They are completley oversed. They are the total gaming idea of too much of a good thing.
From the moment Resident Evil made them awesome shampling into the cliche from zombies that now run. Even infecting the main characters and even coming into a World War 2 shooter.
I don't want any more zombies, this Dead Rising 2 new game doesn't appeal to me and Dead island looks amazing.. If it wasn't for the zombies. I'm done, I think.
From the moment Resident Evil made them awesome shampling into the cliche from zombies that now run. Even infecting the main characters and even coming into a World War 2 shooter.
I don't want any more zombies, this Dead Rising 2 new game doesn't appeal to me and Dead island looks amazing.. If it wasn't for the zombies. I'm done, I think.
KAUZ
Both the guys seem to agree that zombies kick ass, but Kauza just seems to want a bit more out of the genre, which is certainly something I can get behind.
However, this:
Alarmed? You should be.
Now I don't mean to alarm anybody...
was brilliant, and almost secured my vote for Nihil. Almost...
Both the guys seem to agree that zombies kick ass, but Kauza just seems to want a bit more out of the genre, which is certainly something I can get behind.
However, this:
Alarmed? You should be.
Now I don't mean to alarm anybody...
was brilliant, and almost secured my vote for Nihil. Almost...
KAUZ
After fully reading, he's less burnt out on zombies than me, but he actuallad me hyped for a zombie romance game.
Maybe a ding sim? :D
After fully reading, he's less burnt out on zombies than me, but he actuallad me hyped for a zombie romance game.
Maybe a ding sim? :D
NIHIL
I actually kind of agree with both of them but Nihil's piece was really really well-written and I really enjoyed reading it. So it gets my vote!
I actually kind of agree with both of them but Nihil's piece was really really well-written and I really enjoyed reading it. So it gets my vote!
KAUZ
Zombies are overplayed. I want something new from my zombies, just like Kauza. There are so many crazy zombie monsters/myths out there in the world. Let's look to them for some inspiration instead of the same old shamblers. Zombies don't need to go away completely; they just need a kick in the rapidly decomposing keister.
Zombies are overplayed. I want something new from my zombies, just like Kauza. There are so many crazy zombie monsters/myths out there in the world. Let's look to them for some inspiration instead of the same old shamblers. Zombies don't need to go away completely; they just need a kick in the rapidly decomposing keister.
KAUZ
I don't think the industry should completely abandon the zombie concept, as I'm sure there could be a lot of interesting and original ways to utilize zombies in video games. Unfortunately, all of the zombie games that I've played or heard about have all felt like pretty much the same game to me. I'm still waiting for some completely new take on the zombie genre. I also think there are plenty of other enemies that could be explored more instead of zombies: robots, aliens, creatures affected by nuclear radiation, giant squids, old people, raptors, all of those good things. Or maybe even something brand new.
Old people was a joke of course. Maybe.
I don't think the industry should completely abandon the zombie concept, as I'm sure there could be a lot of interesting and original ways to utilize zombies in video games. Unfortunately, all of the zombie games that I've played or heard about have all felt like pretty much the same game to me. I'm still waiting for some completely new take on the zombie genre. I also think there are plenty of other enemies that could be explored more instead of zombies: robots, aliens, creatures affected by nuclear radiation, giant squids, old people, raptors, all of those good things. Or maybe even something brand new.
Old people was a joke of course. Maybe.
KAUZ
This:
It comes down to this: if you think zombies should go away, you're wrong. But if don't you think the concept of zombies has gotten lazy and stale, It's time to ask for more. Zombie games shouldn't be as mindless as the zombies themselves.
I'm so tired of zombies in games. They are cannon fodder, a trope, and easy out and filler for all manner of games. Frankly, I'm sick of it. Growing up, zombies scared the shit out of me. Having older parents who were too tired to play catch after work, I got to spend a lot of time watching movies. My natural proclivity towards the macabre meant I watched a fuck ton of horror movies. The absolute worst kind for me to watch alone were zombie movies. Low moans, shuffling feet, rotting flesh with opaque dead eyes, it all became entirely too real in my Steak 'Ums ballon animal mind.
