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DecadeDesign's blog

11:11 AM on 11.15.2013

Getting Organized, Killing Baddies.

This week's been a bit of a funny one for us. The weekend was largely spent devising a way to get organized and prepped for a trailer ASAP. That meant redoing the initial trailer doc into something more carefully coordinated ...   read

10:41 AM on 11.01.2013

Obligatory Halloween Pun About Animations and Stuff

Before I get into anything else, we got some really really awesome fanart from James Ghostetler on Twitter: It's got a cool kind of Mad Hatter look, doesn't it? We're getting pretty close to our midway goal, which is to hav...   read

10:00 AM on 10.31.2013

We Have an Interactive Build Ready!

We have a real treat today! We present to you an interactive build of Sprout's Tale's 3D game assets all packed into a luscious green hill. Please follow this link and check out our interactive build   read

11:12 AM on 10.28.2013

What is Sprout's Tale?

With so many posts on our recent technological advancements, it's possible some of our readers may not even know what our vision for the game is, so here is a brief summary of Sprout's Tale Sproutís Tale is a 2.5 D game set ...   read

10:13 AM on 10.14.2013

We Have a Gameplay Video!

hings are coming along. We've got the bare-bones of the new terrain now, though still not quite enough to start putting things together properly. For the time being, that means you're going to have to settle for more rough dr...   read

10:11 AM on 10.11.2013

Progress report: October 11th, 2013

It's been a while since out last update, so bare with us as today's entry will be chalk-full of screenshots with appropriate descriptions on our progress. First off, we've been experimenting with lighting and mood, this is t...   read

10:34 AM on 10.09.2013

What's Up

new terrain, that's what's up.† This new terrain can be pieced together to easily create a variety of different looking areas. The green here is the grass texture that spreads over a piece†as the player walks on it and gras...   read

10:09 AM on 09.20.2013

Weekly Progress report: September 20th, 2013

It's been a busy week, but let's show off some of the new stuff we've made! First off we have a general view of the game with Sprout's several assets We've also been working on an improved character model, here's a sneak...   read

9:44 AM on 09.19.2013

Particle Party!

I've opened this damn document about ten times in the past ten days trying to put words together. I keep telling myself that once we have some content to release, the words will write themselves. But we do and they aren't. L...   read

1:36 PM on 09.13.2013

Weekly Progress report: September 13th, 2013

As Sprout's Tale evolves into 3D so does the world! We could probably make our very own Green Hill Zone with these 3D renditions! But more importantly, we have two videos to show: The first is an experimentation with light...   read

10:24 AM on 09.09.2013

Mowing the Lawn Analogy in a Game About Growing Grass

Things are going well, I think. I kind of bounce between optimism and despair pretty easily, but lately it seems to be mostly blue skies. We've got our jobs laid out neatly before us and we've created a kind of interim goal t...   read

10:31 AM on 08.30.2013

Weekly Progress report: Aug 30th, 2013

For our first progress report we have two videos for you, the first is our first 3D. Please be aware that all of the graphics shown here are placeholders, we will do our best to improve them over time. The second video is a background test from our very own Rossie. Let us know what you think!   read

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