
CaptainBus
CaptainBus
Batthink
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Welcome to Debatoid! We take a controversial topic, form a proposition, and set two contenders the challenge of stating their case in favor of and in opposition to the proposition. After which, users may vote to decide which contender they support. Rules for voting are at the bottom of the blog, but it is recommended that you read the contenders' cases before you cast your vote. CaptainBus frames the debate:
Portable gaming is the first to reveal their hand on the next generation of gaming. The 3DS is a console that you can buy, while Project Cafe is still a speculative device and a tantalising prospect for this summer's E3. The NGP has concept shots and developer support long before we consider a PlayStation 4. Apple has total focus on portable devices, with no word on their next range of desktop PCs. Now we have seen a glimpse of where portable gaming is going, are we to start considering that this will lead the charge on gaming’s bright future? Debatoid considers this in the proposition: The proposition: Portable gaming represents the dominant future of the video game industry
Originally, handhelds were some kind of province of video gaming - it was a joke to even think that you could bring with yourself something even comparable to the experience you would get at home on your NES. It's no wonder that portable consoles back then weren't even considered "complex electronic devices", but rather "electronic toys". Games were extremely simple - just think about the Game & Watch games of the 80s which were no more graphically or computationally advanced than a pocket calculator. Then, in 1990 - everything evolved. Nintendo invented the Game Boy, and from there onwards portable gaming sky-rocketed in popularity and capability. However, things had not yet rocketed so fast to catch up with home consoles; with the release of the Game Boy Color 8 years later, portable gaming was still two generations behind the home consoles, the PlayStation and N64. From the Game Boy Color it took only 3 years to see the Game Boy Advance. With SNES-style graphics, portable gaming jumped closer to the home console market within half a development cycle. The real boom of portable gaming happened this generation - the Nintendo DS and PSP came out in 2004, and the social explosion of smartphones hit us in 2007 with Apple's paradigm shift - the iPhone. It's mostly about this latter phenomenon that I want to talk about. With the smartphone revolution, people who were used to playing Snake on their old cellphones could now do basically everything they could do on their home PC on their phone. This, however, required far more processing power, so smartphones suffered an abnormally fast growth. New processors kicked in extremely fast, new models came out just one year after the predecessor, and even now we can still see how Apple, Samsung, LG and other companies are just rushing to release the best phone. Competition began a revolution in portable gaming, something that was sorely missing in Nintendo's dominance of the portable market during the 80s and 90s. We have already reached a level where a phone can emulate PlayStation games at full speed, and can even offer a few enhancements - I take no shame in stating that Chrono Cross and Rayman 2 are two of my favorite pleasures on my cellphone. Phones are starting to have the power of last generation, and obviously Sony and Nintendo couldn't just stand there and watch phone companies take their gamers away. A couple of months ago, Nintendo released the 3DS - a little technological jewel that plays games in glasses-free 3D. If you do disable 3D on the device, though, you'll realise that it could play PS2 games perfectly. In fact, with the upcoming Metal Gear Solid: Snake Eater 3D, that's exactly what it intends to do. But Sony wanted more than Nintendo - the NGP is on the way, a console which can, well, play games at an almost PlayStation 3 level of detail. For the first time, we're soon to experience a generation in which portable gaming has caught up with home gaming. Phones kept developing in this period, at an ever more scary pace - the Samsung Galaxy S II, released in the UK this month, has a dual core processor, with each running at a blistering 1.2GHz. That totals only 0.6GHz less processing power than my gaming PC! Home consoles right now are in a rather tight spot - while handheld giants keep pushing their technology forward, the XBox 360 and PS3 are pulling it back. Sony have not even deliberated on a next generation console, completely ignoring the fact that the PS3 is already four-and-a-half years old, and they released the PS3 during the PS2's 6th year. Microsoft stated in November that they are focussing on Kinect, with no plans to develop a new console for some time. With the home console market stuck where it is and portables racing forward to grab the best technology as soon as possible, is it really that difficult to see who will emerge victorious of the two? I think it's a safe bet to choose the portable world. People don't want to sit in front of a computer anymore, they want to have everything related to technology in their hands: right there, right now. And yes, this includes gaming.
