games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





PAX '09: the top ten PAX 10
Dexter345 | 3:28 PM on 09.10.2009 8 comments




I know, "top ten" lists are cheap, and especially if there are only ten things to choose from. That said, I am going to rank the ten showcased indie games according to how much I personally enjoyed them, and you're going to like it. Or not. Whichever.

If what I say about any of these intrigues you and you would like to know more, feel free to click the titles to be taken to the official websites. Some of them even have playable versions for you to try out.


10. Fieldrunners (iPhone)
Even though it is rounding out the top ten, I wouldn't say Fieldrunners is necessarily bad. But then, I wouldn't say it is good either. Why? It wasn't playable. They had a promotional video at the booth, showing what looked like a pretty, but unremarkable tower defense game.


9. What is Bothering Carl? (PC)
For what it sets out to do, What is Bothering Carl? looked like a success to me. And were I twenty years younger, it might have been at the top of my list. WiBC? is like an interactive picture book for children. It had some charming artwork, and I could imagine having fun with it if I were a young child. I almost feel bad giving it the number nine spot, because I'm confident it would be pretty great for its target audience, but that audience is not me.


8. Puzzle Bloom (PC)
The first thing that struck me about Puzzle Bloom was its artwork. The hard outlines on everything reminded me a bit of Okami art style, which is always a good thing to say about a game. In the game, the player is a green wisp that can control other beings, and can jump from body to body in order to flip switches and solve rooms. When the player gets to a certain checkpoint, the area goes from a desolate industrial world to a colorful, natural one. Thematically, it is pretty reminiscent of ThatGameCompany's Flower. Not bad at all, and if you have the Unity web player, you can try it out for yourself by hitting the link above.


7. Trino (XBLIG)
At first glance, Trino looks a bit like Geometry Wars, but the gameplay is quite different from the ubiquitous shooter. The player is confined to a small area, and enemies show up from outside of it, moving toward the player. Collisions cause death, and the player isn't equipped with any projectile weapons, but has the ability to lay down contact points. After two are laid down, a line segment forms, and the player can move to form a triangle with those two points. After the third is laid down, anything caught within the triangle is destroyed. The gameplay has some depth to it, rewarding combos, where within about a second after forming a triangle, another can be laid down, and more enemies can be defeated. Despite its differences, this game does share in common with Geometry Wars the pick-up-and-play aspect to it.


6. CarneyVale: Showtime (XBLIG)
You probably already know about CarneyVale: Showtime, because it has been out and highlighted as one of the best Xbox Live Community Games (now Xbox Live Indie Games) available. Perhaps if it were new to me, I would have ranked it higher, but it should nevertheless go without saying that this is a pretty good game. The player controls a ragdoll trapeze artist named Slinky who is flung by grabbers around the stage. It's a common formula of "collect all of the things and then get to the end," but the method for movement is unique, it is all very well done.


5. Osmos (PC)
Where Puzzle Bloom really hit me with the art style, Osmos's biggest strength is probably its music and sound design. Immediately after putting on the headphones at the booth, I felt soothed and calm. The game itself reinforces the feeling, as it is very slow paced and methodical. The gameplay is reminiscent of Feeding Frenzy, in that the player begins as a small organism, and absorb things that are smaller while avoiding larger lifeforms, and taking in smaller ameboids makes the player larger. The main difference is that movement is achieved by expelling small parts of oneself, so quick movement toward a target often results in being too small to absorb it. One last thing I noted about the game was the Katamari-esque sense of scale, where the player's cell gets so large later in the game that organisms that were large in the beginning appear as tiny dots. Check this game out if you are into the whole "zen gaming" idea.


4. Tag: the Power of Paint (PC)
You may remember hearing about this game from Anthony at GDC earlier this year. It is a result of a student project at the Digipen Institute of Technology, and it is surprisingly good. I say "surprisingly" because it is just about the only game featured in the PAX 10 whose art style I do not like. I can't even quite put my finger on what it is; the colors are vibrant, the cel shading makes things easy to see, the contrast between the greyscale world and the colored paint is nice, but when it all comes together it just doesn't please my eye. That said, it earned the number four spot on my list because of its inventive gameplay. The player is given a paint gun that can dispense either red, green, blue, or white paint. Red paint allows the player to move very quickly, green paint lets the player jump or bounce off of walls, blue paint sticks the player to walls or ceilings, and white paint negates any of the effects. The result has the player running along a long red path, jumping at the end, bouncing off a wall, and then sticking to the opposite one. It's very fun, and very satisfying, and you can download it from the link above.


