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Fallout; it isn't the best game ever
DarthFredd | 1:01 AM on 12.03.2007 1 comments


I started playing Fallout 2 last thursday. It has eaten my entire weekend. Despite the kludgy graphics, the occasional inverse color problem, and the crappy interface..Fallout fuckin' rocks. I can't put my finger on it: I don't really care for RPGs/turned based stuff, though I did like KOTOR. I guess there's just something about getting a 95% chance of a headshot, and blowing out a mini-trex's brain with a fucking .44 magnum.

And they put in the 10mm, too! I personally love the 10mm, it got scaled down to .40S&W, because FBI agents are pussies and can't handle recoil. Also, there is only 1 9mm weapon in the game..

But fallout got me thinkin' how I'd make my own game? I idolize Deus Ex as the almost-perfect FPS/RPG crossover. I thought it'd be nifty to let players switch between game systems, even though that could introduce balance problems..let the players decide how they want to play the game. Then I found out that someone tried, and their game got cancelled :(

I'd probably make the worst game ever. Gamers would fume as their .223 gets blown apart because they used 5.56NATO ammunition. They'd scream in agony as they were taken down again and again, by legions of russian babe snipers. They'd curse my children when enemy scouts would call in air support rather then engage with small arms. Then, at the end, they'd whimper like children, as whatever heroics their character undertook (taking down a nuclear-armed mech, blowing up a doomsday weapons plant, insert cliche) would be reversed by bureaucratic assholes.

Every gamer does this, right? "If I was hired to make a videogame.."
- Shitloads of small arms. Real, fake, rare, common.. depending on what faction you played for, you'd get access to the finest weapons ever made, or just an AK-104.
- Make ammunition scarce. I enjoy making people spend precious minutes hunting for ammo.
- Get it rated AO, to avoid parenting groups.
- On death, enemies would do one of the following: a)spontaneously combust b) spray blood from every orifice, kill bill style c) cheerily dig a grave and bury themselves
- Ducks would be sacred
- Make all voiceovers, text, and instructions, in Lojban, or some other excellent, but not-english, language. Oh, and if the gamers don't speak Lojban, they have to use the crappy in-game translator.
- Build intricate characters with delicate, complex relationshits..
- ..then kill them off in the sequel
- Allow the player to "paint themselves in a corner". He might be down to ten rounds, on the seventh jungle mission STRAIGHT with no ammo refills..and have to make do.
- Make the game notice if the player isn't having fun. If the player loads 5 times from the same save..and is killed by the same enemy..maybe that enemy starts missing on the next load. Maybe a random friendly drops in for moral support. Maybe Patton shows up in a motherfucking tank and GANKS that campin' sniper bitch!
- If the game has any RPG-ish "stats", and they set their character to have very high intelligence..the character's head would be enormous. Occasionally, such characters would pass out from athsma/panic attacks
- High intelligence characters must solve complex, multi-variable calculus problems instead of making a saving throw.
- Certain characters would have difficulty distinguishing between real life and hallucinations.
- The player can surrender
- The player can PRETEND to surrender, then spaz out and pull a fuckin sword out of his pants
- The perspective is third person over the shoulder, so you can watch the badass spaz-outs
- All bossfights are dance-offs
- If the player has a headset, he can get stat bonuses/pump up his character by swearing profusely. THe game will have a literacy engine to determine the creativity of naughty words, including those which the player MAKES UP. THe literacy engine will update itself with a central server, to determine how common swears are, and to prevent every gamer from using the same swears.
- The final boss is god. This fight, too, is a dance-off.
- If the player kills god, the game engine will attempt to divide by zero
- And then the game will crash.

So, I need a dev team! Modeler, skinner, level designer, artist? Bring it on! Some of these ideas aren't very well fleshed out, but I think we can work them over.

DarthFredd is a full-time college student who describes himself as "unrecognized genius". He lives in Delaware, which is totally not cool. His top three games are Deus Ex, Morrowind, and Fallout.



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JtheYellow's Destructoid Blog
Fallout 2 was not an improvement over the original Fallout. The story wasn't as strong and the characters not as memorable.

That said, the original Fallout wasn't that good either. Both were failures financially. Only good thing about them was that they inspired people to become game developers so they could make failing games just like them.

The makers of Fallout left Black Isle Studios a year or so before that studio closed, to form Troika, which made Arcanum, Temple of Elemental Evil and Vampire: The Masquerade: Bloodlines. All were critical darlings and well loved by only the hardest of the hardcore, not to mention buggy as hell with designs that well undercut intentions. They went out of business.

Among the principals, Leonard Boyarsky is now reportedly working at Blizzard, and Tim Cain is now at Carbine Games, a division of NCSoft in northern California.


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 about me

Shit son, I'm up to here in this bitch! I'm not hardcore, didn't play games as a kid, have not played final fantasy, do not like either mario or zelda, hell, the only games I still play are Deus Ex and Morrowind. That might change if I got either a console or a better system, but I can't afford that shit right now.

I like delicious caek. I can be found on irc.foonetic.net #xkcd quite often.

Check this shit out, nigga!

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