Portable gaming sure has come a long way since the days of Game Boys and Game Gears. We now have iDevices and Android phones that carry cheap, bite-sized games in one convenient device. Many have argued whether or not this format of gaming will take off and overtake the home gaming industry in the near future. I’m here to tell you that this won’t be happening any time soon. Portable gaming is still very much a single-player type experience. Not that there is anything wrong with playing a single-player game; I love them! It’s just that we now live in a time where social interactions within video games are the norm. Most of us love logging into our game accounts to check our friends list to see who’s gaming; we love having that friend there to listen to your story on that cool head shot you just made, or how emotionally enthralling that last cut scene was. As far as portable gaming has come, we have yet to reach that point of social interaction. Console gaming has always been there to take video games to the next level, while portable gaming has always tried to match what consoles can do. For instance, the recently announced NGP is said to have the technical power of a PS3. As great as that sounds, Sony is taking advantage of those specs to bring the console experience into the palm of your hands. They announced games like Uncharted, Killzone, Resistance, and LittleBigPlanet to show up on the portable device; all games that are available on the Playstation 3. Why would I want the console experience in the palm of my hands when I could play the console in the comfort of my home on a big beautiful HDTV? If you’re like me, you do all of your gaming (even portable) at home anyway. It’d be pretty difficult to finish that thirty hour RPG in 30 minute intervals while riding the bus. I give props to the iDevices for delivering cheap and unique games playable in quick intervals. That is what portable gaming should really consist of: shorter, bite-sized games that deliver their own unique experiences. Leave the bigger experiences to the PC and consoles. Even if portable gaming does manage to improve and provide a unique experience meant for handheld gaming, it still wouldn’t be enough for it to become the “future of the industry”. Portable gaming will never be able to deliver on the bigger blockbuster experiences we all look forward to playing at home. Big scale games like Mass Effect or Fallout would never work on a smaller device. These games were meant to be cinematic and experienced almost like a movie. You want to play them on bigger screens so that you can see every inch of visual detail these games provide. You want the score of the game to knock your socks off when you’re playing with your surround sound system hooked up. You want to be immersed in the world, so that you can forget the troubles of everyday life and step into the shoes of a kick-ass space marine or a hero defending the world against evil. New technology is being built every day to better both sides of gaming, but it seems that portable gaming will always be one step behind its console brethren.
Many thanks to Eprahim and SteezyXL for their contributions. Now, the ground rules for voting: 1. The users that set out the Debatoid (Eprahim and SteezyXL) are not eligible to vote. (we can guess where their allegiances lie) 2. Feel free to comment at any point before, during or after you have voted. 3. To vote, begin your comment EPRAHIM or STEEZY depending on whether you support the proposition (EPRAHIM) or you oppose the proposition (STEEZY). The rest of your comment can be used to, you know, comment. 4. Only comments that begin with EPRAHIM or STEEZY may be considered in the voting process. Ensure you are spelling your vote correctly and placing it in capitals to make Debatoid happy. 5. One vote per user. Only your first vote will count; there are no do-overs. Do not spam the comments. Don’t bully other users into voting your way. Let’s keep it clean. Don’t be a wang. 6. Your voting should be based on the strength of the arguments set out by the contenders. Though your opinion may go some way towards forming your decision, do try to be as impartial as you can muster. 7. Any failure to undertake these rules or any ambiguity surrounding your vote may damage the chance of your vote counting. Whether or not your vote ultimately counts is at Debatoid's discretion. Maximise your chances by voting correctly. 8. The vote total will be updated occasionally via the voter-adder-upper at the bottom of the blog. The voter-adder-upper gives up after a week, so get your vote in before then to make it count! |||||||||||||||||||||||||||||||||||||||||||||||||| EPRAHIM: 0 (50%) |||||||||||||||||||||||||||||||||||||||||||||||||| STEEZY: 0 (50%)
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Most of my gaming is done with portables. For me, portable gaming is the way I can keep up my gaming hobby. As a 23 year old struggling college student, I'm finding it harder to spend time with games, so portables is the remedy for that: it give me the hardcore gaming I so desperately desire, and I don't feel overcumbered with content.
People don't want to sit in front of a computer anymore, they want to have everything related to technology in their hands: right there, right now. And yes, this includes gaming.
This resonated with me. I have tried countless times to to play PC/consoles games and I just don't feel like putting the time and effort in it anymore. Portables fixes all that and more. Unfortunately, because of my finical situation, I'm unable to get a 3DS.