3. Machinarium (PC)
Another game that you have probably heard about already, Machinarium is beautiful. The hand-drawn art style is gorgeous, and luckily, there is some clever gameplay underneath as well. If you have read the preview already, you'll know that half the previewers loved the game, and half didn't care for it. I will join Chad and Jonathan on the love side. One thing I adore about Machinarium (aside from the cute robot) is that each screen is a self-contained puzzle (a la Zack & Wiki). While I have dabbled in more classic inventory-heavy adventure games, I greatly prefer being given a problem, being shown all of the tools at my disposal, and then let loose, as opposed to always wondering if I am not solving a puzzle because I haven't thought about it right, or if I have to go pick up an arbitrary item on the other side of the map first. Machinarium puts the player in the former position, and it does so with excellent artwork to look at, which just adds to the charm.


2. Liight (WiiWare)
Despite being at number two on the list, Liight was probably the game I spent the most time with, and the only game for which I went back for a second play session. It is also one of the simplest games on display, but the puzzles were so compelling to me that I couldn't get enough. The player is given one of hundreds of levels, each with colored targets and various obstacles on them. At the player's disposal are lamps that emit light in a cone shape, colored either red, green, or blue. The targets can be red, green, blue, or also cyan (green + blue), magenta (red + blue), yellow (red + green), or white (all three). The goal is to light up all of the targets by placing the lamps such that all of the requirements are satisfied. Again, it is a simple idea, and the gameplay is basic, but it kept me coming back to see what the next puzzle would be like. My one complaint--and I addressed this to the representative showing off the game--was that the control was a bit too sensitive for my taste. He assured me that it was an artifact of the setup at the booth; the sensor bar was just too close. I am inclined to believe him, and assuming the controls work better on my home setup, I will definitely grab this game when it releases this fall.


1. Closure (PC)
And finally, my number one pick for the PAX 10, Closure. Though I was struck by most of the games for one reason or another, Closure was the one game that really blew my mind. The artwork is completely monochrome, but it has a profound effect on the gameplay. There are lights in the world, which have a relatively small radius of effect, but essentially, when they show something, it exists, and when something is shrouded in darkness, it does not. This allows the player to pass through walls or floors, so long as no light shines on them. It also sets up elevators for light moving up a wall, and other machinations using immobile environments and moving lights. I suggest you go try out the Flash version on the link above to really get a feel for the game, as it is a bit difficult to put into writing. The Flash version is unfortunately uglier than the one on the show floor, but it still contains the same gameplay mechanics, which are totally rad. Check it out.



Attached photos:

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo

  related blogs:
 

Is this post awesome? Vote it up!

5

Those who have fapped:  Elsa  

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

8 comments | showing # 1 to 8

prev next

PappaDukes's Destructoid Blog
Machinarium still looks amazing. I'm glad it had a great showing at PAX!
Justice's Destructoid Blog
I remember playing Closure, the gameplay was pretty innovative, reminded me of Shift even though the two games are pretty different. Machinarium looks interesting, I hope I turn out to be on the love side too.
Chad Concelmo's Destructoid Blog
Great post, man. I didn't play all of them, but I agree with the ones you loved. MACHINARIUM! :D
Stevil's Destructoid Blog
The original flash version of Closure annoyed the hell out of me because of the usual trappings like poor responsive controls; but I did love the premise and it's pretty memorable stuff. Didn't think it would ever be remade though, so that's a big suprise for me.

What next?! The Last Stand 1&2 or The Autumn War? Hint hint devs. Ahem.
Steel Squirrel's Destructoid Blog
Machinarium looks pretty nifty.
Bat Country's Destructoid Blog
Awesome. I tried the demo for Osmos, but I don't think I'm stressed out/high enough to enjoy it properly.

Machinarium looks ideal, though.
Stella Wong's Destructoid Blog
awesome list, I didn't know these games were at PAX! :3
Dexter345's Destructoid Blog
@Stella: The PAX 10 are consistently some of the most compelling games at PAX, and they are luckily usually pretty easy to get playtime with, because so few people care about them. Make sure you check them out next year!


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I'm a recent Master's graduate from Caltech with a degree in Chemistry. I'm currently living in Pasadena, CA, with a degree I don't want to use, trying to break into the game industry. I've been reading Destructoid since June of 2006. I'm a huge Nintendo fanboy. I've got far too many posts on the forum.

I play all types of games except realistic sports games and real-time strategy games. The former because I think they're boring and the latter because I utterly suck at them.