So when I zombie game comes out and its just another shoot every zombie you see blah game, I disregard it. It might not be a shit game, but that's not what I want. I want the sheer terror of looking at this thing that used to be a person and realizing its going to eat me unless I destroy its brain. Give me something like the Walking Dead where its got weight and depth and its genuinely fucking despondent and rough. I want consequences and the despair that comes with trying to survive in a world of zombies, not an automatic shotgun and some generic butt metal soundtrack.
This:
It comes down to this: if you think zombies should go away, you're wrong. But if don't you think the concept of zombies has gotten lazy and stale, It's time to ask for more. Zombie games shouldn't be as mindless as the zombies themselves.
I'm so tired of zombies in games. They are cannon fodder, a trope, and easy out and filler for all manner of games. Frankly, I'm sick of it. Growing up, zombies scared the shit out of me. Having older parents who were too tired to play catch after work, I got to spend a lot of time watching movies. My natural proclivity towards the macabre meant I watched a fuck ton of horror movies. The absolute worst kind for me to watch alone were zombie movies. Low moans, shuffling feet, rotting flesh with opaque dead eyes, it all became entirely too real in my Steak 'Ums ballon animal mind.
So when I zombie game comes out and its just another shoot every zombie you see blah game, I disregard it. It might not be a shit game, but that's not what I want. I want the sheer terror of looking at this thing that used to be a person and realizing its going to eat me unless I destroy its brain. Give me something like the Walking Dead where its got weight and depth and its genuinely fucking despondent and rough. I want consequences and the despair that comes with trying to survive in a world of zombies, not an automatic shotgun and some generic butt metal soundtrack.
KAUZ
I was just talking to my friend about this. Zombies are used mainly used as canon fodder that do nothing to enhance the plot. In the movie world zombies are typically refereed to as scenery. The concept of zombies in a realistic sense is such an amazing one that it's a shame it hasn't been further developed. For instance in the real world, their would be mass suicides due to fear of becoming infected, what if someone got stuck half way between transformation? they had the desire to eat human flesh, but the conscious and morality to avoid doing so, zombies would be held up in camps which would spark controversy. People would say it's inhumane while others would say that we should exterminate them to prevent further spreading of the disease.
I want a realistic zombie game that has permadeath. One where I have to escape a town with my family and other survivors. Everyone would have their own strengths and weaknesses
EXAMPLE:
BUTCH MAN: great with fire arms, but wastes lots of supplies and is bad for group moral
CHILD: Good for group moral, energetic and helpful, consumes minor supplies, but noisy and draws unwanted attention
You would be put to make difficult decisions, do you defend your home with the bullets you have and risk starving, or do you sell those bullets to buy food and flee your home.
I want a game that pulls at my heartstrings where I have to make difficult decisions like which group member do I leave behind, My cousin or my best friend
The day that zombie games begin to take themselves more seriously and expand upon the sociology of the situation I'll be glad to play them, but for now they are tired and overused.
I was just talking to my friend about this. Zombies are used mainly used as canon fodder that do nothing to enhance the plot. In the movie world zombies are typically refereed to as scenery. The concept of zombies in a realistic sense is such an amazing one that it's a shame it hasn't been further developed. For instance in the real world, their would be mass suicides due to fear of becoming infected, what if someone got stuck half way between transformation? they had the desire to eat human flesh, but the conscious and morality to avoid doing so, zombies would be held up in camps which would spark controversy. People would say it's inhumane while others would say that we should exterminate them to prevent further spreading of the disease.
I want a realistic zombie game that has permadeath. One where I have to escape a town with my family and other survivors. Everyone would have their own strengths and weaknesses
EXAMPLE:
BUTCH MAN: great with fire arms, but wastes lots of supplies and is bad for group moral
CHILD: Good for group moral, energetic and helpful, consumes minor supplies, but noisy and draws unwanted attention
You would be put to make difficult decisions, do you defend your home with the bullets you have and risk starving, or do you sell those bullets to buy food and flee your home.
I want a game that pulls at my heartstrings where I have to make difficult decisions like which group member do I leave behind, My cousin or my best friend
The day that zombie games begin to take themselves more seriously and expand upon the sociology of the situation I'll be glad to play them, but for now they are tired and overused.