Weird...my reasoning is almost the exact opposite as Venus'. Seriously, I was thinking about what to write and then blam!
My day to day life is busy. Commuting, interacting, stressing. So much so that I can't just very well take out a phone or DS in a bus ride when that time is used to complete some unfinished work.
Home is a refuge in which I'm allowed to take a breather and home is a place where more often than not I will play a home console.
The biggest argument is very simply size. I want my gaming on a massive flat screen TV... especially as I get older and my eyesight continues to deteriorate. I want a large controller that doesn't cramp my hands after hours of use... especially as I get older and arthritis starts to set in. I want my peripherals like Kinect or Move... especially as I get older and need the exercise to remove my saggy gamer ass.
Question:
What happens if you just unplug your Wii/Xbox 360/PS3 ?
Answer:
It becomes a portable device.
We're already half-way there guys. And the NGP, 3DS and iPad 2 already show that we're just a few steps away from it fully happening.
Plus, if you're home, you could just plug it into your big ass TV with an HDMI cable or something. In fact the iPad 2 already gives you that option with games like Firemints Real Racing 2.
As for SteezyXLs arguments, I feel two games pretty much negate everything he's said:
Pokemon and Monster Hunter.
I don't think that the unplugging argument makes sense. I mean, with that logic, my unplugged TV is a portable TV. My unplugged microwave is a portable microwave. My unplugged mini fridge is a portable mini fridge. Sure you can carry it around, but I mean honestly calling it a portable device is just technicality.
Also, just because two games are great portable games, it shouldn't necessarily shut down an entire argument though this one may just be me picking apart word choice.
I'm sorry.
Eprahim made an excellent argument, but in this case I was destined to side with the 'against' proposition.
I know it's not 100% true, but the point I'm trying to make is that technology wise, we're already at the same pace as consoles. Making a portable device that can run at the same pace as consoles is almost too easy these days.
Imagine this scenario for a moment:
Let's say I unplugged my Wii right now.
I need a power source, so I add a battery. And for controls I add a few buttons
I need a screen, so I add one. But because I'm a greedy bastard I'll add two even. And for extra flair, I'll make one a touch screen and the other 3D.
Sound familiar?
As for Pokemon and Monster Hunter, let me split up Steezyxls arguments to show how those two games alone can make them wrong:
Gaming is not as social as console gaming:
Well, I'd wager that trading pokemon (online or off) is pretty social. And what about poke-battles with friends? At the fact that you can have these devices with you at all times means that you can have fun anyone anywhere. So I would argue that portable gaming is even more social.
Portable gaming isn't the best for huge gaming experiences:
"It’d be pretty difficult to finish that thirty hour RPG in 30 minute intervals while riding the bus."
Tell that to the 2.3 million who bought [i]Monster Hunter portable 3d[i/] on day one, and have probably spent hundreds of hours on that game on the bus, in their homes and during their lunch breaks.
And what of the hundreds of other RPGs that came out on the PSP and DS and cinematic epics? I'd say Ace Attorney was pretty cinematic, and it worked fine on the DS. God of War is also a cinematic and epic series, and I felt it lost none of that while playing it on the PSP.
And again, you don't have to lose big screen gaming. As laptops and now the iPad 2 have shown, you can just plug those devices into a TV and output the game of your choosing. It's simple as that.
And there is no need for apologies, I should have explained but I wanted make an omelette so I left it just that.
Its true that portable gaming is coming up in leaps and bounds, but I think putting the smartphone games and devices ment specifically for portable gaming is blasphemy and where Eprahim's arguement falls apart for me (there are some quality games for the phones these days, but as long as Angry Birds dominates the market phones will be only considered for similar types of games). The portables might catch up in terms of graphics and quality, but they will never provide the same experience as holding a controller and sitting in front of a TV with the sound blaring. And in terms of portables coming out and consoles, thankfully consoles don't release as often as phones or portables (new iterations, versions, or brand new phones), otherwise people would be bogged down with so many systems it would just hamper the industry.
Steezy overlooked two of the biggest multiplayer game on handhelds, but also Super Street Fighter 4 3D Edition as well. These are million-sellers on handhelds providing unique or comprable multiplayer experiences on handhelds.
