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Some Thoughts on the Emotion of Beatles Rock Band, and Why Joystiq’s Justin McElroy is Dead Wrong
Deathofthedead | 1:39 PM on 09.11.2009 16 comments


A few months back, various previews and interviews put out the claim that Beatles Rock Band was an emotional experience for its players – even to the point of inducing tears.

“Hmm, that’s interesting,” said I at the time. “We’ll see.”

Last night, the wife and I wrapped up Story Mode, and while I wasn’t brought to tears, it came closer than I’d like to admit. As indicated, the game packs a genuine emotional impact for those who are willing to find it. Even as I played, I tried to pin down the source. After all, this is Rock Band! CG guys dancing around on stage! Falling gem gameplay! What could be sob-inducing there?



It’s not the visuals. Don’t get me wrong, Harmonix did an amazing job at capturing but also the mood and imagery of their work. The little details, like the screaming girls in the stands at Shea Stadium or the confused accidental audience members on the streets below the rooftop concert, are spot on. As a big Yellow Submarine fan, I was ecstatic to see a guest appearance by Jeremy aka the Nowhere Man. And of course, the Beatles themselves, halfway between accurate depiction and caricature, are precisely replicated, no matter the era, outfit, or hairstyle. No doubt about it, the Harmonix Art team deserves massive credit for delivering one of the most visually stunning games of this generation.

Still, the visuals aren’t what brought the emotion. Obviously, it isn’t the gameplay either, or I’d be sobbing my eyes out every time I rocked alongside Timmy and the Lords of the Underworld. So what is it?

In hindsight, it’s obvious. It’s the only two things left, once you’ve removed graphics and gameplay from the mix: the music and the band itself.

Clearly, the music of the Beatles has elicited an emotional response in listeners since its original release. When put in this context, though, where you as a player are able to feel like an active participant in that music’s creation, the effect is significantly magnified. Songs like “Dear Prudence” and “Here Comes The Sun” are powerful if you catch them on the radio, but when you inhabit them the way Rock Band allows it’s hard not to be overcome.

But even more than that, for me at least, was having their story told in this way. Everyone’s heard about the band’s incredible rise to unimaginable success, and of course their subsequent collapse, but it’s never been presented in a way that really made me feel it – until now, that is.

In the game’s first few chapters, there’s nothing but unbridled vigor and enthusiasm. The fans are screaming, the Beatles are smiling, and the songs (more often than not) are on the topic of pure, innocent teenage romance. As time marches on, the songs become sadder, angrier, or psychedelic. Gone are the goofball grins, replaced with pensive expressions (and rampant facial hair).



You see these four boys, full of the silly eager energy of youth, disappear right before your eyes – replaced with a group of sometimes cynical, sometimes contemplative, but rarely joyous men. Of course it elicits an emotional response – because, well, that’s life, isn’t it?

By the time you get to the rooftop concert, you see them trying to return to their roots. Just the four of them, playing music together for people who enjoy it. But it’s still not the same – the crowd full of girls is now a group of anyone who happened to be walking down the street that day; instead of screaming, a subdued applause finishes each song. You hear John and Paul sing “Get back, get back to where you once belonged”, but it’s obvious there is no going back. Life has moved on.

Which brings me to Justin McElroy. In his review, Justin says “…the end of the foursome's career together doesn't make for a very good ending to a game.” While I’m not attacking him or his review, I disagree emphatically with that quote.

The end of a game doesn’t always have to be an epic fight, or an exciting climactic action sequence. It doesn’t even have to be the most challenging, gameplay-wise. As with books, movies, or any other form of art, sometimes ending on a subtle, melancholy note is the only way that makes sense.



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16 comments | showing # 1 to 16

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blehman's Destructoid Blog
Nice write up, but damn man you make me want this game more than ever and I can't afford it. :(
casualweaponry's Destructoid Blog
Wow, I had no idea that the game progressed in that manner.

Of course we all know what eventually happens, but playing through the game make it seem like you're a personal witness to the meteoric rise and fall.

