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(# 0) on 06/12/2009 21:55
you're a disgusting whore.
(# 1) on 06/12/2009 22:14
(# 2) on 06/12/2009 22:14
(# 3) on 06/12/2009 22:18
(# 4) on 06/12/2009 22:19
You're like Miyamoto. Or Miyagi.
(# 5) on 06/12/2009 22:35
(# 6) on 06/12/2009 22:53
(# 7) on 06/12/2009 22:58
I will play it, then critique it!
(# 8) on 06/12/2009 23:13
Fun, but towards the later levels I felt like the guy moved just a little too fast. I know it's supposed to be hard, but the slightest tap of the arrow would send him careening off the edge, which was annoying since there's barely a pixel width of space where he's safe from the spikes.
Also the music made me want to shoot myself, but I pushed M so it was ok.
Overall I had a good time though!
(# 9) on 06/12/2009 23:14
(# 10) on 06/12/2009 23:14
(# 11) on 06/12/2009 23:23
at first i thought that last all spike level was going to be murder... but luckily it's super simple when you find the right path.
what's arrayprinter? is it some flash doodad?
(# 12) on 06/12/2009 23:30
(# 13) on 06/12/2009 23:39
What program did you use to make the game?
(# 14) on 06/13/2009 00:13
You asked for some negative comments/criticism, so... my advice and/or request would be to make the jump button something other than the UP arrow.
Also: I don't know about this whole invisible platforms/roadblocks and pixel-perfect jumps deal that seems to progressively dominate the level structure. I enjoyed it more when the challenge stemmed from trying to figure out the puzzle of how the level was laid out, but not when I knew what to do and just couldn't do it because of the godly precision required of my clumsy keyboard-addled control of the character.
But, I had fun!
(# 15) on 06/13/2009 00:15
The heart. I don't know why I got a heart, or what it did. Is the player not supposed to know until later? Does it mean anything?
Also: THANK YOU for infinite lives. This game would not have worked without that feature.
(# 16) on 06/13/2009 00:19
jerk
(# 17) on 06/13/2009 01:36
(# 18) on 06/13/2009 02:25
Also, I'm not sure what the later levels are like, so I can't completely judge, but level 2-3 seemed like a weird jump in difficulty (although I think you were going for that), as a player, I'd like to learn the controls a little more gradually, and have a little forgiveness as I learn.
(# 19) on 06/13/2009 04:34
(# 20) on 06/13/2009 04:49
I must say it was fun and felt like I was jump floating for a little bit. I would have to press up and tap the directions if I wanted to be barely on an edge of the platform.
Great goodness I'll try again when I'm not exhausted.
(# 21) on 06/13/2009 07:53
Flash 8
@Kendal Lew
I agree
@Fyrebrand
The heart is there to confuse the player.
@Everyone else
:):):):):):):):):):):)
(# 22) on 06/13/2009 08:47
(# 23) on 06/13/2009 09:26
Great game though.
(# 24) on 06/13/2009 09:29
Thank god for infinite lives eh :)
(# 25) on 06/13/2009 10:21
I got stuck at this jump. I tried it a bunch of times before giving up. I liked the music, the controls were workable. I just wish I didn't suck so I could see more of the game. haha
(# 26) on 06/13/2009 11:34
(# 27) on 06/13/2009 16:11
(# 28) on 06/13/2009 16:13
(# 29) on 06/14/2009 03:38
(# 30) on 06/14/2009 21:36
(# 31) on 06/14/2009 21:37
(# 32) on 06/15/2009 15:21
Jumping and movement feels nice but I didn't have enough inspiration to play beyond where I got stuck/annoyed.
(# 33) on 06/16/2009 15:55
(# 34) on 06/18/2009 12:11