And not only that, handhelds also provide a number of unique experiences you don't find on consoles. Nintendo's handheld have ritually proven this while Sony has more strongly desired console-like games. Having a port here and there doesn't mean handhelds are trying to emulate consoles, its just another bit of proof of what handhelds are able to assimilate from consoles then and now.
But unique, robust experiences already abound on handhelds. Etrian Odyssey, Scribblenauts and several other games are experiences that just wouldn't have happened if Nintendo didn't risk the dual screen format and push the touch screen.
Handheld games are now nipping at the heels of consoles more than ever. Additionally, people are even starting to move away from PCs and some even TVs because an iPad can provide all the basics. I personally don't even have cable for TV anymore as Netflix can be on just about anything - including the 3DS later this summer.
Handhelds are where I spend the bulk of my time gaming now. They've also proven to be a far more friendly platform for traditional JRPGs this generation than consoles. When people talk about a "decline" in the JRPG, they're usually just talking about consoles. I have consoles, I have handhelds and I never see this decline because I regularly play handheld RPGs.
The leap to HD was tremendously restrictive to the traditional, world-spanning JRPG. Huge production costs for that, which is why you see so many on handhelds now and some even veering to Wii. Those little niche RPGs seldom ever happen on consoles and I'm amazed the likes of NIS even bother with PS3.
Finally, we saw what went down in Japan all these years. They have all but trended away from console gaming. Its why the PSP even came into existence - PS2 sales started to decline early on in Japan because gaming on phones and Nintendo handhelds were so successful. Now that time is coming in the west - we're just reluctant to let go of things as quickly and have larger spaces to cross.
Once the internet helps us fill the gaps more dramatically, handheld gaming will become even more social than it already is. Plus handhelds are updatable just like consoles, so its not hard for them to realize more internet connectivity.
Handheld games will eventually surpass consoles, to the point consoles just aren't needed anymore.
To me though, comparing the social and epic scale of a handheld game to that of a home console is like comparing a fish tank to an aquarium. Yes, both hold water and fishes, but one just does it a bit better. That includes the social and gaming aspect of video games. This is just an opinion and I don't actually need a rebuttal to this. Just saying things.
Although I personally don't agree, I know it's where gaming is heading. I will always choose cinematics and depth over portability, but the sad fact is I'm not in the majority anymore. Our niche hobby has become a widespread form of entertainment, and the masses will always demand ease and portability from their purchases.
Having a console that doubles as a portable device feels like a specious argument that might win on a technicality rather than the spirit of the debate.
Both put up great arguments but Steezy resonated better with me. Portable gaming is becoming bigger but console gaming is still top tier. If it wasn't for Pokemon, my DS wouldn't get nearly as much playtime. I've definitely bought more games for my iPod than any other system this year but my consoles are still far and away what I play most. The social aspect is a big part of that.
Actually thanks to Twitter, I'd honestly say I'm playing less portable games than I used to.
It's hard to pick because I play both home consoles and handhelds. But for me, they're for different uses; a handheld is for when I'm travelling or away from home. If I'm at home, then it's my normal console. It's like, you could watch a movie on your phone or laptop, or you could watch it on your big HDTV. I feel Steezy is right when he says that he'd rather play a game like Fallout or Mass Effect on a big screen; I totally agree and I agree that mobile games are valid and great fun in their own right.
I see some great valid arguments as to why someone might not agree with my proposition, which is why I love Debatoid.
Happy debating!
As far as portable gaming has come, we have yet to reach that point of social interaction.
I disagree, I would even make the argument that portables are more sociable under most circumstances (except for parties). I've never played a console game with more than 3 players (usually 2 max) reason being their aren't that many games that use 4 player split screen, and I don't want to spend all that money on controllers that will largely go unused. I've played many Bomberman matches of 8 people on my DS, and it's some of the best multiplayer I've ever played in my entire life. In my family alone I know 9 people with DS's so if they ever bring them over during family get together we do intense multiplayer. I like it better this way cause everyone can play versus having to pass around the controller, and only two people can at the same time.
Online gaming is fun, but it isn't the same as having everyone in the same room together. Also Pokemon is one of the most social games ever, when I was in middle school and high school I would see many people bring their portables to school to battle and trade Pokemon. Online for portables is getting better the 3DS is better than Wii online, and Sony said they are going to bring over the PS3 online features to the NGP. Remember the Dtoid SSF4 3DS meet up in the park? That wouldn't have gone so smoothly if they did it with consoles because they would have to rent multiple generators, have multiple tv's/projectors, and many people would have been left out. By doing it with a 3DS everyone who brought one was able to play, and it was significantly cheaper.
