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A Man in Miami

Schizophrenics have more social skills than me.

I'm all about offbeat games, wikipedia, nerdy girls, beer, red wine, and Kurosawa movies.

Someone called me a weeaboo the other day. I looked it up on Urban Dictionary and realized that I can't make an argument that I am not. Dale North suggested "otaku" is a better classification for those of us that aren't pretending we're Japanese.

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Dark Mark
1:20 PM on 08.12.2008

I haven't finished Braid yet, but so far the story seems to focus on Tim's loss of love. The name of the game refers to a moment where Tim gets slapped in the face by his love's hair when she turns away from him in an emotional moment.

Those first few minutes of playing Braid impacted me so much that I had to take a moment to understand why the game created such a strong reaction in me. Aside from being extremely well written, the reason for the immediate emotional impact must have been the the game's themes of love and loss. Being an in-the-closet hopeless romantic, I can relate to Tim without even knowing how the rest of the story goes.

This made me wonder why we don't see more games that use these same themes to provide the main character's motivation.

Games that have used love and loss as their driving themes have included cult-status titles like Ico and Shadow of the Colossus. Both are considered classics as Braid may one day be.

So why not have more games that appeal to the most overpowering human emotion?

Maybe because if done wrong, it could have a high potential for cheese. That's not to mention what would happen if we started seeing games based on romantic fiction like The Notebook or A Walk to Remember. Seriously, would you play a Jerry Maguire video game?

Still, I'm willing to guess that a good percentage of the gaming community have suffered for love. Since we can mostly relate, shouldn't game studios try and use love as a storyline theme? It's motivated fiction for centuries, why not games?

Or did I forget a bunch of examples of love in games?

Super Mario Bros. doesn't count!



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Legacy Comments (will be imported soon)


Ghosts n Goblins:


The dude was just trying to have lunch with his girlfriend, and some asshole red demon comes and steals her. Arthur marches to Hell and back - quite literally - to save her. Feel the love.
Dragon Blade for the wii had a love interest at the start of the plot...it was hilariously terrible.
Cho Aniki is beautiful romance.
Braid reminds me of [u]Einstein's Dreams[/u] by Alan Lightman. Both emotionally and intellectually.

So much so that I wouldn't be surprised if Jonathan Blow had read it himself.
I think that the lost love thing is just one of the facets of Braid. The 'princess' actually represents lots of different things in different stages of Tim's life, as far as I can tell. 'Braid' also refers to his mothers hair, and probably other things too. But love is certainly one of the themes there.

As for other games, there have been romances, of course, but I don't think it has been really well explored as a theme, no.
Yo Dark Mark. Just stumbled across your post. I might reference it on the Lemma Soft forum (which is where all the crazy/creative types like me who are into romantic stories and games post).

My first video game obsession was console RPGs. After a couple years, I started noticing more and more relationship elements showing up in stories. My turning point as a fan was playing Thousand Arms and Harvest Moon PS1. Now I'm buying games and visual novels which are not-yet-translated, but according to TLWiki here -- http://www.tsukuru.info/tlwiki/index.php?title=Category:Off-site_Ongoing_Visual_Novel_Projects -- might get fan translated.

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