Mofo, ever party I've been to with you, you've touched this game.
You practically studied it. You're awesome.
Faps for an awesome blawg.
You practically studied it. You're awesome.
Faps for an awesome blawg.
Great blog. I can't gap on the toilet edition for some reason but I will when I get the chance.
Despite the fact 'Splosion Nan came out the same year as a 2D Mario game (I think) it was still platformer of the year. Apart from that I've nothing to say, you already said why 'Splosion man was brilliant.
Despite the fact 'Splosion Nan came out the same year as a 2D Mario game (I think) it was still platformer of the year. Apart from that I've nothing to say, you already said why 'Splosion man was brilliant.
It's interesting when you break the achievements down that way as a means to the entire 'Splosion Man experience. I only just recently discovered the multiplayer and almost feels like a completely different game. You get a lot of value for your dollar.
I absolutely loved this game, it had so much charm. The little details like the idle animations really won me over.
And the ending sequence is beyond words.
And the ending sequence is beyond words.
Excellent read. I'd like to add that there is minimal 'combat' as well, something the benefits the game greatly. As for the multiplayer, I'm not totally in the same boat with you. Some of the co-op mid-air jumps are either too frequent or just plain annoying in some levels. Also, there are some moments when something so simple takes too long to do in multiplayer, like a bounce walljump or a whole team together triple jump. But the levels that require multiple switches to be activated or multiple paths to e traversed in tandem, that's when it really shines. But the 'break-everything-in-this-hallway' parts are pretty satisfying as well!
I played through the single player and the multiplayer and want to play more.
I always want people to randomly invite me to play this game.
I've said it several times, but when everything is going right in this game and you're hauling ass, it feels like a Sonic game should.
The real strength to me of this game is that it can be horribly hard in spots, but I never got mad at the game its self, I just learned for whatever mistake I made and improved my skills.
Twisted Pixel has taken the place of Rare in colorful games that can do no wrong in my book.
I always want people to randomly invite me to play this game.
I've said it several times, but when everything is going right in this game and you're hauling ass, it feels like a Sonic game should.
The real strength to me of this game is that it can be horribly hard in spots, but I never got mad at the game its self, I just learned for whatever mistake I made and improved my skills.
Twisted Pixel has taken the place of Rare in colorful games that can do no wrong in my book.
I didn't care for Splosion Man much. Just seemed like I'd wear out it's welcome pretty quickly with me and I'd lose interest. Just not my speed I guess.
Nice read!
(and hopefully the game shows up on other platforms at some point. With the simplicity of the controls it seems that this might be a good IPad, PSP or even DS type game (3DS would be incredibly fun!)
(and hopefully the game shows up on other platforms at some point. With the simplicity of the controls it seems that this might be a good IPad, PSP or even DS type game (3DS would be incredibly fun!)
I haven't yet been able to get one of my friends to play the multiplayer with me. The communication and coordination required to do the levels is daunting, but at the same time incredibly rewarding.
What I love about the single player is how everything flows so perfectly when you get in the groove. You just go from jump to jump and keep moving. Makes your heart beat faster!
What I love about the single player is how everything flows so perfectly when you get in the groove. You just go from jump to jump and keep moving. Makes your heart beat faster!
This blog inspired me to go back and get the "don't kill any scientists" achievement, which I hadn't noticed existed. It's a much more interesting achievement than I thought it was, precisely for the reasons you said. I found level 1-1 to be good for it. And also interestingly, I found that it's just impossible to get on a lot of levels.
Playing the single player campaign made me think "Wow, these levels get complex. But once I fired up co-op, I realized I had no idea what the word meant. Those multi-person missions require intricate puzzle-solving. And where it really shines is that never has problem-solving been so fast-paced. You have to make split-second judgements while airborne as well as coordinate yourself with other players who are trying to solve the puzzle in their own head.
Insanity.
This is a wonderful blog about a wonderful game that deserves many more wonderful blogs.
Insanity.
This is a wonderful blog about a wonderful game that deserves many more wonderful blogs.

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