@Scissors
"Zombies are used mainly used as canon fodder"
I know you meant to say cannon, but I think I like this better :)
"Zombies are used mainly used as canon fodder"
I know you meant to say cannon, but I think I like this better :)
Nihil
Good hint last debatoid, I didn't see this one coming and its right on the nose. Probably because I'm sick.
Anywho, Zombies
Using themes in overabundance is a quick way to kill anything. Waggle sunk the Wii in gamers minds, but does this mean that the concept is over wrung? No. Brilliance comes out of everything and in this socioeconomic environment, the fear of the world around us has increasingly led us to want this style of game. Sure the concept of what a zombie game has become is annoying, but that's a development issue and not a saturation issue. The trailer for Dead Island impressed because it was going to bring some humanity to Zombies, something that hasn't been explored in many (if any) games. I doubt much like many that they'll pull it off, but I believe that there is a narrative there that should have a light shown on it.
Emotional disconnect is something that I am seeing more and more from games as I get older, because I get older. Weaving a tale of survivors that isn't actually about shooting Zombies heads off would be fantastic. Where is my Raw Dangeresque Zombie game?
The potential is still here and I can't wait to see how gaming can top Romero's pieces. We haven't seen enough top shelf Zombie games, and I believe there are many more ideas for the genre.
Good hint last debatoid, I didn't see this one coming and its right on the nose. Probably because I'm sick.
Anywho, Zombies
Using themes in overabundance is a quick way to kill anything. Waggle sunk the Wii in gamers minds, but does this mean that the concept is over wrung? No. Brilliance comes out of everything and in this socioeconomic environment, the fear of the world around us has increasingly led us to want this style of game. Sure the concept of what a zombie game has become is annoying, but that's a development issue and not a saturation issue. The trailer for Dead Island impressed because it was going to bring some humanity to Zombies, something that hasn't been explored in many (if any) games. I doubt much like many that they'll pull it off, but I believe that there is a narrative there that should have a light shown on it.
Emotional disconnect is something that I am seeing more and more from games as I get older, because I get older. Weaving a tale of survivors that isn't actually about shooting Zombies heads off would be fantastic. Where is my Raw Dangeresque Zombie game?
The potential is still here and I can't wait to see how gaming can top Romero's pieces. We haven't seen enough top shelf Zombie games, and I believe there are many more ideas for the genre.
@mrandydixon
I think I like it better that way too, it pretty much sums up what I had to say
Canon - standards accepted as axiomatic and universally binding in a field of study or art
Fodder - consumable, often inferior item or resource that is in demand and usually abundant supply
I think I like it better that way too, it pretty much sums up what I had to say
Canon - standards accepted as axiomatic and universally binding in a field of study or art
Fodder - consumable, often inferior item or resource that is in demand and usually abundant supply
I adore zombies. I love them for their flexibility as a trope.
I love them when they are cheap antagonists and mindless cannon fodder to blow through with under-slung grenade launchers and eldritch magiks. I love them when they are genuinely terrifying and implacable horrors that slowly but surely surround and overwhelm the helpless survivors. I love them when used as social commentary or as a force that brings out the conflict and darkness in a group. I love the shamblers, I love the turbo-zombies. I love them when they are used for pathos, dead friends and family subjugated to a horrible insult after death. I love them when they are played for laughs, bumbling into obvious traps or being dispatched by witless but lovable survivors.
Just going by the proposition, I have to agree with NIHIL. I just flat out love zombies and I am not sick of them yet.
That said, in the actual wording of the arguments I agree more with Andrew. I love zombies, I want to see them used in new and interesting ways, not just as cheap meat bags to punish. To be honest, the way the arguments here are worded is not really fair. Its seems like this is not really a debate of "are zombies overplayed, yes or no?" but more a question of "are you happy with the way zombies are used right now?"Andrew has the much more comfortable position of saying "I like zombies, I just want to see them used better" which is a pretty safe thing to say. I mean I love handjobs but there is always room for improvement. I think its safe to say if you like zombies at all then you would naturally like to see them used to greater and more fulfilling effect.
Wait, did I just compare zombies to handjobs? I don't even want to know what that means...