Games I'm currently playing:
Crush (PSP)
Left 4 Dead (360)
Professor Layton and the Diabolical Box (DS)
Ratchet & Clank: Size Matters (PSP)
Rock Band 2 (360)
Rock Band Unplugged (PSP)

Games that are on the back burner:
BioShock (360, need to go back and get the Achievements I missed)
Culdcept SAGA (360, the battles just take way too long)
Grand Theft Auto IV (360, it just didn't draw me in like the old games)
Ikaruga (XBLA, SO. HARD.)
Mario Kart Wii (Wii, I just never feel like playing its single player)
The Orange Box (360, just need two more Portal Achievements)
Super Mario Galaxy (Wii, need to complete with Luigi)
Super Smash Bros. Brawl (Wii, same issue as with Mario Kart)

Games I haven't even touched yet:
de Blob (Wii)
God of War (PS2)
MadWorld (Wii)
Metal Gear Solid 1-3 (PS1, PS2)
Okami (PS2)
Persona 3: FES (PS2)
Project Gotham Racing 4 (360)
Quantum of Solace (360)
Valkyria Chronicles (PS3)

Games I have finished 100% during this console generation:
Aegis Wing (XBLA)
Banjo-Kazooie (XBLA)
Bionic Commando: Rearmed (XBLA)
Bomberman Live (XBLA)
Call of Duty 4 (360)
Castlevania: Symphony of the Night (XBLA)
Halo 3 (360)
Fable II: Pub Games (XBLA)
NEVES (DS)
Omega Five (XBLA)
Pac-Man C.E. (XBLA)
Peggle (XBLA)
Penny Arcade Adventures Episode 1 (XBLA)
Penny Arcade Adventures Episode 2 (XBLA)
Picross DS (DS)
Professor Layton & the Curious Village (DS)
Ratchet & Clank Future: Tools of Destruction (PS3)
Ratchet & Clank Future: Quest for Booty (PSN)
Secret of Monkey Island: Special Edition (XBLA)
skate. (360)
Uno (XBLA)
Worms (XBLA)

Promoted Blogs:
The start of the affair: Earthbound
True stories from Destructoid's E3 Intern Bitch 2008
The FEAR: The Red Ring of Death
Untapped potential: motion control
Checking out Halo 3: ODST through the ODST tour
Improving game communities: gaming together
The wrong thing: the procrastinating protagonist

