*Community Blog by DecadeDesign // Forgive the Off-Time but we're back!
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
DecadeDesign blog header photo
DecadeDesign
Posts 0Blogs 21Following 0Followers 1


 

LONG BLOG

Forgive the Off-Time but we're back!

   0
Whew! Started feeling really rotten there at the end of the "break". Had too much going on in my personal life to spend a proper time on Sprout's Tale, but we're back now and, dare I say, with a vengeance.

Our enemies are, unfortunately, still rolling balls, so you'll just have to continue waiting on that front. But the good news is we've now got that awesome darkness effect with enemies that you could see in the 2D version AND we've now got a really cool but not-quite-finished system for the fire burning grass away.


Touching burning grass is deadly!


I've also just about finished the first part, and what will hopefully end up being the larger part, of the main demo level. These will boil down to being basically the first and second levels of the game and basically active tutorials. There is no reading to do and there are no verbal instructions. Glean from symbols and context like it's 1998, ya'll.

Here is the first forty-some seconds of that level. Don't cheat too hard.




And yes, I forgot to edit out the Unity bar at the top. So sue me.

The second part of the level is going to be much more fairy-heavy. You'll have direct control of her actions and you'll need her to light the way, pick stuff up, and generally be your little helper. She's so nice.

I've got the thing mapped out and blocked out in white blocks, so let's see how it ends up. 

Stay with us, we're almost ready.

In our last bit of big news for today, voting for IndieDB's coveted Indie of the Year title has begun! Please lend us your support with a click of the mouse- vote for Sprout's Tale! And spread the word! Thank you!!


Sprout's Tale VOTE SPROUTS TALE!
Login to vote this up!

LOOK WHO CAME:


DecadeDesign   


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About DecadeDesignone of us since 12:12 PM on 08.13.2013



Decade Design was officially formed in 2013 for the sole purpose of developing Sprout's Tale. It's going pretty well.

Unofficially, however, our company is a continuation of an ancient guild of carpenters devoted to some kind of mystical practice that will allow us to take over the world.

We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done. will allow us to take over the world.
 



Read Huge: Top Stories

Destructoid