Good Debatoid!
I love them when they are cheap antagonists and mindless cannon fodder to blow through with under-slung grenade launchers and eldritch magiks. I love them when they are genuinely terrifying and implacable horrors that slowly but surely surround and overwhelm the helpless survivors. I love them when used as social commentary or as a force that brings out the conflict and darkness in a group. I love the shamblers, I love the turbo-zombies. I love them when they are used for pathos, dead friends and family subjugated to a horrible insult after death. I love them when they are played for laughs, bumbling into obvious traps or being dispatched by witless but lovable survivors.
Just going by the proposition, I have to agree with NIHIL. I just flat out love zombies and I am not sick of them yet.
That said, in the actual wording of the arguments I agree more with Andrew. I love zombies, I want to see them used in new and interesting ways, not just as cheap meat bags to punish. To be honest, the way the arguments here are worded is not really fair. Its seems like this is not really a debate of "are zombies overplayed, yes or no?" but more a question of "are you happy with the way zombies are used right now?"Andrew has the much more comfortable position of saying "I like zombies, I just want to see them used better" which is a pretty safe thing to say. I mean I love handjobs but there is always room for improvement. I think its safe to say if you like zombies at all then you would naturally like to see them used to greater and more fulfilling effect.
Wait, did I just compare zombies to handjobs? I don't even want to know what that means...
Good Debatoid!
I see there are quite a few votes in favor of Kauz's well-meaning and logical argument. That's okay.
That just lets me know who I can trust when the time comes.

That just lets me know who I can trust when the time comes.

Nihil: if it's not zombies, then it's ghost, vampires or some other generic villain. There's still plenty of variety in zombie games. Plants vs Zombies isn't the same as Left 4 Dead. Resident Evil isn't the same as Dead Rising. Zombies can be used creatively, and yes developers aren't giving us much variety but that's no good reason to just give up on a game that features zombies.
KAUZ
Feel free to attach social commentary or whatever onto them if you want, but sorry - when you get down to brass tacks, zombies are a quick and lazy way to come up with something you can kill repeatedly in gruesome ways without any inhibitions. Cannon fodder is fine as far as it goes, especially in video games, but there's only so far you can take the concept (using the term loosely) to begin with, so for anybody looking for much beyond mindless slaughter in their interactive entertainment the shtick grows stale VERY fast. Honestly, at this point, the second I see yet another video game with zombies as a selling point, I reflexively roll my eyes and never devote another thought to it again.
Feel free to attach social commentary or whatever onto them if you want, but sorry - when you get down to brass tacks, zombies are a quick and lazy way to come up with something you can kill repeatedly in gruesome ways without any inhibitions. Cannon fodder is fine as far as it goes, especially in video games, but there's only so far you can take the concept (using the term loosely) to begin with, so for anybody looking for much beyond mindless slaughter in their interactive entertainment the shtick grows stale VERY fast. Honestly, at this point, the second I see yet another video game with zombies as a selling point, I reflexively roll my eyes and never devote another thought to it again.
BOTH
I love zombies but I want to feel like I am surviving the hoards, not the hoards surviving me. I want to be able to barricade and bunker down or continue to move around in my vehicle caravan trying to get humanity back together again. Zombie FPSRPG sandbox would be sweet.
I love zombies but I want to feel like I am surviving the hoards, not the hoards surviving me. I want to be able to barricade and bunker down or continue to move around in my vehicle caravan trying to get humanity back together again. Zombie FPSRPG sandbox would be sweet.
NIHIL:
Just like WWII for FPS's and sexually ambiguous main characters in JRPGs, zombies are overplayed at the moment. The premise itself is really starting to wear thin. As much as I enjoyed Undead Nightmare and Nazi Zombies, the concept itself had worn out its welcome.
It's also been used as lazy design for making enemy drones. The best example of this is Crackdown 2. Others include several recent top-down arcade shooters like Zombie Apocalypse, Dead Nation, I ma3d a g4me w1th zombi3z in it!!11! (of however the hell it's spelled).
Just like WWII for FPS's and sexually ambiguous main characters in JRPGs, zombies are overplayed at the moment. The premise itself is really starting to wear thin. As much as I enjoyed Undead Nightmare and Nazi Zombies, the concept itself had worn out its welcome.
