Darren is a scientist and an educator by day, and a writer and reviewer by night. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. Additionally, he produces the Zero Cool Podcast, and he plays board games quite a bit.
FULL DISCLOSURE: Darren Nakamura knows several people in the videogame industry, most of whom are Destructoid alumni. These include:
Anthony Burch, writer for Gearbox Software
Ashly Burch, notable voice actor
Nick Chester, publicist for Harmonix Music Systems
Chad Concelmo, writer for Golin Harris
Aaron Linde, writer for Gearbox Software
Jayson Napolitano, publicist for Scarlet Moon Productions
Brad Nicholson, publicist for Uber Entertainment
Alex Ryan, publicist for Kalypso Media
Jim Sterling, notable voice actor
Finally, a worthwhile WiiWare game that doesn't start with the word(s) "Bit.Trip." Liight debuted way back in September of 2009 as one of the PAX 10 finalists, and it seemed interesting enough for me to call it second best among the group. After not hearing about it for a year and a half, one couldn't be blamed for assuming it had been quietly killed.
Fortunately for puzzle fans, that isn't the case. Liight tasks players with lighting up several targets, using only red, green, and blue spotlights, along with additive color theory. With hundreds of built in levels and a level editor to create your own, Liight seems like a worthwhile purchase at 500 Wii Points ($5) for most puzzle fans. Liight is out now, but no demo is currently available. Anybody else plan on picking this up?