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Destructoid - Darren Nakamura's Community Blog




About Me
I'm a recent Master's graduate from Caltech with a degree in Chemistry. I'm currently living in Pasadena, CA, with a degree I don't want to use, trying to break into the game industry. I've been reading Destructoid since June of 2006. I'm a huge Nintendo fanboy, though I spend most of my gaming time on the 360 these days. I've got far too many posts on the forum.

I play all types of games except realistic sports games and real-time strategy games. The former because I think they're boring and the latter because I utterly suck at them.

I've got an Examiner page. That place pays based on hits, comments, and subscriptions, so if you like my stuff, go check that out. If you don't like my stuff, go tell me how awful I am over there!

Games I'm currently playing:
Burnout Paradise (360)
Left 4 Dead 2 (360)
Lego Rock Band (360)
Mass Effect (360)
Modern Warfare 2 (360)
ModNation Racers (PS3)
New Super Mario Bros. Wii (Wii)
Super Mario Galaxy 2 (Wii)
Valkyria Chronicles (PS3)

Games that are on the back burner:
BioShock (360, need to go back and get the Achievements I missed)
Crush (PSP, I never really think to play my PSP)
Culdcept SAGA (360, the battles just take way too long)
Grand Theft Auto IV (360, it just didn't draw me in like the old games)
Mario Kart Wii (Wii, I just never feel like playing its single player)
Rock Band 2 (360, Just missing one Achievement: Endless Setlist without pausing or failing)
Super Mario Galaxy (Wii, need to complete with Luigi)
Super Smash Bros. Brawl (Wii, same issue as with Mario Kart)

Games I haven't even touched yet:
Crackdown (360)
de Blob (Wii)
God of War (PS2)
MadWorld (Wii)
Metal Gear Solid 1-3 (PS1, PS2)
Oddworld: Stranger's Wrath (Xbox)
Okami (PS2)
Persona 3: FES (PS2)
Project Gotham Racing 4 (360)
Quantum of Solace (360)
Silent Hill: Shattered Memories (Wii)

Games I have finished 100% during this console generation:
1 vs. 100 (XBLA)
Aegis Wing (XBLA)
Banjo-Kazooie (XBLA)
Bionic Commando: Rearmed (XBLA)
Bomberman Live (XBLA)
Borderlands (360)
Call of Duty 2 (360)
Call of Duty 4 (360)
Castlevania: Symphony of the Night (XBLA)
Halo 3 (360)
Fable II: Pub Games (XBLA)
Might & Magic: Clash of Heroes (DS)
Misadventures of P.B. Winterbottom (XBLA)
Modern Warfare 2 (360)
NEVES (DS)
Omega Five (XBLA)
Pac-Man C.E. (XBLA)
Peggle (XBLA)
Penny Arcade Adventures Episode 1 (XBLA)
Penny Arcade Adventures Episode 2 (XBLA)
Picross DS (DS)
Picross 3D (DS)
Professor Layton & the Curious Village (DS)
Ratchet & Clank Future: Tools of Destruction (PS3)
Ratchet & Clank Future: Quest for Booty (PSN)
Secret of Monkey Island: Special Edition (XBLA)
Shadow Complex (XBLA)
skate. (360)
Uno (XBLA)
Worms (XBLA)

Promoted Blogs:
The start of the affair: Earthbound
True stories from Destructoid's E3 Intern Bitch 2008
The FEAR: The Red Ring of Death
Untapped potential: motion control
Checking out Halo 3: ODST through the ODST tour
Improving game communities: gaming together
The wrong thing: the procrastinating protagonist
What will be the last game you ever play?
Teh Bias: The Evolution of Dexter's Bias
Gamer Profile
3DS friend code:
Steam: http://steamcommunity.com/profil
Battle:
PSN: Dexter345
Mii: 1257 7687 3747 6405
Gamertag: Dexter345
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PAX '09: Hands on with Scribblenauts
Darren Nakamura | 6:12 PM on 09.09.2009 20 comments




I mentioned the other day in my Left 4 Dead 2 impressions post that when I wasn't just hanging out with Dtoid people, or going to Dtoid panels, or attending concerts, or eating, or sleeping, I spent a fair amount of my time with L4D2, the PAX 10, and Scribblenauts. Admittedly, this is the game I spent the least amount of time playing and watching, because during the first two days, I was discouraged by the huge crowd around it, which actually moved deceptively quickly.

It was nice to see Scribblenauts having such huge buzz about it, though I'm still not sure if its popularity among PAX attendees (i.e. the hardcore gamers) will necessarily translate to the success that the game deserves. We can hope.

So, before I got to play any, I had heard through the grapevine that a certain Editor-in-Chief actually didn't like it. Perplexed at the very idea, I just had to go check it out myself to make sure my pre-order was warranted. And actually, standing in line watching some people play it, I could totally understand somebody not enjoying the game. It has the same quality as the highly underappreciated LOL, in that if you're not having fun, then it's largely your fault, and not the game's.

I watched some people in front of me re-enacting stuff that we have all seen on the Internet already (yes, we know, you can spawn God and make him fight a coyote or whatever), and I watched some people in front of me did nothing but keep spawning wings for Maxwell to fly wherever he wanted to go.

The game does discourage relying on the same solution for all problems, in a couple of different ways. The first is through level design. Sometimes the player cannot just fly over an obstacle, but must come up with a way to defeat, destroy, or pass through it. There was a level in the demo with a tornado blocking passage, and after seeing even a tank couldn't be driven through its gale force winds, I'm still puzzled on how to pass by it.

