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SCIENCE!! HAHA, nice find. I think I'll stick to the crisp images.
I too like the crisper image on the right but thats still pretty cool that they did that.
Embrace the crispness!!!
Nice post. I don't like Pac-Man for the 2600, (about the only game I won't play) but otherwise I would play 2600 games on CRT or LCD, either way.
Interlaced, or not.. Bilinear filtered (in emu), or not, the picture usually will look the same on TV's less than 25". On TV's around 25" or above, the scanlines on non-interlaced games (like they were presented originally) are more noticeable, and I don't like playing as much.
The real sad panda (in me) is that my collecting of old consoles is now halted due to both of my CRT TV's acting like they're ready to bite the dust. I won't get another CRT prolly. So, for now, I have an Atari 2600 connected to the smaller TV, and the larger CRT TV I use for everything last gen, up to Wii & occasionally Xbox 360.
I _don't_ want to discourage anyone from getting any old console they find a good deal on, yet, how will you play it in the future? (Like, in the next few years?) What are you going to hook it up to if (and when) your CRT's fail on you, (and all you have left is LCD's or Digital TV's)?
Plain composite (RCA video) looks pretty dim and blurry on digital devices, and screens to me.
I have an LCD, flatscreen, widescreen... And gaming older games is O.K. and all... However, my recently found Atari 2600 and my newly acquired RF-plug is in no way compatible with LCD. I think that what the students did is a great idea. Strangely, in some ways, older games, (incl. arcade games) look better/"crisper" on CRT than LCD. On LCD things tend to have a slight blur (esp. with motion) compared to plain ol' CRT or TV's.
Sorry for the long comment. Last thing I'd like to add is someone said that these older games and systems do need to be saved (and emulated) since there aren't any service options anymore, nor replacement parts. So no more guilt or feeling bad about having emu for older game systems and titles.
The point of this emulator was the color bleed and motion blur. Later in the 2600 development cycle, programmers used tricks inherent to the CRT monitor to create effects (like smoother gradients) with only a few colors. Because they bled together, you could get a fancy sunset with 3 colors.
Welkstar: Games on other SD consoles also used those tricks, and that's why when you play a PS2 or PS1 or even Wii game on an HDTV it looks like crap.