hot  /  reviews  /  videos  /  cblogs  /  qposts


Desist's blog

3:14 PM on 09.12.2010

Vampire Revolution

Recently in popular culture, vampires have taken a massive beating. After the Twilight Series and Vampires Suck movies came into theaters and just wellÖ sucked, recovery seems daunting. Sure the 2008 indie film, Let the Right One In, should keep the vampires pacified in spite of those two horrible movies, but like most indie films, nobody saw it. There is an Americanized version in production called Let Me In, but why remake a film that was already great, instead of promoting and rereleasing the old one? Vampires have made a smattering of appearances in videogames, but there really hasnít been a game in recent times that gives vampires the focus and recognition they deserve since Vampire the Masquerade: Bloodlines (VTMB) in 2004. A game not many played, but had everything one could want in a game about vampires.

The vampire world is full of mystery, blood, seduction, fantasy, violence, and horror. Whatís not to love? Why let it go to waste and turn it in to dumb jokes and sappy romance? We need more good adult themed games. I donít believe there is enough variety in the gaming market today. With sex, drugs, and violence being so heavily guarded against, why not make a Massively Multiplayer Online Role Playing Game (MMORPG) to further flaunt our disregard for othersí sensibilities? Vampires are still popular today and they have a rich history in haunting our imaginations. Let them walk the night once again.

A VTMB setup would be perfect for an MMORPG. Upgrade the fighting system, graphics, and keep out the bugs, and we have a combination for success, minus the advertising. For its time the mix of RPG and third-person, first-person gameplay was quite innovative. VTMB was one of the first games to use Valveís Source Engine and it showed. The graphics are kind of old for now, but they were great for 2004. The biggest and really only problem with the game was its bugs which can be patched now, but pretty much killed the game when it came out. VTMB has a number of things that really donít need changing and Iíd love to see in an MMORPG.

Horror and Suspense. You have that whole spooky lighting, paralyzing music, and disgusting visuals that make you wonder what youíve gotten yourself into. Mix that with unexpected creatures and bloody scenes that pop out and momentarily scare the toothpaste out of you. Iím talking about those times where you get so frightened the only way your character survives is because your flailing limbs accidentally knocked the right keys. Has there ever really been an MMORPG with this kind of event? A vampire MMORPG would definitely give that to you.

Rated Mature. Drugs, sexuality, and extreme language have their place in a vampireís heart. Vampires donít fuck around. Or do they? A moderate amount of adult rated material is enough to get me immersed in a game. A bit of realism goes a long way. Sure the market is a little bit different from most MMORPGís, but there is definitely a market. Iím sure there are plenty of repressed 20, 30-somethings that are tired of playing their favorite kiddy MMORPG with its scantily clad avatars and implicit adult themes. Iím not talking about making a porn game, but just having adult themes less subliminal. A vampireís world is dark, gritty, and real.

Story and Dialogue. Story is something that you got to have. Not only do you have to have it, but I have to care about it. VTMB did it right. For a good article on the writing process of VTMB, check out this interview HERE with one of the main writers for the game. VTMB is the only game that made me so angry that I wanted to finish the game and destroy everything. The part of the story that brought about my quest for vengeance also happened to be optional. Keep the dialogue options and abilities that VTMB had. It was similar to Knights of the Old Republic with a more interesting take on light-side/dark-side changes. Persuade, seduction, intimidation and vampire powers are all fun to use in conversation.

PVP. Do we want this game to be faction versus faction or realm versus realm? I personally wouldnít care. If this game was a complete free-for-all, Iíd still be down for it. Factions would be easy to do, and if they wanted to, you could have the opposing faction be vampire hunters, werewolves, or other enemy vampires. This would likely be a pain to do compared to the regular vampires, but some people would be up for the challenge.

I realize the likelihood for a vampire game like this is slim to none. I just wish there was a little more variety in our massively multiplayer online games. Iím tired of the kiddy games, and Iím sure a lot of other people feel the same way. We all need to grow up, graduate, and pretend we are vampires. Stop giving us the shaft, and give us something to sink our teeth into.   read

9:32 AM on 08.03.2010

Heavy Metal in Space

SometimesÖ No. A lot of times music has a heavy influence on how you like a game and how you remember it. I am personally a big fan of rock, straying mostly into indie and indie-like bands. As a result, anytime I hear anything remotely resembling rock, I get pretty pumped up and excited about whatever is going on. I donít know about everyone else, but if a game is playable and has rock going on in the background, I am thoroughly enjoying myself.