It’d be pretty difficult to finish that thirty hour RPG in 30 minute intervals while riding the bus.
I've never heard this before ever, I always hear the opposite actually. RPG's do alot of grinding, and a game like Pokemon which is mostly grinding would not do well on consoles. You don't have to play on a bus, you can play in the comfort of your home as well. To me it takes me a long time to beat console RPG's cause it's hard for me to take the time to sit down in front of the T.V for 30-80 hours. It kinda sucks sitting down and playing a game for two and half hours, and not having much to show for it, because it was just basic grinding, but if I play two and a half hours over a course of four days in 20 & 30 minute intervals on a portable it feels much more satisfying (for me at least). Their is a reason most RPG's are done on portables nowadays, it's cause people find it easier to grind on portables, I've heard many people echo that it's easier to grind on a portable.
Portable gaming will never be able to deliver on the bigger blockbuster experiences we all look forward to on consoles.
That's a bit harsh, never? I'm guessing you've only causally played portables, if you ever got into them I think you would disagree. The GBA was essentially a portble SNES, DS was a portable N64, 3DS is portable GC/Wii. PSP is a portable PS2, NGP is a portable PS3. If you put on some good quality headphones you will be just as immersed sound wise. In some cases headphones are preferred to speakers. Amnesia for PC recommends that you wear headphones to fully take in the atmosphere, and the upcoming Nazo Waku Yakata has 3D sound which is heard best with headphones. Graphically the 3DS and NGP are no slouches. I've heard many people say that Peace walker is better than MGS4 (I don't know if this is true I haven't played either, It's just what I've heard). Birth By Sleep, was every bit a console experience as it's console brethren. SSF4 3D is a near perfect console port, Tales Of The Abyss seems to be translating smoothly to 3DS, Snake Eater seems to be translating really well according to Kojima, Resident Evil Revelations is looking great. Don't judge a game on the size of it's screen, to claim that it's not the same because the screen is smaller is superficial. Also if size really does matter the DSiXL has large screens, the NGP screen is pretty big, and iPad/tablet screens are very nicely sized aswell, also with an HDTV you don't sit an inch away from it you have to get back to see it all. although portable screens are smaller you put them closer to your face, so in the end portables take up about as much real estate because it's closer to you versus a t.v because it's farther away.
I also want to add that neither consoles or portables will dominate one another, as the comments are showing these are two completely different markets. If one was to disappear that would mean an entire demographic of gamer would have to compromise their gaming experience, and if that were to happen that would mean gaming as a whole would start to crumble, and that would be bad for everyone.
I say they're going through the "Game Boy" phase right now, not to slight the market, but that's where the game design is - based in simple pick-up-and-play experiences rather than really in-depth games like DS or PSP can easily provide now.
Though I have to chuckle at the notion some console gamers hold that handheld games don't have this depth of content, lack hardcore gamers or "don't have much beyond Pokemon." Those people need to dig a little deeper. Go play MGS Peacewalker or Etrian Odyssey and try to tell me those things.
What consoles have that handhelds don't right now is an HDTV and slightly more sophisticated graphics. Sophistication on the gameplay end is absolutely questionable and the efficacy of data usage even moreso.
In some respects, such as how Sony pushes Blu-Ray do be used for the sake of "lossless" oudio and video, I feel console games are getting smaller in scope while handheld games are getting larger.
This was a tough one for me. I love "gaming on the go", as evident by my ridiculous collection of Game Boys and other various handheld gaming machines.
For me, portable gaming is great in small, short bursts while either out and about, travelling or just screwing around at home. These short sessions fulfill that need or itch to play something without having to put in any sort of serious time sink.
But for those engrossing, cinematic and full blown AAA spectacles, I feel (and this is strictly my opinion here) that you need to be at home, in front of a big ole' HDTV to really kick back and get pulled in. I can't see myself playing through a campaign of Uncharted or Dragon Age on a portable device, no matter how much like a console they were. And if I really wanted a console experience I would just play on a console.