It's also been used as lazy design for making enemy drones. The best example of this is Crackdown 2. Others include several recent top-down arcade shooters like Zombie Apocalypse, Dead Nation, I ma3d a g4me w1th zombi3z in it!!11! (of however the hell it's spelled).
Arch649 - I think you may have voted for the wrong side. It's unfortunate because the Debatoid rules won't let you switch it!
Ali D, Wrenchfarm and Manasteel - If you guys want your vote to count, it has to be at the beginning of the comment and in all caps! I'm not trying to be a dick, I just really want your votes to be counted!
/rule nazi
Ali D, Wrenchfarm and Manasteel - If you guys want your vote to count, it has to be at the beginning of the comment and in all caps! I'm not trying to be a dick, I just really want your votes to be counted!
/rule nazi
NIHIL
Not much to add other than I'm not tired of killing zombies yet. I'm sure these games will advance like the lurching mob towards us. Great #db8toid guys!!
Not much to add other than I'm not tired of killing zombies yet. I'm sure these games will advance like the lurching mob towards us. Great #db8toid guys!!
Please bear in mind during the voting process that I do have the power to delete accounts and have absolutely no ethical or moral code.
NIHIL
More zombie games will create more diversity. It's the only way to evolve the genre, which seems to be what Andrew is asking for in his argument. win/win
More zombie games will create more diversity. It's the only way to evolve the genre, which seems to be what Andrew is asking for in his argument. win/win
KAUZ
Like a lot of people who voted for him, I'm also burnt out on the whole zombie genre. I've been following it for about 14 years and I think it's time for a fresh spin on the genre. I don't think the genre should die, but I think it's at least time for a long-overdue hiatus. Either bring in some new ideas, or let some other monsters get the survival-horror limelight for a while.
Like a lot of people who voted for him, I'm also burnt out on the whole zombie genre. I've been following it for about 14 years and I think it's time for a fresh spin on the genre. I don't think the genre should die, but I think it's at least time for a long-overdue hiatus. Either bring in some new ideas, or let some other monsters get the survival-horror limelight for a while.
NIHIL
I've never been burnt out on the zombie concept, the zombie genre (the horror genre?), zombie movies, or anything zombie related. That may be because I don't play a lot of games until I hear (word of mouth) that they are awesome.
From a gameplay perspective (perhaps it's my programmer brain talking), I equate zombies with a lot of other 'cannon fodder' I see in other games. I am no less bored with goombas, snakes, and other monster varieties. What about skeletons? Goblins? Uh... Boars?
I welcome zombies with everything else, especially in games. The problem lies not with the zombie. It's the fact that it is easier to program a creature that walks in your direction and bites you as a basic monster behavior.
Would I welcome improvement? Yes.
Do I think they're overused? Nah. I loved Half-Life zombies, for example.
I've never been burnt out on the zombie concept, the zombie genre (the horror genre?), zombie movies, or anything zombie related. That may be because I don't play a lot of games until I hear (word of mouth) that they are awesome.
From a gameplay perspective (perhaps it's my programmer brain talking), I equate zombies with a lot of other 'cannon fodder' I see in other games. I am no less bored with goombas, snakes, and other monster varieties. What about skeletons? Goblins? Uh... Boars?
I welcome zombies with everything else, especially in games. The problem lies not with the zombie. It's the fact that it is easier to program a creature that walks in your direction and bites you as a basic monster behavior.
Would I welcome improvement? Yes.
Do I think they're overused? Nah. I loved Half-Life zombies, for example.
KAUZ
Because this line owns:
A commentary on mindlessness and consumerism? Yeah, now the concept is pretty much a mindless consumerist tool.
Viscerally destroying zombies in zombie games used to be my favorite way of yelling, "I'm an individual, you can't funnel all my splendorous complexity into some stream-lined target demographic!"
Then I realized I was buying an awful lot of carbon-copy zombie games, which effectively funneled all my splendorous complexity into some stream-lined target demographic.
Because this line owns:
A commentary on mindlessness and consumerism? Yeah, now the concept is pretty much a mindless consumerist tool.