 xbox 360 gamertag
 mii friend code:
1257 7687 3747 6405

 friends' updates
Aaron Linde's Profile Aaron Linde
BRINGIN' THE DRAMA
Aerox's Profile Aerox
IT'S TYRA TUESDAY - GET'CHO FIERCE ON
Anthony Burch's Profile Anthony Burch
Holy shit, Kohlstream
Ascythopicism's Profile Ascythopicism
Pangya Contest Entry (Eyebleach not included)
Ashley Davis's Profile Ashley Davis
Badass of the Month Club: Terry S. Taylor
atheistium's Profile atheistium
I'm in Canada for a Ubisoft Montreal Event
Blasto's Profile Blasto
Please you to meet me,yes?
bleep's Profile bleep
The Eyeball Game
blehman's Profile blehman
Dear Diary, I've Met Someone Else
CaffeinePowered's Profile CaffeinePowered
TF Tuesdays - 10/7
CblogRecaps's Profile CblogRecaps
Cblogs of 11/27/09 + Mousisms
ceark's Profile ceark
I can't figure some things out and it's driving me nuts.
Chad Concelmo's Profile Chad Concelmo
The tragic history of the videogame turkey
charliesuh's Profile charliesuh
More Cancun Stuff: Dale North Tribute
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
Conrad Zimmerman's Profile Conrad Zimmerman
Dale North psyched about Fallout 3 360 Avatar items
Coonskin05's Profile Coonskin05
A Not-So-Weird Kid's Top 10: NES Games
Copyright 2008 Agent Chieftain's Profile Copyright 2008 Agent Chieftain
The Development Process of MGS4
Cowzilla3's Profile Cowzilla3
Monday Review: Drag Me to Hell
DestructoidArtisans's Profile DestructoidArtisans
The Dtoid Artisans Group Handmade Gamer Gift Guide
Drunkcast's Profile Drunkcast
Drunkcast Episode 17 not recording tonight!
DtoidLosAngeles's Profile DtoidLosAngeles
Halloween is coming up, party with DtoidLosAngeles
Dutch's Profile Dutch
Should Gamers Have An Expectation Of Semi-Realism?
Dyson's Profile Dyson
Madness spreads to Playstation Network, Military style
Excremento's Profile Excremento
A Weird Kid's Top 10 -- NES Games That You Had To Leave on All-Night To Beat
FooLiz's Profile FooLiz
PAX Impromptu (male)Nerdcore session
Fronz's Profile Fronz
Game Debate to the Death! Super Mario series Part 2
Gregor's Profile Gregor
So how much more are YOU willing to pay for GREGOR without looking like a cheap bastard who orders his drink without ice so he gets more of his drink?
Hamza CTZ Aziz's Profile Hamza CTZ Aziz
Weekend Destructainment: Jesus cheats at Modern Warfare 2
HarassmentPanda's Profile HarassmentPanda
Review: Magic the Gathering - Duels of the Planeswalkers
Jim Sterling's Profile Jim Sterling
Raskulls still looks adorable in these new screens
Jordan Devore's Profile Jordan Devore
Exploring the daunting tunnels of 2010 IGF entrant 'Cave'
Joseph Leray's Profile Joseph Leray
Revisited: Gears of War 2, Pinocchio, and masculinity
keener's Profile keener
Flash Player 9 Problem - Error reporting correct version number, incorrect version identified, will not play video content on some websites, ActiveX AX IE IE7 (NVGR)
king3vbo's Profile king3vbo
Why I Love Destructoid
Knives's Profile Knives
Destructoid's PAX 09 Panel
KyleGamgee's Profile KyleGamgee
Why I love Destructoid.
LarkOhiya's Profile LarkOhiya
I hugged Pikachu's beach
lawl's Profile lawl
We used to be cool, yo
masterledz's Profile masterledz
TMNT: Turtles in Time Re-Shelled is disappointing; so I wrote to Ubisoft...
MaxVest's Profile MaxVest
My New Job As A Chicken Sexer -- Not What I Thought It Would Be
Mxyzptlk's Profile Mxyzptlk
Left 4 Dead 2: Interview with a Zombie 2
naia-the-gamer's Profile naia-the-gamer
Why I love Kristen Bell
Necros's Profile Necros
Dtoid's 2009 Completed Games List: August/September/October
Nick Chester's Profile Nick Chester
Dead to Right: Retribution all about 'awesome violence'
Niero's Profile Niero
Join Destructoid at the University of Miami's Launchpad
NihonTiger90's Profile NihonTiger90
Steam-opoly: Why Valve's already on top and why no one can do anything about it
Passionate Styos's Profile Passionate Styos
Necros Is Pretentious: How MGS reminded me that Konami makes games other than Castlevania.
Phist's Profile Phist
Calling all 360 Street Fighters: SFII Turbo HD Remix XBLA Tonight
Poopface Morty's Profile Poopface Morty
Fails at blogging.
RalphsBFF's Profile RalphsBFF
My Halloween costume was better than yours...
riomccarthy's Profile riomccarthy
Blow those candles out! Rio's Mario RPG Bundt cake
Samit Sarkar's Profile Samit Sarkar
Steam sale, day 3: Borderlands, Ghostbusters, Trine, more
Serpentish's Profile Serpentish
Sharpless's Profile Sharpless
Dante's Inferno: What the hell is the problem?
Sheir's Profile Sheir
"Co-Op," A New Videogame Podcast
Steel Squirrel's Profile Steel Squirrel
Semi-easy money in Tekken 6
Tactix's Profile Tactix
Dtoid Community Discusses pt 19: Digital Distribution
Technophile's Profile Technophile
Forums, we have them: November edition
tehdopefish's Profile tehdopefish
Not My Turning Point Gaming Rig
teknomcr's Profile teknomcr
Zelda of Christmas Past
The GHost's Profile The GHost
Why I Love Destructoid
Tiff's Profile Tiff
Post-PAX Love & Farewell to Destructoid (for now)
Topher Cantler's Profile Topher Cantler
READY TO FRIDAY
Tristero's Profile Tristero
BREAKING: New Punch-Out character leaked
Tubatic's Profile Tubatic
Tubaticisms 11-28-09: New Obsession, Reskinning DA, and Sweet Echochrome
vexed alex's Profile vexed alex
Beneath the Pixels: Wind Waker Part One
Virtualgirl's Profile Virtualgirl
Not Everyone Loves GTA - Interview with the Parents Television Council
wardrox's Profile wardrox
A Short Film By Wardrox
Zero Atma's Profile Zero Atma
Why I love Naia the Gamer
ZeroTolo's Profile ZeroTolo
9 things you might know about ZeroTolo.


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006