Started reading here a while ago, not sure why I even bothered making this f'n blog; I'm not even sure what the hell that means. So about me I have a crap job and do what I can. Did I mention once when i was young I stuck crayons in the outlet to get color TV for Pacman? Anyway I usually read everyone else's blogs and post unrelated comments. As far as systems I got a Gamecube, PS2, Xbox, 360 and a Wii.
Favorite games:
Ninja Gaiden series
RPGS
The Metroid series
Resident Evil 4
Okami
Ikaruga
Mega Man and Mega ManX series
Zelda series
Tiger Woods
Gears Of War
Lost Planet
SSF2HDR
Geometrey Wars 2
Bionic Commando Rearmed
All the old school Nes/Snes and sega games
I'll try anything, but I suck something awful at all football games. Except for the Tecmo Bowl's FTW!
Always Playing:
EndWar
HD Remix
Gears of War 2
Super Ghouls and Ghosts
Ikaruga
Lost Planet
Geometrey Wars 2
Galaga Legions
Roogoo
Holding my attention at the moment:
Good music-
8bitpeoples
OverClocked ReMix
So there's no reply value other than achivemnts, at this point. Not sounding like an ass. But everyone now talks about the reply value with the achivments.
but
the games never fucking end
Achievements are more like extra tasks, encouraging the player to try some things that they might not normally do in this day and age. I think what Yahoski was getting at was that what would be a short game today (try some old games in an emulator with save states, they're not as long as you'd think) would be played for much longer due to the game's difficulty, thus providing more replay value. These days, you generally play a game one-time through; I only died by accident a few times in Twilight Princess, compared with the many deaths in Zelda 1.
Achievements are more like extra tasks, encouraging the player to try some things that they might not normally do in this day and age. I think what Yahoski was getting at was that what would be a short game today (try some old games in an emulator with save states, they're not as long as you'd think) would be played for much longer due to the game's difficulty, thus providing more replay value. These days, you generally play a game one-time through; I only died by accident a few times in Twilight Princess, compared with the many deaths in Zelda 1.
I like that though. I don't want to spend 60 bucks to die over and over. I want to see what the developers made. And they want to show it.
I love you...Geometry Wars is hard. For me, anyways, but games back then were hardcore. I'm not going to lie.
With the invention of recharging energy shields, how can it be hard? Technology always makes things easy.
Oh dear god no.
ERror, cannot process odd centance. Pls refraze and tri again
QFT :-)