 2 (Wii)
Valkyria Chronicles (PS3)

Games that are on the back burner:
BioShock (360, need to go back and get the Achievements I missed)
Crush (PSP, I never really think to play my PSP)
Culdcept SAGA (360, the battles just take way too long)
Grand Theft Auto IV (360, it just didn't draw me in like the old games)
Mario Kart Wii (Wii, I just never feel like playing its single player)
Rock Band 2 (360, Just missing one Achievement: Endless Setlist without pausing or failing)
Super Mario Galaxy (Wii, need to complete with Luigi)
Super Smash Bros. Brawl (Wii, same issue as with Mario Kart)

Games I haven't even touched yet:
Crackdown (360)
de Blob (Wii)
God of War (PS2)
MadWorld (Wii)
Metal Gear Solid 1-3 (PS1, PS2)
Oddworld: Stranger's Wrath (Xbox)
Okami (PS2)
Persona 3: FES (PS2)
Project Gotham Racing 4 (360)
Quantum of Solace (360)
Silent Hill: Shattered Memories (Wii)

Games I have finished 100% during this console generation:
1 vs. 100 (XBLA)
Aegis Wing (XBLA)
Banjo-Kazooie (XBLA)
Bionic Commando: Rearmed (XBLA)
Bomberman Live (XBLA)
Borderlands (360)
Call of Duty 2 (360)
Call of Duty 4 (360)
Castlevania: Symphony of the Night (XBLA)
Halo 3 (360)
Fable II: Pub Games (XBLA)
Might & Magic: Clash of Heroes (DS)
Misadventures of P.B. Winterbottom (XBLA)
Modern Warfare 2 (360)
NEVES (DS)
Omega Five (XBLA)
Pac-Man C.E. (XBLA)
Peggle (XBLA)
Penny Arcade Adventures Episode 1 (XBLA)
Penny Arcade Adventures Episode 2 (XBLA)
Picross DS (DS)
Picross 3D (DS)
Professor Layton & the Curious Village (DS)
Ratchet & Clank Future: Tools of Destruction (PS3)
Ratchet & Clank Future: Quest for Booty (PSN)
Secret of Monkey Island: Special Edition (XBLA)
Shadow Complex (XBLA)
skate. (360)
Uno (XBLA)
Worms (XBLA)

Promoted Blogs:
The start of the affair: Earthbound
True stories from Destructoid's E3 Intern Bitch 2008
The FEAR: The Red Ring of Death
Untapped potential: motion control
Checking out Halo 3: ODST through the ODST tour
Improving game communities: gaming together
The wrong thing: the procrastinating protagonist
What will be the last game you ever play?
Teh Bias: The Evolution of Dexter's Bias
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Prototype and the definition of self
Darren Nakamura | 4:46 PM on 09.11.2009 14 comments




As originally posted on The Scholarly Gamer.

As a game that is about killing as many things in as little time as possible, Prototype doesn’t immediately appear to be particularly good fodder for philosophical debate or in-depth analysis. However, underneath the visceral gameplay lies a mostly forgettable story about an amnesiac trying to figure out what happened to him, but within this story lies a major twist that deserves attention. Though, the attention should not be paid for its brilliance or originality, but for bringing up an interesting question: what gives a person his or her identity?

Suffice it to say that some major plot spoilers follow.

Alex Mercer wakes up in a morgue, with supernatural powers for which he has no explanation or recollection. He goes on a murderous journey for answers, and he eventually find them, to his dismay. He learns that as a researcher for a biomedical engineering firm, he stole a virus (the one currently ravaging Manhattan), was chased to Penn Station, and killed. The consciousness inhabiting Mercer’s body is explained to be the virus itself, as the man named Alex Mercer is dead.

Though the game’s script would have the player believe it is cut and dry, I think it is more complicated than that. I would argue that Alex Mercer lives.