Viscerally destroying zombies in zombie games used to be my favorite way of yelling, "I'm an individual, you can't funnel all my splendorous complexity into some stream-lined target demographic!"
Then I realized I was buying an awful lot of carbon-copy zombie games, which effectively funneled all my splendorous complexity into some stream-lined target demographic.
I've decided to sit this one out. While, I love zombies in my video games, it is a little overwhelming when every single game has to have zombies in it to make it "cool. Regardless I enjoy them in my games where they fit and I look forward to seeing where developers decide to go with them in the future.
Great debate guys!
Great debate guys!
Nihil.
No two zombie games were the same for me and the moment I start thinking to myself "I've played this before and it was called _____" is the moment I know the zombie idea is dead. Until then though, I challenge the developers to still keep it interesting.
No two zombie games were the same for me and the moment I start thinking to myself "I've played this before and it was called _____" is the moment I know the zombie idea is dead. Until then though, I challenge the developers to still keep it interesting.
NIHIL
I don't think they've gotten stale, sure maybe the FPS genre hasn't been too creative with them, and some thumbstick shooters use them as quick enemy that doesn't need too much design, but I feel they're still interesting and that there's still a lot that can be done with them.
I don't think they've gotten stale, sure maybe the FPS genre hasn't been too creative with them, and some thumbstick shooters use them as quick enemy that doesn't need too much design, but I feel they're still interesting and that there's still a lot that can be done with them.
KAUZ
I don't think they can be overused. It's just the fact that developers don't really utilize them properly like their cinematic counterparts.
You see, the best thing about Dead Rising is that these zombies tell a story in their design. They're a shambling pathetic mess of people that play on the staire of both games - the original had mallrats to remind us of the anti-captialist message, while the sequel used them to highlight the tackiness of tourist traps. They weren't your enemy either, just obstacles to ridicule against the clock. You can humiliate them, but at the same time, you feel sympathy for what they've become.
Zombies can be made more humane too, for an increased frightening effect. If you've ever played the Forbidden Siren franchise, then you know how terrifying it is to "sightjack" into a crying Shibito. Rab from videoGaiden likened them to Hiroshima victims.
Like I said, the problem is that developers don't really use them to convey the original concept's cinematic messages, nor do they see them anything beyond interactive roadblocks. I'd still love to see someone tackle the thriller Pontypool, a zombie movie tha uniquely doesn't feature zombies for beyond a minute. It's mostly about low budget intensity and working with what you only hear (not see) from a familiar antagonist.
Zombies can be great horror tools if you use them correctly, be it a seige or in desperate improvised run to a safe house. They can give you a brilliant narrative to work with if you think outside the box and not treat them like your usual fodder.
So, no...zombies aren't overused. Just woefully underused instead.
I don't think they can be overused. It's just the fact that developers don't really utilize them properly like their cinematic counterparts.
You see, the best thing about Dead Rising is that these zombies tell a story in their design. They're a shambling pathetic mess of people that play on the staire of both games - the original had mallrats to remind us of the anti-captialist message, while the sequel used them to highlight the tackiness of tourist traps. They weren't your enemy either, just obstacles to ridicule against the clock. You can humiliate them, but at the same time, you feel sympathy for what they've become.
Zombies can be made more humane too, for an increased frightening effect. If you've ever played the Forbidden Siren franchise, then you know how terrifying it is to "sightjack" into a crying Shibito. Rab from videoGaiden likened them to Hiroshima victims.
Like I said, the problem is that developers don't really use them to convey the original concept's cinematic messages, nor do they see them anything beyond interactive roadblocks. I'd still love to see someone tackle the thriller Pontypool, a zombie movie tha uniquely doesn't feature zombies for beyond a minute. It's mostly about low budget intensity and working with what you only hear (not see) from a familiar antagonist.
Zombies can be great horror tools if you use them correctly, be it a seige or in desperate improvised run to a safe house. They can give you a brilliant narrative to work with if you think outside the box and not treat them like your usual fodder.
So, no...zombies aren't overused. Just woefully underused instead.
KAUZ
Videogame characters that run and jump, that have spiky hair and big swords and even car games which use the same sport cars all the time have yet to be overused.
