Quantcast
Destructoid - Def JM's Community Blog




About Me
Started reading here a while ago, not sure why I even bothered making this f'n blog; I'm not even sure what the hell that means. So about me I have a crap job and do what I can. Did I mention once when i was young I stuck crayons in the outlet to get color TV for Pacman? Anyway I usually read everyone else's blogs and post unrelated comments. As far as systems I got a Gamecube, PS2, Xbox, 360 and a Wii.




Favorite games:
Ninja Gaiden series
RPGS
The Metroid series
Resident Evil 4
Okami
Ikaruga
Mega Man and Mega ManX series
Zelda series
Tiger Woods
Gears Of War
Lost Planet
SSF2HDR
Geometrey Wars 2
Bionic Commando Rearmed
All the old school Nes/Snes and sega games

I'll try anything, but I suck something awful at all football games. Except for the Tecmo Bowl's FTW!

Always Playing:
EndWar
HD Remix
Gears of War 2
Super Ghouls and Ghosts
Ikaruga
Lost Planet
Geometrey Wars 2
Galaga Legions
Roogoo


Holding my attention at the moment:




Good music-


8bitpeoples
OverClocked ReMix





Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii: 4554-9947-2960-3068
Gamertag: ALBY112678
Following (26)
Aaron Linde
Aaron Mxy Yost
Agent Embryo
akathatoneguy
Altair78
AngelsDontBurn
atheistium
BahamutZero
BFeld13
Colette Bennett
David Houghton
Dyson
etfp
Excremento
J4RMZ
Jim Sterling
Joseph Leray
Koopa13
naia-the-gamer
Namelessted
Niero
pinksage
Riser Glen
ShadokatRegn
Tragic Hero
youkilledmyguy
Games: Harder now, or before?
Def JM | 12:06 AM on 09.26.2007 22 comments


I'm saying this pointing out the simple things like in Ninja Gaiden were you the(a) bat would nock you back and so for, with all earlier games. Maybe the gameplay for all games has evolved. I know it has evolved. But have we got away from the ruthless (ruthless) Ghosts & Goblins trilogy. The orginal not the Maximo, which are great, got kinda hard.





I mean look at the best example Battletoads



I mean really whats that hard. Yeah God Hand can get hard, and i know about that. The last stage is still working me after nickel night.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

21 comments | showing # 1 to 21
prev next

Def JM's Avatar - Comment posted on 09/26/2007 00:29
Def JM
Jesus I pwned myself.
Gameboi's Avatar - Comment posted on 09/26/2007 00:41
Gameboi
Games were a different kind of hard, back in the day. They relied more on memorizing movement patterns, and quick reflexes. You also couldn't jump on the Internet, and find cheats and walkthroughs.
Def JM's Avatar - Comment posted on 09/26/2007 00:43
Def JM
True Ikaruga is also based on the same principle.
Yashoki's Avatar - Comment posted on 09/26/2007 00:52
Yashoki
Games were harder before because that's where the replay value came from. Now it's harder to get that kind of replay.
Def JM's Avatar - Comment posted on 09/26/2007 01:01
Def JM
@ YASHOKI

So there's no reply value other than achivemnts, at this point. Not sounding like an ass. But everyone now talks about the reply value with the achivments.
bottled dark's Avatar - Comment posted on 09/26/2007 01:03
bottled dark
i plugged in an atari the other day to play some donkey kong

but

the games never fucking end
LethalHairdo's Avatar - Comment posted on 09/26/2007 01:25
LethalHairdo
Then. PERIOD.
Bob Muir's Avatar - Comment posted on 09/26/2007 02:13
Bob Muir
Gamers today are more generally more interested in seeing all the content of a game and completing it. Game standards are built around consoles now, as opposed to arcade standards, which encouraged high difficulty as a way to get players to keep putting quarters in the machine. As a result, games are easier today then they were in the past.