A common discussion of self identity asks the question, “If Person A loses a leg and requires a prosthetic, is he still Person A?” Most agree that he is the same person he was before. The question can be further extended to replacement of all nonvital body parts, and through to the hypothetical implantation of a man’s brain into another person, an animal, a robot, or even an inanimate computer. Does this being retain the identity it once had? Does the self reside in the body, brain, mind, or elsewhere?

An example for discussion is the classic Romero zombie. It has become almost a cliché at this point, but as voiced in Shaun of the Dead, once she is zombified, the body Shaun is forced to destroy is “not [his] mother any more.” Zombies are creatures with the bodies of the former living, but most would agree that even the full body of a person without his mind can no longer be considered to be the same person.

Notice, I said “mind,” as a zombie still presumably contains the brain of the individual who used to reside in the body. Until it meets up with the business end of a shotgun, of course.

This brings us to the assumption that the mind exists within the brain, and perhaps as a function of the brain. With all of the proper neurons firing and synapses exchanges neurotransmitters, the human brain can produce unique thought, character, and personality. Is this what makes a person who he is?

And that brings us back to poor Alex Mercer (or to the virus inhabiting Mercer’s body). For the better part of Prototype, he believes he is Alex Mercer, although he has physiological abilities he didn’t have before. He identifies himself as Alex Mercer, he holds on to some memories of his past life (his sister Dana, for instance), and this consciousness lives in the body of Alex Mercer. It is difficult to believe that this person is anything but Alex Mercer.

If we consider the biology of it (realizing that it is science fiction, of course), the virus had to do a number of things to Mercer’s body after he was shot to death. It had to use the existing framework (bones, muscles, skin), and find a way to not only reanimate, but control the body’s muscles. It is possible that it built entirely new signaling pathways in order to tell the body what to do, or it is possible that the virus replicated enough and spread through his entire body, yet each individual virus shares a consciousness with the collective, but the most plausible action of the virus is that it inhabits the brain, and uses the existing neuronal connections to control the body.

If this is the case, then it is also likely responsible for the neurons firing that contain Mercer’s memories and his identity. Unlike in the case of the Romero zombie, his brain is present, but it is also still functioning. So either the virus has a collective conscious and each individual virus controls some aspect of Mercer’s body, or it essentially just gave Mercer a second chance at life, with his same brain, and more importantly his same mind, though in a biologically altered body. Considering the implausibility of the former case (simple chemical signaling between viruses in his eyes to his legs would just be too slow, especially considering the physical feats he pulls off), I would argue the latter. Prototype's writers would have you believe that Alex Mercer is not Alex Mercer, but I would posit that if somewhere in that freakish body exists the functioning mind of Alex Mercer, then he is in fact Alex Mercer.

What do you think?



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12 comments | showing # 1 to 12
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Bulkmailer's Avatar - Comment posted on 09/11/2009 17:03
Bulkmailer
Well yeah, people change but of course they remain the same person. Alzheimer's is a bit crazy. Zombification however, you just need to put the word 'zombie' in front of the former self. For instance Zombie Bulkmailer. Then kill it.
Darren Nakamura's Avatar - Comment posted on 09/11/2009 17:29
Darren Nakamura
I was actually considering bringing up Alzheimer's in this discussion. It's an interesting disconnect I have, where Alzheimer's sufferers literally lose their minds, but I have a lot more trouble saying that they are not the same person. It is likely because I can empathize with actual people rather than zombies, even though by my definitions, they are both in sort of the same boat.
Trev's Avatar - Comment posted on 09/11/2009 17:36
Trev
There are going to be spoilers in this post
This is something that has been talked about for a while.

It may seem like a cop out, but I think whether the character is or is not Alex Mercer is irrelevant. There are enough issues with the game (conservation of mass, physics, properties of materials) that applying any sort of thought to how the virus works hardly has to conform to reality. For everything else they screw up, the virus could be a fleet of microscopic whale riding space-wizards. Or would that be a pod? It would hardly make less sense than someone that dents the pavement when they jump being able to run on glass, or absorb monsters larger than he is without increasing in size.

For that matter, it could be like putting your old harddrive into a new computer. It has all the "memories" and poorly installed wireless drivers, but it isn't your old computer. It's more powerful than your old computer! This magic sapient space tuba virus could just be reading the mind of Alex Mercer.

