Flaming (and Fanboys, I don't even own a Xbox 360) aside and all those who hate the Halo franchise, hear me out.
The Halo franchise has some of the best multiplayer because of,
customization.
Right from the very first game, customization has been a key part to the Halo series, may it be small as changing the respawn rate or to big as creating your own map, customization in the Halo games has been key to a successful fun multiplayer.
Now all those of you are thinking, "Halo didn't create customization, we have had customization since CS or Unreal"
You are absolutely right, game modification has been around for a while, although thing with this modification it requires either advanced skills with programming, or perhaps understanding how to use a developer tool (Learning maybe simple but it still requires time) Also in terms of consoles, very few First person shooters have in-game editors, and I can think of none in this generation besides Halo that have in-game editors.
So how does Halo become superior in modification compared to previous FPSes?
Well Bungie I believe have done a very good job in terms of making simple things to change, e.g. gravity level, respawn rate, health amount, damage amount etc. also adding in a forge mode that very few
console FPSes give.
Halo Reach, the latest version seems to me that it has customization completely thought out, adding more to forge and also adding in custom options for firefight (Come on don't you think gruntapocalypse looks fun?)
So to conclude, I know many of you will disagree (I've already read a blog complaining about Halo's multiplayer) but I think now that the Halo franchise has come to a end people hopefully will give it a try and realize that every time the experience changes, may it be a minor change in the gravity levels, or perhaps a entire new forgery, Halo will live on to be my most entertaining multiplayer experiences.
Author's Note: Play Halo a lot on a friends Xbox. I actually own a PS3 :3 Console love all around <3