I think this is was separates Nintendo and Apple from Sony. Sony wants that bigger than life spectacle to be played while you're driving in the car to the grocery store or while you're waiting for the train/bus. Nintendo and Apple seem to want you to simply have fun with a game that can be played in short sessions while still being fully satisfying. Neither is really wrong, but I would believe that the majority of gamers who game on the go would most likely fit in to the Nintendo/Apple crowd as opposed to Sony.
As I mentioned above, this was a tough one for me simply because of my love for handheld gaming. I guess either way you look at it we all win because we will all have access to great games at home or while flying in a plane, hopefully for a long time to come.
David Lynch: now if you're playing [Cinematic Game] on a [Portable Gaming Device], you will never in a trillion years experience the [Cinematic Game]. You'll think you've experienced it, but you'll be cheated.it's such a sadness that you think you've experienced [Cinematic Game] on your fucking [Portable Gaming Device], get real!
I think I'm more than a casual portable gamer but less than a hardcore one. I've owned damn-near every Nintendo handheld along with others. I own an iPod touch that I frequently game on and I just bought a 3DS that I'm enjoying. I love Pokemon and my GOTY of 2008 was The World Ends With You.
As for my comment on blockbuster releases; I guess I should have worded that better. I just meant that I prefer my cinematic experiences on a nice big screen with crisp graphics, rather than smaller portable screen. To me, it allows for a better immersive experience on a console.
Also you make a good point at the end. :)
I think handhelds have a wealth of potential, and right now are one of the most significant areas for advancement. However, the major downside of handhelds is that even now they lack the larger interactive aspect of consoles. As many of the current Monthly Musings reinforce, even with improved connectivity on handhelds, there is a huge difference in the shared experience on the same screen. Even playing in the same room with a linked group of handhelds cannot replicate this experience. And as the Wii has shown, the communual experience is a notable factor.
Secondly, social/casual/online/etc. games are making huge strides. No-fee MMORPGs are producing significant profits, facebook gaming is a huge industry, and even flash-based games still show a lot of interest and promise.
Handhelds have a great deal of advantages - they are my platform of choice for RPGs now, as I can play them on-the-fly and in small chunks if grinding. The hardware is making great strides, both in graphics and in their specific variations (e.g., touch-screens). Also, depending on the platform and game type, development costs can be lower (especially for shorter games) and developers can focus less on the major genres (e.g., FPS) than on consoles (where creativity can be costly, as dev costs are high and investors less likely to take a risk on games that don't have a good track record).
In closing, I'd like to allude to the constant console/PC rhetoric - people on both sides claim that PCs or consoles will kill the other, and so far, it hasn't happened. It probably never will - both systems fufill different needs and gaming styles. The same can be said for handheld systems - certainly one gaming platfore ripe for exploration, but I doubt it will be an industry endpoint. Many gamers posses multiple consoles in addition to a PC, and it`s not out of line to assume that people won`t give up consoles just because their handheld has nicer graphics. People like having multiple avenues to entertainment - TV hasn`t completely replaced radio, radio hasn`t completely replaced books, film hasn`t completely replaced theater, and I doubt handhelds will completely replace other platforms.
I have to agree that portable gaming is really only viable if the game is meant to be played on the go. There is no point in having a console on the go as you could never experience console grade games without sitting down and really getting immersed, something I find impossible on handhelds.
Yet another good couple of arguments for this week.
However, I believe Steezy gets ahead because there are certain things home consoles can do that portables can't or don't do very well. He listed the fact that cinematic experiences of home consoles can't be replaced by portables.
For example, I could also mention that one-on-one fighting games on portables suffer because controls haven't been really accustomed to the combinations of presses needed for accurate battling. This could be remedied by introducing a proper game controller add-on for the handheld, but this would pose problems. Would it be profitable to a company making the controller? Would lots of people buy one just for a fighting game? If the person with the handheld only carries the handheld in his/her pocket, can they fit the controller in the other with all the other items carried?
I could mention a lot of other impracticalities in that example, but you catch my drift. And stacked up with all the other things handhelds can't do (well), this equates to portable gaming always sharing a chunk of the revenue games companies bring in alongside their home consoles, but never dominating the future of the market.
He better answered the vague question of being 'dominant'.
While I do admit that there are some portable games this generation that I absolutely love (Professor Layton, Pokemon SoulSilver, etc.), I always feel like handheld's are there to keep me busy while I'm away from consoles, where most of my heavy gaming is. That's how it's always been, and that's how it'll always be.
