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A recent example of a game that tells its story with minimal cutscenes is BioShock. Save for the beginning, end, and one other scene, the exposition is realtime. There are games that do away with cutscenes and they work well, so I wouldn't worry about there not being a way for plot and playability to join forces.
All that said, I still love a good cutscene regardless. Screw the haterZ, dawgz.
"You know that epic cutscene?"
"Yeah? What about it?"
"Why couldn't I play through that instead of just watching it?"