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DecadeDesign's blog

12:50 PM on 03.21.2014

Setting up a deadline when creating an Indie Game

Okay, this is a hard one to write because it means accepting defeat and admitting to mistakes. So, let's get that tough part over with right away: I promised a playable demo a week ago, and I didn't deliver it. The truth was...   read

10:13 AM on 03.06.2014

The Only Good Bug is a Fixed Bug

This week's been mostly about finding and squashing bugs, of which there are plenty. Luckily for us, Mihai has got a pretty big boot with a hard sole. Metaphor's aside, he's been doing fantastic work at quickly finding ways ...   read

10:53 AM on 03.03.2014

Little Problems, Big Vines, New Paths

Last week's post did pretty well on reddit's gamedev. The game got some nice attention and some much-needed praise, despite my lack of a plug in the OP. Thanks to all you who searched it out and left your encouraging words. ...   read

9:43 AM on 01.29.2014

The Ups and Downs of being Indie - Dealing with the emotional toll

Made with super-valuable MSPaint skills. I'll start by boldly declaring that I am currently experiencing an "Up." I'll follow that by not-so-boldly knocking on the wood-top of my desk. I'm pretty sure I'm not alone in my p...   read

10:20 AM on 01.06.2014

Christmas, New Years, New Things

We took a bit of a break, all of us. Some time with our families over the holidays. I hope you'll forgive the silence on our part. And while I still found time in the mornings and some evenings to keep tinkering away at thin...   read

11:10 AM on 12.06.2013

Forgive the Off-Time but we're back!

Whew! Started feeling really rotten there at the end of the "break". Had too much going on in my personal life to spend a proper time on Sprout's Tale, but we're back now and, dare I say, with a vengeance. Our enemies are, u...   read

11:11 AM on 11.15.2013

Getting Organized, Killing Baddies.

This week's been a bit of a funny one for us. The weekend was largely spent devising a way to get organized and prepped for a trailer ASAP. That meant redoing the initial trailer doc into something more carefully coordinated ...   read

10:41 AM on 11.01.2013

Obligatory Halloween Pun About Animations and Stuff

Before I get into anything else, we got some really really awesome fanart from James Ghostetler on Twitter: It's got a cool kind of Mad Hatter look, doesn't it? We're getting pretty close to our midway goal, which is to hav...   read

10:00 AM on 10.31.2013

We Have an Interactive Build Ready!

We have a real treat today! We present to you an interactive build of Sprout's Tale's 3D game assets all packed into a luscious green hill. Please follow this link and check out our interactive build   read

11:12 AM on 10.28.2013

What is Sprout's Tale?

With so many posts on our recent technological advancements, it's possible some of our readers may not even know what our vision for the game is, so here is a brief summary of Sprout's Tale Sproutís Tale is a 2.5 D game set ...   read

10:13 AM on 10.14.2013

We Have a Gameplay Video!

hings are coming along. We've got the bare-bones of the new terrain now, though still not quite enough to start putting things together properly. For the time being, that means you're going to have to settle for more rough dr...   read

10:11 AM on 10.11.2013

Progress report: October 11th, 2013

It's been a while since out last update, so bare with us as today's entry will be chalk-full of screenshots with appropriate descriptions on our progress. First off, we've been experimenting with lighting and mood, this is t...   read

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