In comics superheroes have been around since the creation of the first graphic novel decades ago, but they have yet to be overused either. With enough creativity and imagination almost any concept can last forever.
Videogame characters that run and jump, that have spiky hair and big swords and even car games which use the same sport cars all the time have yet to be overused.
In comics superheroes have been around since the creation of the first graphic novel decades ago, but they have yet to be overused either. With enough creativity and imagination almost any concept can last forever.
KAUZ. Nice arguments, both. Gonna go with 'for' on this one though. More depth in my zombie games please. It's come to the point now where I'm fed up of zombie game knockoffs. So many sadly pointless-looking indie games with 'Zombie' and some pun in the name, expecting it to sell the idea by itself. Sigh.
KAUZ
Although I can't really say I want to be on either side in regard to zombies, but rather as their current role in gaming. It isn't the zombie's fault in how it is represented in gaming. By and large the roll of cannon fodder in video games is one that falls to a target that you either have no empathy or harsh antipathy towards.
The concept of zombies as cannon fodder was brought up by multiple other comments, and while a sentiment that I agreed with was there I didn't think that it carry as much weight as it could, or should in my opinion. Part of this hinges upon how I felt watching the Dead Island trailer, and some more comes from things I felt earlier. Combining it all leaves me rather upset with gamers and what developers think of them.
Start up a quick, mental inventory of what zombies are, and not what you feel about them, but rather what they are now and were before. The first if which, and most important in my mind, is that they were living, and to extent are living still. Life being sacred isn't written on the list of any ethical codes for gamers or game designers. The code that replaced it is much more selfish and dark.
That law is, "My life is sacred, but all others are not unless they can directly benefit me. Making me act otherwise is no better than an escort quest."
That type of prevalent arrogance can spur people to do things that you would not do to your friends, family, your neighbors, and everyone else that you have ever met. We are not asked to pity zombies as they are, or for what they have lost. They have been dehumanized past the point where we value any of them, or are capable of empathy.
For perspective, take the internet as a whole. You don't necessarily know me, and I don't know you. The others out there may not know us either. Yet we still exist, and none of us outside of the most harden solipsist would argue against that.
If all of a sudden, and we'll say sudden for the sake of how ridiculous the proliferation of zombie apocalypses are, that there we a sea change in opinion that put you at odds with a large group of people that viciously attacked others until they joined them or destroyed them, wouldn't you want to know more about why that happened or if it were worth fighting them?
We don't often ask ourselves to respond to threats in video games on a level any higher than the ability of the tools we are given to deal with them and the extent to which the enemy uses its own. Which is good, simple reasoning, although it doesn't full explain why we are given the same tools on both sides so often. Is it because they are so well ingrained in that one role, or because we have ceased wanting them to be anything more than it, even if they still are?
Furthermore, that we see this use and our role in it so often, we should be asking at this point how far has the envelope been pushed that we have been conditioned into treating something, and yes, we are still talking about zombies here, with such thoughtless violence that we can't even begin to see a game in sight where we are asked or capable of doing otherwise.
It's not the zombies that are at fault. It's that we have been conditioned to behave a very certain and specific way to them to the point where we simply react to them with contempt instead of looking at their faces, wondering what their names are, or asking if they had any children. We don't moan about brains, when guns and blood have replaced them.
I still play zombie games, but not out of respect for the genre, but rather that I like video games for their use for strategy and intuitive thought. It just frightens me to think that we are asking about one specific enemy type, when as a whole the most popular activity within is a game is to exact violence on something or someone else. That the zombie so cleanly and clearly fits that bill is an unsettling commentary on gaming.
You don't have to look for other types of games to combat that, but rather just want more depth in problem solving than what we currently expect from zombies.
Although I can't really say I want to be on either side in regard to zombies, but rather as their current role in gaming. It isn't the zombie's fault in how it is represented in gaming. By and large the roll of cannon fodder in video games is one that falls to a target that you either have no empathy or harsh antipathy towards.
The concept of zombies as cannon fodder was brought up by multiple other comments, and while a sentiment that I agreed with was there I didn't think that it carry as much weight as it could, or should in my opinion. Part of this hinges upon how I felt watching the Dead Island trailer, and some more comes from things I felt earlier. Combining it all leaves me rather upset with gamers and what developers think of them.
