Quantcast
Community Discussion: Blog by DecadeDesign | Mowing the Lawn Analogy in a Game About Growing GrassDestructoid
Mowing the Lawn Analogy in a Game About Growing Grass - Destructoid

DestructoidJapanatorTomopopFlixist





About


Decade Design was officially formed in 2013 for the sole purpose of developing Sprout's Tale. It's going pretty well.

Unofficially, however, our company is a continuation of an ancient guild of carpenters devoted to some kind of mystical practice that will allow us to take over the world.

We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done. will allow us to take over the world.
Player Profile
Follow me:
DecadeDesign's sites
Badges
Following  


Things are going well, I think. I kind of bounce between optimism and despair pretty easily, but lately it seems to be mostly blue skies. We've got our jobs laid out neatly before us and we've created a kind of interim goal to work for that I think is good for morale. Well, good for mine anyway.

Like keeping the lines straight while mowing the lawn, it helps to look at where you're going rather than where you are. #lifeadvice

So the goal: A trailer. It makes me feel awfully vulnerable, publicly declaring my expectations. But here they are: It'll be about a minute. A quiet, moody kind of a thing that hits all the right buttons. It's gotta be beautiful. Painfully so. It's gotta show our open fields and claustrophobic caves.


We also finished the new model and we already have him working for us!


So the first step was getting the right music. Had a long conversation with +AJ ForteSounds about how best to achieve this. We ran through ideas. Conversation shifted from Limbo to Fez to the act of sweeping. It got kind of weird. But ultimately, it was a success. Oh man, was it a success. I basically melted when I heard what he put together for me. I want you all to hear it, but it had better wait til the trailer. Sorry.

We're still quite a ways away from finishing the trailer. Or even beginning it. Sorry.

We've got caves to make, and platforms too. Enemies and rain. Lakes and rivers. Clouds. A fairy.

It sounds like a lot, and I guess it is a lot, but things are moving at a brilliantly satisfying pace. You'll see soon. And you know what? I can't wait to show you.

For now, you'll have to settle for a gif. This one shows our new grass system.




Is this blog awesome? Vote it up!





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more