This year, I want to experience the PSP and play as many different games as I can on it. Hence, 2013 shall be the year of the PSP….well for me anyway.
I intend to write a blogpost about every PSP game I play and hopefully get some interesting conversation going that way.
Back when Crash became popular on the PS1 I was at Nintendo kid. Although I would not have admitted it at the time, I always thought Crash Bandicoot was a cool game. Now that I'm over three times older then I was when Crash Bandicoot released and I no longer feel the need to swear alligiance to one particular maker of plastic boxes - cubed or otherwise - I can play Crash Bandicoot without feeling like a traitor.
Crash of the Titans is a polygonal 3rd person platforming game in which you progress through rather linear levels.
Evil mutants of different sizes will get in your way. Once such a mutant has been knocked out, you can take control over it and 'work your way up the food chain'.
Good and bad aspects
The platforming sections are enjoyable and are what drew me to Crash in the first place. The only thing that annoyed me from time to time is that Crash lacks a shadow. I don't really care about the aesthetic aspect, but it can be hard to judge jumps when there is no shadow to indicate if it's safe to land.
Fighting a mutant, taking control of it and checking out it's different abilities can be fun, but it is overused in my opinion. Certain levels are all about fighting enemies and hardly about platforming, which is a shame.
The graphics look good on a technical level and I like most of the characters. There can be some slow down, but nothing major in my experience. From time to time the dialogue is a bit funny which is nice.
It's ok, but for some reason I feel like the original Crash Bandicoot was more fun...