Start up a quick, mental inventory of what zombies are, and not what you feel about them, but rather what they are now and were before. The first if which, and most important in my mind, is that they were living, and to extent are living still. Life being sacred isn't written on the list of any ethical codes for gamers or game designers. The code that replaced it is much more selfish and dark.
That law is, "My life is sacred, but all others are not unless they can directly benefit me. Making me act otherwise is no better than an escort quest."
That type of prevalent arrogance can spur people to do things that you would not do to your friends, family, your neighbors, and everyone else that you have ever met. We are not asked to pity zombies as they are, or for what they have lost. They have been dehumanized past the point where we value any of them, or are capable of empathy.
For perspective, take the internet as a whole. You don't necessarily know me, and I don't know you. The others out there may not know us either. Yet we still exist, and none of us outside of the most harden solipsist would argue against that.
If all of a sudden, and we'll say sudden for the sake of how ridiculous the proliferation of zombie apocalypses are, that there we a sea change in opinion that put you at odds with a large group of people that viciously attacked others until they joined them or destroyed them, wouldn't you want to know more about why that happened or if it were worth fighting them?
We don't often ask ourselves to respond to threats in video games on a level any higher than the ability of the tools we are given to deal with them and the extent to which the enemy uses its own. Which is good, simple reasoning, although it doesn't full explain why we are given the same tools on both sides so often. Is it because they are so well ingrained in that one role, or because we have ceased wanting them to be anything more than it, even if they still are?
Furthermore, that we see this use and our role in it so often, we should be asking at this point how far has the envelope been pushed that we have been conditioned into treating something, and yes, we are still talking about zombies here, with such thoughtless violence that we can't even begin to see a game in sight where we are asked or capable of doing otherwise.
It's not the zombies that are at fault. It's that we have been conditioned to behave a very certain and specific way to them to the point where we simply react to them with contempt instead of looking at their faces, wondering what their names are, or asking if they had any children. We don't moan about brains, when guns and blood have replaced them.
I still play zombie games, but not out of respect for the genre, but rather that I like video games for their use for strategy and intuitive thought. It just frightens me to think that we are asking about one specific enemy type, when as a whole the most popular activity within is a game is to exact violence on something or someone else. That the zombie so cleanly and clearly fits that bill is an unsettling commentary on gaming.
You don't have to look for other types of games to combat that, but rather just want more depth in problem solving than what we currently expect from zombies.
NIHIL
It's the perfect way to end the world and let's be serious, you can have a zombie dream and still wake up at full attention. Don't act like you all don't like zombies, lol.
It's the perfect way to end the world and let's be serious, you can have a zombie dream and still wake up at full attention. Don't act like you all don't like zombies, lol.
@Corduroy
That would be the "Gaming Concept" part in the question. Is the concept of Zombie games overused?
I think we can all agree that Zombies are overused in games, but the question is whether they are overused in concept.
That would be the "Gaming Concept" part in the question. Is the concept of Zombie games overused?
I think we can all agree that Zombies are overused in games, but the question is whether they are overused in concept.
@Falsenipple Sir, I like you, and think you are quite witty and teh awesomeness; but could you please rephrase your question into perhaps one or two sentences, for Logic's sake? Thank you, and good night.
NIHIL
It annoys me. For some reason, people always hate on zombie games, claiming them to be over used, but will then run out and grab the latest cod....Its not the zombies, its the storyline, the game, the enviroment and emotions evoked. Zombie games just need to be treated more....delicately. Craft a game that is more than 'pick up the bench and throw it at the zombie so he falls hahahahahahahaha'. Still, if you need a change, help me make a new Dino Crisis appear......
It annoys me. For some reason, people always hate on zombie games, claiming them to be over used, but will then run out and grab the latest cod....Its not the zombies, its the storyline, the game, the enviroment and emotions evoked. Zombie games just need to be treated more....delicately. Craft a game that is more than 'pick up the bench and throw it at the zombie so he falls hahahahahahahaha'. Still, if you need a change, help me make a new Dino Crisis appear......

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