Achievements are more like extra tasks, encouraging the player to try some things that they might not normally do in this day and age. I think what Yahoski was getting at was that what would be a short game today (try some old games in an emulator with save states, they're not as long as you'd think) would be played for much longer due to the game's difficulty, thus providing more replay value. These days, you generally play a game one-time through; I only died by accident a few times in Twilight Princess, compared with the many deaths in Zelda 1.
Bob Muir's Avatar - Comment posted on 09/26/2007 02:13
Bob Muir
Gamers today are more generally more interested in seeing all the content of a game and completing it. Game standards are built around consoles now, as opposed to arcade standards, which encouraged high difficulty as a way to get players to keep putting quarters in the machine. As a result, games are easier today then they were in the past.

Achievements are more like extra tasks, encouraging the player to try some things that they might not normally do in this day and age. I think what Yahoski was getting at was that what would be a short game today (try some old games in an emulator with save states, they're not as long as you'd think) would be played for much longer due to the game's difficulty, thus providing more replay value. These days, you generally play a game one-time through; I only died by accident a few times in Twilight Princess, compared with the many deaths in Zelda 1.
Farktoid's Avatar - Comment posted on 09/26/2007 02:16
Farktoid
Definitely harder back in the day. Today we have health bars, infinite continues, save/load, checkpoints, all that good stuff. Back then you had 3 lives and a pat on the back.

I like that though. I don't want to spend 60 bucks to die over and over. I want to see what the developers made. And they want to show it.
vexed alex's Avatar - Comment posted on 09/26/2007 02:54
vexed alex
NO ONE CARES!

I love you...Geometry Wars is hard. For me, anyways, but games back then were hardcore. I'm not going to lie.

With the invention of recharging energy shields, how can it be hard? Technology always makes things easy.
Cheeburga's Avatar - Comment posted on 09/26/2007 05:39
Cheeburga
Battletoads for current gen.
Oh dear god no.
BlindsideDork's Avatar - Comment posted on 09/26/2007 07:02
BlindsideDork
Is this a serious quesiton? Undoubtingly...BEFORE. Games from the old days are MUCH harder than today.
itemforty's Avatar - Comment posted on 09/26/2007 08:34
itemforty
Farktoid hit it on the nail, although I would say that auto-saves and infinite continues are the two biggest kickers. Bioshock was a fucking cakewalk already, but the vitachambers made it like a bake sale at a methodist church. Or something involving pastry and religion.
blehman's Avatar - Comment posted on 09/26/2007 09:12
blehman
I'm saying this pointing out the simple things like in Ninja Gaiden were you the(a) bat would nock you back and so for, with all earlier games.

ERror, cannot process odd centance. Pls refraze and tri again
kaneka's Avatar - Comment posted on 10/30/2007 12:22
kaneka
3 main reasons games were hard back in the day. 1) Very few lives(if more than one) 2) Generally no saves or continues 3) No item descriptions, at all. (the wooden stake from Simons Quest comes to mind first)....But in my opinion it makes them that much more satisfying to defeat.
alby13's Avatar - Comment posted on 12/01/2007 20:08
alby13
Fuck you, fuck you, fuck you. Apparently that's the welcome msg around here. Thanks for stoping by!
mistic's Avatar - Comment posted on 02/13/2008 16:40
mistic
immagine here being a quote from Farktoid's reply:

QFT :-)
DryvBy's Avatar - Comment posted on 02/25/2008 12:46
DryvBy
Dude, games back then were way too hard. Did you ever play Back to the Future on NES. I think it is impossible to beat, even with cheats.
vonrichter's Avatar - Comment posted on 04/23/2008 03:10
vonrichter
Games now are for wimpy little babies. I can't even play new games, no challenge whatsoever. It's all about mashing buttons until you get to the next boring cutscene. games used to be GAMES, and required skill. You had to learn each game until you mastered it. But games are no longer made for gamers.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!