On another level, I was tasked with "refreshing" a man standing in the desert, sweating. After a few minutes of dicking around, spawning a coyote that ate him, I decided to actually get to the (admittedly vague) task at hand. I spawned some holy water, which was visually different from regular water, I assume, as it came in a small flask with a cross on it. Not knowing how to just hand the water to him, Maxwell threw it at him. It still made his sweating stop, but I wasn't yet awarded the Starite. I then decided that maybe he would be happier if he were wearing a rooster hat like Maxwell, so I tried to spawn that, but it gave me just a regular baseball cap. Feeling defeated, I gave the man the baseball cap, which apparently shaded him enough to be happy, and so he gave me his Starite. It was a bit unexpected, but it was charming.

The other method is through awards given after passing a level. The first level I did was a fairly easy one, and I was given an award for passing it without spawning anything that could be considered a weapon. So while flamethrowing through any antagonists to the Starites might be possible, the game encourages the player to think more laterally in order to come up with an equally viable but more creative and/or elegant solution.

There is one hangup I have with the game, though it may get better with more time spent. Maxwell's movement is (as far as I can tell) entirely touch-controlled. The d-pad controls the game's camera, and on several occasions I felt that it would have been more natural were that mapped to movement. The touch control also oversimplifies interactions, it seems, as in my "I want to hand this guy something but touching him just makes Maxwell throw it at him" example above. It's not a huge complaint, considering that the focus on the game is creativity and puzzle solving, but the actual platforming and other navigation could stand to be tightened up with d-pad control.

All in all, I'm still pretty psyched for the game, and I'm not regretting my pre-order yet. If too many of the levels can be simply powered through, it will be a bit disappointing, but it really does seem like the game is as fun as you want to make it. It comes out next Tuesday in North America, and you know you will see me sporting the rooster hat on the 15th. Who knows, it might even be refreshing.



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18 comments | showing # 1 to 18
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Darren Nakamura's Avatar - Comment posted on 09/09/2009 18:21
Darren Nakamura
I'd like to use this area to add stuff that doesn't really belong in the preview. I watched a kid spawn a black hole, and the moment he placed it in the stage, every movable object got sucked into it and destroyed, including Maxwell. It was hilarious.

Also, I didn't get to try to tornado level first hand, but the guy who was trying it was getting increasingly frustrated, especially after it flopped the tank over, so he wrote "anti-tornado," which spawned a tornado, except it was upside down.
Darren Nakamura's Avatar - Comment posted on 09/09/2009 18:23
Darren Nakamura
Oh! Also, he spawned a witch (I think tornadoes made him think of The Wizard of Oz, but she didn't do anything to the tornado, and later, he spawned a hurricane to see if it could fight off the tornado, but then the rain from the hurricane hit the witch and killed her. It was an unexpected but logical interaction, especially given Wizard of Oz lore.
Technophile's Avatar - Comment posted on 09/09/2009 18:35
Technophile
I want this game.
theredpepperofdoom's Avatar - Comment posted on 09/09/2009 18:45
theredpepperofdoom
Sounds awesome. I can't wait!
sicPOS's Avatar - Comment posted on 09/09/2009 19:32
sicPOS
I want the rooster hat.
Naim Master's Avatar - Comment posted on 09/09/2009 19:35
Naim Master
I think you can click in Maxwell to select different action with the item..
's Avatar - Comment posted on 09/09/2009 19:55
Clint
I never get tired of hearing people's accounts of the game :) Your one lucky man, and I can't wait to try it!
Senisan's Avatar - Comment posted on 09/09/2009 20:03
Senisan
I'm an idiot. I completely forgot to play it >.<
Tubatic's Avatar - Comment posted on 09/09/2009 20:38
Tubatic
anti-tornado? WOW!
gatorsax2010's Avatar - Comment posted on 09/09/2009 21:36
gatorsax2010
I may be more excited about the stuff that happens when you're not solving puzzles, like that anti-tornado or the melting witch. Still, day one.
ProperlyParanoid's Avatar - Comment posted on 09/09/2009 21:56
ProperlyParanoid
This games sounds amazing. One of the best ideas for a game I've seen in a while. Will get it day one.
Bulkmailer's Avatar - Comment posted on 09/09/2009 22:02
Bulkmailer
About Scribblenauts: I might get it.
Chooly's Avatar - Comment posted on 09/09/2009 22:11
Chooly
I was a little sad that I couldn't use a conductor to drive a train into a button to open a gate I could get the starite through, but it just takes understanding the limitations before dreaming up anything too outrageous.
RonBurgandy2010's Avatar - Comment posted on 09/09/2009 22:55
RonBurgandy2010
I think I'll wait until a few more reviews come out with people who have spent a few hours with the game.
Kryptinite's Avatar - Comment posted on 09/10/2009 00:45
Kryptinite
I wish I got the chance to play it but I'm still stoked for it. I heard nothing but good things all weekend about it.
Qalamari's Avatar - Comment posted on 09/10/2009 05:39
Qalamari
I was very close to standing in line to play this, but the fact that it comes out in a week and that I have it preordered prevented me from doing so. Glad you got in though, nice writeup!
Elsa's Avatar - Comment posted on 09/10/2009 09:18
Elsa
hmmm... I might just get the game for myself and look it over before deciding if it's a good Christmas gift for my 6 year old niece.
Deathofthedead's Avatar - Comment posted on 09/10/2009 10:41
Deathofthedead
This is gonna be sweet. I'm very, very stoked.
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