Remember in the opening scenes of Final Fantasy X when that FMV (Full Motion Video) is playing? After a quick, calm dose of backstory, Tidus is getting pumped up for an awesome blitzball game. He opens his eyes, and some heavy metal starts blasting, effectively preparing you for the destruction soon to follow. Amidst the chaos and violence of the raging blitzball battle, more hell breaks loose as Sin rears its ugly and apocalyptic head for the first time. Yeah, that was awesome.

This is that scene I was talking about.

That kind of setup makes me love and want to continue playing a game. As it happens, Iím also a huge fan of the Black Mages, a progressive rock band fronted by none other than Nobuo Uematsu that plays Final Fantasy music. Also not really related to this, Iím a fan of Owen Pallet, the band formerly known as Final Fantasy.

Anyway, I would like to create a game/see a game completely filled with rock music and not be a game about music. In particular, I want a game to consist of songs from my favorite band, Muse. Museís music has a number of space themes, apocalypse themes, and political conspiracies, so Iíd make the game an apocalyptic, sci-fi with a lot of conspiracies. They also have a decent bit of more classical inspired pieces as well as other types of music not commonly found in the rock genre. So, I believe they have enough musical scope to cover a game with a wide enough variance of moods to help move along the character plots. Itíd be ideal to match up whatever was going on in the game with whatever song was playing. Also, Iíd like the game to be an action platform/shooter/role-playing game and have a first-person shooter mode. Think of it as the result of the Devil May Cry Series and the Xenosaga seriesí one night stand.

I actually wanted this to be a picture of Dante and KOS-MOS in a hospital room, but it was not to be.

But letís be a bit practical. How would anyone be able to afford the rights to one or more of their songs? Well first of all, bands are starting to become quite generous nowadays, so maybe they would just hand them over. Ok thatís probably highly unlikely. If that doesnít work, then offer to allow them a lot of say on what goes on in the game. Maybe even get them to write parts of the plot or design some levels. Also, offering the band a sizeable portion of the profits probably wouldn't hurt, and this game would profit.

I know some of you are thinking, ďBut this sort of thing has already been done?Ē Yes, I know. Jack Black has that game Brutal Legend, but Jack Black is goofy. The game looks a bit goofy, and although Iím sure it might be fun to play, I couldnít take it seriously enough to spend money on it. Then there are the 50 Cent games. Iíve heard good things about them, but being serious was not one of them. I also think a lot of other games cover the same areas. My proposed game would be for more intelligent serious gamers, and of course, being a Muse fan wouldnít hurt.

[embed]180532:31952[/embed]   read

1:38 PM on 05.16.2010

The Future of Video Games: Voice Recognition

I was recently playing Mechwarrior 4 because I missed out on it a long time ago and itís free. While I was blasting mechs into exploding scrapheaps, my character was saying stuff like, ďTarget Neutralized.Ē Not only that, but my lancemates were getting the crap kicked out of them and saying things like, ďaah,Ē and ďthis is not my lucky day.Ē I had to order these guys around, and I didnít really have the patience to micromanage them by pushing multiple buttons. Iím pretty lazy, I know. When I did give them orders though, they responded with an alright I heard you, and Iím doing it. I think the different voices in this game helped connect me to the characters, but my own voiced-over character kind of irked me. I donít really think the hardened mercenary voice suits me. That, and I have this huge desire to not have to push buttons telling my mates to attack my target, or shutdown, or whatever the situation calls for. Wouldnít it be cool to just tell them what to do instead of pushing all of these buttons? What if they responded back to you? Wouldnít this bring you even closer to these fictional characters?

No, I havenít really heard of any cool new games utilizing voice/speech recognition. I just want to talk about it and let our minds float around the possibilities. I just really enjoy thinking about it.
Imagine being able to control a game with your standard input device, mouse and keyboard, game controller, and your voice. How would this change RTS game play? Instead of pressing a bunch of buttons telling your units to form up, move out somewhere, and be in a certain stance/position, you could actually just say it. I know playing RTSs on consoles can be a huge pain. Wouldnít it save a huge amount of time to be able to vocalize those commands? Maybe even turn on a certain type of radar by saying, ďactivate infrared radar.Ē Thatís one less button taking up space.

