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I'm Deacon. I'm no one really. I'm just a guy from Dallas who has a show and website on the Xbox 360 community. It's called Unscripted 360. I do a normal recorded show there and a live show. You can call in live and all that stuff. It's pretty wicked.

I'm currently an Xbox MVP and founder of the 360 Laws. Read up on the 360 Laws Picture Packs etc right here. I'm pimpin' one of the pics from the Picture Pack right now on my profile. They're on the Marketplace for download.

After hanging out with the Destructoid crew at an EA event, I realized they're just about as crazy as I am so I had to have a D-Blog.

Note to everyone about Destructoid hazing...it's REAL. They make you jump in pools with your clothes on and swim in weird places. It's true.

I hope you guys enjoy whatever bit of blogging I do here. Drop me a line sometime or not. See ya on the blahg.

Look for Unscripted 360 content on Xbox Live Marketplace! http://www.unscripted360.com/2008/02/01/360-laws-picture-pack-2/

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What up guys and girls in Destructoid land? I'm spreading the good times with the return of one of my site's crazy features...Monday FTW. It's when Mondays have meaning again as someone wins every Monday in May!

The last Monday FTW I did were for all of EA's sports titles. This time I bring ten (10) Xbox Live Arcade redeem codes for Lost Cities in the Monday FTW Lost in the City Giveaway.



What is this Monday FTW Lost in the City Giveaway?

Each Monday in May up until May 26th, someone will win an Xbox Live Arcade redeem code for Lost Cities! It’s really simple to enter. Each Monday I’ll have a Monday FTW post up. Just post a reply to it or send me a message on Xbox Live each Monday that it goes up. On each Monday at around 8PM Central Standard Time I’ll pick a winner. It starts today!

I’m only taking entries on Mondays. It ties in to the whole Monday theme of course. Here’s the breakdown of what’s available and on what day. I know I’ve spoiled you ladies and gents here but what the hell…who doesn’t like being spoiled?

May 5 - Lost Cities x2
May 12 - Lost Cities x2
May 19 - Lost Cities x2
May 26 - Lost Cities x4

http://www.unscripted360.com/2008/05/05/monday-ftw-lost-in-the-city-giveaway/











I'm back from my trip out to EA Studios with DICE and some hand's on time with Bad Company. Had another good time with the boys from Destructoid! (even though I had to put the smack down during the MP tourney lol)

Anyway, check out the box art for the Gold Edition. Where's Goldmember when you need him lol (I love goooolllldddd)








A lot of big name titles seem to get scored based on name alone these days. Halo 3 for all its hype didn't even excite me enough to finish it. (yet) From what I played, it seems a score of 8-8.5 would've made more sense. But which review site wants to be the one to give Halo 3 anything less than a 9+? It was a good game with a really good MP but was did it really live up to the hype? I think not.

BioShock was 2K's big baby last year and it garnered some really high scores but the game was far from perfect and far from stellar. Another 8-8.5 in my book really. It was a really good game but nothing I felt was perfect or ground breaking.

In comes another big name title, Grand Theft Auto IV. And I'm wondering which media site regardless of if it's worth it, will give GTA IV anything less than a 9+? Are they afraid to score a big name title, less than perfect?



I guess none of this matters if you don't believe that review scores matter at all to people but I think they do. I know a number of people who refuse to buy games if they score low without even bothering to play it for themselves. Crazy I know but it is what it is.

GTA IV may very well be a great game but in the event that it's not...will any of these sites bother saying so and give it a lower than perfect score? I'm calling nothing but 9+ scores regardless.








Ok seriously...WTF CHUCK! It's $3.30+ for the cheap stuff here in Dallas now! I wish the world would band together for a few weeks and not buy any gas to force these damn executives and their billion $ profits to eat up some of the costs of what we're being charged!

HOLY EXHAUST PIPES BATMAN!

It's to the point that you seriously have to wonder when this shiznit will end?!! $4 gallon of gas here we come. I'm thinking about buying a BMX bicycle and just peddling my way to work from now on with a backpack and a change of clothes.









Just curious about the Destructioders out there....when you're not blogging, gaming etc...what's your regular gig?

I work in downtown Dallas at a securities exchange firm....been there ever since getting out of the Marine Corps.

I've often wanted to moonlight as a professional porn star but I haven't found the right way to enter the scene lol.

So what's your thing outside of blahging?









I may be among only a few who are anticipating this game. Judging from the search "protoype" in the C-Blogs, not many are talking about. BUT one of the things I was anticipating was a little co-op on this one....it's like Crackdown meets some "other" experience type game that looked like a lot of fun. Now, however, it seems like I won't get any of that.

I'm not a big multiplayer guy so this doesn't really bother me but there are some "MP" nuts out there who will pass up on it for this reason. I don't imagine the story will be a BioShock type story so maybe this was something of a mistake with Prototype?? I'll miss it but it won't stop me from buying it...the developers sound pretty convinced that Prototype will deliver so maybe it'll be an engaging single player...enough so to warrant taking MP out.



Why was multiplayer cut from PROTOTYPE?

Tim Bennison: From its inception PROTOTYPE was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two PROTOTYPEs and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as PROTOTYPE’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.

We want gamers to really dig into the main elements of PROTOTYPE – find out about Alex and his past, play through all the storyline and uncover everything there is to find out in the Web of Intrigue, explore all Alex’s different powers and abilities, and use the ‘Deceive or Destroy’ gameplay to get through the game in multiple ways. As you can see there’s already a ton for us to deliver just in PROTOTYPE’s single player experience, so we really need ALL of our resources focused on shipping what we originally set out to do – PROTOTYPE as a ground-breaking, single player open-world/action title.

- TeamXbox