I get where you are coming from, I admit some games do play better on a T.V., I would much rather play Uncharted on an HD TV versus the NGP. Certain games are made for big TVs.
I personally get more immersed with handhelds though due to external forces. My house has 9 people living in it, so I rarely get a chance to touch the T.V. I haven't played my PS3 in two and a half months because someone is always watching the T.V. The times I do get to play games on a T.V. their are dogs barking, the baby is crying, or my sister is yelling at her boyfriend. It's much easier for me to go to my room and put on some headphones. Also I get swamped with college, and often times get I little to no time to play games, if it wasn't for my DS I would have to go without gaming for weeks at a time, which would be horrid.
My big loud family, and heavy college load is what's drawn me to portable gaming, but even one day when I finish school, and move out to a quiet place with a nice T.V. I'm still going to prefer portable gaming, I can't describe it , but their is something very distinct about portable gaming that I like. It just feels more personal to me. Also my biggest reason that I like portable gaming is since games are less expensive to develop for, game designer can do more experimenting, and my favorite types of games are the bizarre quirky ones, their are so many weird DS & PSP games, I'll never be able to play all of them.
Although I prefer handhelds it doesn't mean I don't enjoy my Wii & PS3, I think they're both great.
It all depends on what we mean by "dominant." If dominant just means selling more games, then I suppose handhelds could become more dominant than consoles since devices such as iPhones and Androids, which everyone seems to own now, have begun to incorporate gaming. This doesn't necessarily mean that those devices are going to have the highest quality games, however.
I don't really play very many portable games (the only handheld gaming device I own is a GBA), but I've always thought of handheld gaming as an alternative to console gaming, and that the two of them would always co-exist. Some people might prefer handheld gaming over console gaming or vice versa, but I don't really see one of these forms overtaking the other.
So, I don't know. I could vote for Eprahim since he argues that portable gaming is becoming more dominant through the advent of gaming on devices such as iPhones, but I don't think console gaming is ever going to disappear or become less important to the industry because of that. I could also vote for Steezy out of personal preference, but that wouldn't really make much sense in a debate setting. So I think I might sit this one out.
It hurts me a bit to vote this way, as I love "full-fledged" consoles and always will, but the way the industry is going these days portables are likely the up-and-coming places to be for a much wider variety of gamers, and I'm not just talking "casual" ones either. Lower development costs make it easier for both established and new developers to take risks on portable hardware, even when you factor in digital distribution, and the lack of a need for specific cables, display devices, etc. to play "optimally" means that both occasional and regular gamers have fewer obstacles between them and their games. There'll always be room for both types of systems, but from almost any vantage point I see a much brighter future on the portable front.
But as those platforms become more powerful, the games will need to show the extra power. See, the iPhone 7 probably will be as powerful as the 3DS, maybe even as the NGP, if the tendency keeps. So when the owner shows off the new device, if the games still looks like the iPhone 5, one reason to buy this platform will be lost. Yes, people buy some of those new gadgets for the show off factor. So, portable games will increase price and could became as costly as console games.
Console gaming has always been there to take video games to the next level, while portable gaming has always tried to match what consoles can do.
Exactly. I could elaborate but there's no need to.
Though there're nice multiplayer experiences on portable devices. I thought Four Swords and FFCC were great.
Cause sitting next to a crying homeless man on a bus while playing isn't nearly as fun as sitting on your couch drinking and playing a game.
I spend a fair amount engaging in portable gaming on public transit, but I certainly don't prefer it. Don't get me wrong, it's a lifesaver on particularly boring train/plane/bus rides, but that's it. I've almost never found myself at home playing a handheld. My shoulders get tired of propping up and my eyes get tired of straining with a small screen.
Probability is neat, no doubt, and stuff like Angry Birds proved that the handheld market will be successful for a very long time. But, portable gaming implies playing 'on the go,' which essentially just means playing while you should be doing something else. I'm playing on the train because I'm going somewhere, and that destination will overtake the act of gaming soon. Dentist office, bus stop, airplane. The tasks at hand our the primary thing here and the gaming is just a way to kill some of that time.
Portable gaming is distracted gaming. And the real, good games need all of my attention.
If I wanted to play games on a smaller screen I'd buy a smaller TV.
@SteezyXL: Thanks for the debate, man. You made some really solid arguments too. :)