Not exactly related, but I still want it.

What about those military games that are always coming out? The ones that seem like they are trying to train you for real combat. Letís throw away those health point bars and just roll on video and audio. Just say something like, ďWhatís your status, AlphaSnake?Ē Then heíll respond with ďIím ok, Sir. The bullets just knocked me off my feet. My body armor is still holding up just fine.Ē If he is really hurt, heíll just moan or start freaking out about his arm being missing, and you can also visually see that he isnít doing so well. Any military phrase and command can be used to help the realism of the story and teach you at the same time.

I love being a mage in almost any game. I remember reading Dragonlance books and just loving everything having to do with Raistlin. If I remember correctly, before casting a spell, heíd have to say some incantation for anything to happen. I like the idea that learning some foreign language gave you superpowers. Letís pretend we are in a RPG, and we are a mage. You find an ancient spell scroll in an abandoned tower, and you arenít really sure whatís going to happen when you say the written words. You read the words aloud, and boom, something awesome and magical happens. Now almost anytime you say those words, it will happen again. As a mage you collect these words and you can learn a variety of spells to use whenever you say the magic words.


I have to admit, I am a fan of anime. The characters, stories, and fighting are entertaining and fun. In most anime, the characters make some weird noise or say a phrase before performing their best moves. It might be kind of dumb, but I like it when they say the moves. For some reason it just sounds cool and I think itíd be fun to say them too. Implement that in a fighting game where you have to say the name of their better moves as well as press buttons and I believe you might have a recipe for creating really nerdy people. It seems like itíd be fun to me anyways.

I donít know how the designers of such games would deal with foreign languages and different dialects. Let make a proposal for the future, though. If we are going to have a universal language, please let it be English, and if itís going to be English, let it be proper English; Shakespearean English. Iím just kidding. I donít really care what language. I will do whatever I have to to be able to play video games. What would be cool is if the AI around you responds to things that you say even when it doesnít recognize what you are saying. They could say something like, ďI canít hear you. Speak up.Ē or ďSpeak English, jackass.Ē or ďThis dude is crazy. He does nothing but mumble profanities.Ē

Photo by ell brown.

Anyways voice/speech recognition would at the very least help us speak our respective languages properly. It could also be a fun way to learn other languages, without realizing youíre learning anything. I personally canít wait for that future.

I guess I could talk about motion capture technology as well, but itís kind of been around for a while. I also donít like video games that make me tired and sore, like when some of those old controllers would do a number on my thumbs. I like being able to play games for long periods of time and motion capture works against that.   read

8:34 PM on 05.09.2010

Help Out the New Guy

Hi everyone. Iím new here and itís introduction time! My name is not Desist, and I love reading and thinking about videogames as well as just playing them. This site seems fun, except for that whole when-you-put-in-your-username-and-press-tab-it-doesnít-go-to-where-you-enter-your-password thing. Whatís up with that?!! YesÖ I know that if you press it again it goes there, but then you have to shift-tab to go back to the login button, and thatís just not cool. I realize this has probably been mentioned by somebody else.

Sometimes I have interesting ideas about games in the future and I donít tell anyone. Then, the future comes; my ideas come to pass leaving me feeling a little gypped. That being the case, Iíve decided to blog about whatever ideas I have instead of keeping them to myself. I have a few ideas currently that Iíll blog about later. For the most part, Iíve been waiting for Star Wars: The Old Republic to come out, and I hang out with people who are similarly waiting with like-minded tunnel vision. Iím not a gigantic Star Wars geek, nor am I rich enough to see myself being able to play it, so tunnel vision doesnít suit me and this site does.

I really canít afford games anymore, so Iím reduced to looking for free games or getting into whatever beta games my two-year-old laptop can handle. That pretty much includes every flash game ever made and random free first person shooters, MMORPGs, and RTSs. I would never have to do this if I still had my game systems and I still lived around people I knew, but alas I had to move to DC to live with my girlfriend. Thatís a story I wonít get into. Before I had my own systems and subsequently parted from them I was normally the guy that came over to your house, played all of your games, and didnít leave. I would love to be that guy again. If you happen to live in DC, need a guy on your couch, and have Mass Effect 2, Dragon Age: Origins, Final Fantasy XIII, or any other game you think would be cool for me to play, let me know. Thanks in advance.   read

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -