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living the dream since March 16, 2006 |
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Jesus I pwned myself.
Games were a different kind of hard, back in the day. They relied more on memorizing movement patterns, and quick reflexes. You also couldn't jump on the Internet, and find cheats and walkthroughs.
True Ikaruga is also based on the same principle.
Games were harder before because that's where the replay value came from. Now it's harder to get that kind of replay.
@ YASHOKI
So there's no reply value other than achivemnts, at this point. Not sounding like an ass. But everyone now talks about the reply value with the achivments.
i plugged in an atari the other day to play some donkey kong
but
the games never fucking end
Then. PERIOD.
Gamers today are more generally more interested in seeing all the content of a game and completing it. Game standards are built around consoles now, as opposed to arcade standards, which encouraged high difficulty as a way to get players to keep putting quarters in the machine. As a result, games are easier today then they were in the past.
Achievements are more like extra tasks, encouraging the player to try some things that they might not normally do in this day and age. I think what Yahoski was getting at was that what would be a short game today (try some old games in an emulator with save states, they're not as long as you'd think) would be played for much longer due to the game's difficulty, thus providing more replay value. These days, you generally play a game one-time through; I only died by accident a few times in Twilight Princess, compared with the many deaths in Zelda 1.
Gamers today are more generally more interested in seeing all the content of a game and completing it. Game standards are built around consoles now, as opposed to arcade standards, which encouraged high difficulty as a way to get players to keep putting quarters in the machine. As a result, games are easier today then they were in the past.
Achievements are more like extra tasks, encouraging the player to try some things that they might not normally do in this day and age. I think what Yahoski was getting at was that what would be a short game today (try some old games in an emulator with save states, they're not as long as you'd think) would be played for much longer due to the game's difficulty, thus providing more replay value. These days, you generally play a game one-time through; I only died by accident a few times in Twilight Princess, compared with the many deaths in Zelda 1.
Definitely harder back in the day. Today we have health bars, infinite continues, save/load, checkpoints, all that good stuff. Back then you had 3 lives and a pat on the back.
I like that though. I don't want to spend 60 bucks to die over and over. I want to see what the developers made. And they want to show it.
NO ONE CARES!
I love you...Geometry Wars is hard. For me, anyways, but games back then were hardcore. I'm not going to lie.
With the invention of recharging energy shields, how can it be hard? Technology always makes things easy.
Battletoads for current gen.
Oh dear god no.
Is this a serious quesiton? Undoubtingly...BEFORE. Games from the old days are MUCH harder than today.
Farktoid hit it on the nail, although I would say that auto-saves and infinite continues are the two biggest kickers. Bioshock was a fucking cakewalk already, but the vitachambers made it like a bake sale at a methodist church. Or something involving pastry and religion.
I'm saying this pointing out the simple things like in Ninja Gaiden were you the(a) bat would nock you back and so for, with all earlier games.
ERror, cannot process odd centance. Pls refraze and tri again
3 main reasons games were hard back in the day. 1) Very few lives(if more than one) 2) Generally no saves or continues 3) No item descriptions, at all. (the wooden stake from Simons Quest comes to mind first)....But in my opinion it makes them that much more satisfying to defeat.
Fuck you, fuck you, fuck you. Apparently that's the welcome msg around here. Thanks for stoping by!
immagine here being a quote from Farktoid's reply:
QFT :-)
Dude, games back then were way too hard. Did you ever play Back to the Future on NES. I think it is impossible to beat, even with cheats.
Games now are for wimpy little babies. I can't even play new games, no challenge whatsoever. It's all about mashing buttons until you get to the next boring cutscene. games used to be GAMES, and required skill. You had to learn each game until you mastered it. But games are no longer made for gamers.