It's further muddied by Romero zombies actually recovering some of their memories over time. Firing a gun, chopping things with a cleaver and congregating at a mall have been shown, among other things. And at the end of the game, Alex regenerates from just a blob. In fact, it looks like it was a really small blob that had to accumulate new material.

I'm calling Bellisarios Maxim on it.
Darren Nakamura's Avatar - Comment posted on 09/11/2009 17:58
Darren Nakamura
@Trev: Indeed, the question of what makes a man (answer: it's a miserable little pile of secrets) has been discussed for hundreds of years. I found it interesting that the question was brought up (albeit probably unintentionally) in Prototype, and of course, being from a scientific background, had to put in my own opinions. But you're right, we probably should just take what they say for granted and not think too hard about it.

I'm glad this sparked such a good comment though.
VWGTI's Avatar - Comment posted on 09/11/2009 18:36
VWGTI
Dexter345 said: "Indeed, the question of what makes a man (answer: it's a miserable little pile of secrets)"

I left this blog happy.
Elsa's Avatar - Comment posted on 09/11/2009 19:05
Elsa
Interesting... and this concept is an ideal one to explore in video games given our connection to the character. A thoughtful read!
Sean Carey's Avatar - Comment posted on 09/11/2009 20:37
Sean Carey
This is a great topic of discussion, Dex! It's tough to to answer that question with Alex Mercer, though, because Prototype does such a poor job of showing us what Alex was like before the change -- so there's nothing to compare the "new" Alex to.
Freefall's Avatar - Comment posted on 09/12/2009 04:26
Freefall
So what if you cloned a man and his memories, then killed the original without telling anybody, is this clone the same man? No. Same with Mercer.

It is also ironic that the original Alex Mercer is the bad guy (He released the Virus) and the Virus is the 'good guy' (saving the city).

Good topic though, I have to say, I loved the way the story progressed in Prototype, I went in, not expecting a story and got some vivid Web of Intrigues.

And with this absorbing mass and things, think of it as the Virus breaking down things in to tiny pieces and fluids, then when he needs claws or a hammerfist, the pieces rebuild. His powers become 'Erect' so to speak.
Darren Nakamura's Avatar - Comment posted on 09/12/2009 05:29
Darren Nakamura
@Freefall: When you clone something, it is genetically identical, but still relies on its own experiences to form particular neuronal connections. I am working under the assumption that we cannot just magically copy memories, but that the memories are contained in the mind. That is to say, even a genetically identical brain is not necessarily the same mind. So for your clone example, I would agree. But Mercer is different, in that he has the exact same brain, with all of the same connections, and thus, the same mind.
Freefall's Avatar - Comment posted on 09/12/2009 06:39
Freefall
@Dexter

Okay, I see what you're getting at. But this Virus consumes lots of people and all their memories, which combines with Alex's Memories, so when you have 50 people's memories in one brain, all combining with each other, is it still the same mind?

The personality (Persona?) may stay the same, but the mind? eeeh, it's a foggy area. But when this Persona no longer believes it is Alex, is it still the same mind?
Velt's Avatar - Comment posted on 09/12/2009 10:21
Velt
You want to see disconnection in a person? Look at a patient that has spatial negligence. After a stroke or brain damage of some kind in specific areas of the brain this guys dont pay attention to the side contrary to the lesion in his brain (example, lesion in right hemisphere they dont pay attention to the left side). They go as far as dont recognizing their left part of the body. You literally put his left arm in fron of him (over his right side), and say "this is yours", and they dont seem suprised or anything, they dont get it. If you approach the bed from the left calling him they wont answer you.
Personal and extrapersonal negligence. So yeah someone can be totally disconnected from the world.
Andrew Kauz's Avatar - Comment posted on 09/12/2009 10:49
Andrew Kauz
Nice thoughts man! I think if someone more skilled in storytelling had written Prototype, a lot of these themes might have been more present. Hell, you should have written it!
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