Definitely very eerie. Which is not a vibe I got from the game when I saw it at PAX. That was just a gigantic happy singalong for anyone near the Harmoniz booth. I will definitely check this game out now.
vApathyv's Destructoid Blog
I can attest wholeheartedly to everything this article says. Before picking up this game, I was really just a kinda casual fan that loved to blare Helter Skelter from time to time. After going through the entire story mode in one sitting though, I was pretty emotional about the whole thing, something I should have saw coming after I actually sat there and payed attention to more then two Beatles songs. Now that I look at it, I can't believe I went so long without actually giving proper attention to their music. Perhaps I should have spent less time using their lyrics and song titles as clever puns and actually listened to the music I spoke of. >_>
CaptainBus's Destructoid Blog
I completely agree with you, just checked out the joystiq review and it's a pretty dumb thing to say you don't like the ending to The Beatles: Rock Band for what it is, which sounds, to me, like a genuine depiction. More game endings should dare to not be happy.
Primo's Destructoid Blog
yeahh I'm hoping I get this for Christmas. great writeup.
Xzyliac's Destructoid Blog
Playing tonight with the bros. Playing it straight through dude with harmonies and all. Starting at 9:00.

We're really heavy into the Beatles so I am so totally expecting to cry no shit. The Beatles are just so god damn captivating. I can't wait to write up my feelings on the game in the morrow.

Thanks for this dude! Just gets me all the more pumped for tonight. God I has Beatlesmania.
Deathofthedead's Destructoid Blog
@ Captain Bus
I couldn't have said it better. I long for the day we see an RPG that ends on a total downer (provided the story up to then earns that ending, of course). The only other example of this I could come up with was Silent Hill 2, and even then some of the endings were fairly upbeat. Still, the game's big twist was dark enough that I count it.

@ Everyone else
Thanks for the kind words!
Arkhon's Destructoid Blog
Of course the game is emotional. When I first heard it was coming out I was jumping for joy! Is that not emotional?
MowDownJoe's Destructoid Blog
FIRE JUSTIN MCELROY!

...Wait, this isn't Joystiq. No one will get that. Never mind...

Anyway, I really can't comment too well, since I don't have the game, but I was tearing up just reading your article. Games need downer endings, as long as they don't upturn the entire rest of the plot.
laika one's Destructoid Blog
OMGZ SPOILER WARNING!!!

Seriously though, great article... They should front page this. Might cause a war with joystiq though.
AgentMOO's Destructoid Blog
No spoilers... they stay together and live happily ever after... right? right???
vexed alex's Destructoid Blog
I finished the story mode tonight (understandably short in comparison to RB2) and I couldn't agree more.

The entire game is just so respectful, and so...The Beatles. You actually get to understand why it is that this band was/is so popular. The era, the music they did, the inspiration they've created. They were pioneers.

It was a surprisingly emotional experience. I mean, to get this from a music game? This game really deserves more credits than it has gotten.
CaptainBus's Destructoid Blog
I thought I'd check out that joystiq review again and thought I'd take a look at the comments page to see if anyone else has picked up on McElroy's poor review of the ending of The Beatles Rock Band, and I found nothing like that.

What I did find was floods of flaming, flamebaiting, trolling, and childish criticism of The Beatles, Harmonix, Neversoft and Activision, interspersed with alarmingly few informative, sensible, mature comments.

Glad I'm not part of that community.
Elsa's Destructoid Blog
Excellent write up!!
Booerns's Destructoid Blog
Good write up, joystiq does have a few mongoloid employees, expect the occasional idiotic review from that site
stewie32887's Destructoid Blog
It utterly frustrates me that there is always such an insistence that video games end triumphantly. Some of the best games I ever played have had dark endings. For instance, would Metal Gear Solid 3 been as amazing if you found out that Snake hadn't been manipulated by the government? Would Shadow of the Colossus been better if everything had turned out hunky dorry?

Sometimes bitter sweet is best.


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My name is Dylan. I spend a disproportionate amount of my time playing, writing about, and talking about games. I've been obsessed with games since I was a lad, and selling them has been my job for going on six years now. I write for GameZone and GameCinemaHD. I've never been involved in a gaming web community before, but the power of Destructoid compelled me.


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