I'd like to preface this by saying that I already pre-ordered a PC copy, I'm excited for this game, its probably going to be a fantastic game and people every where will love it...
...but I feel like the premise for this game is wasted opportunity. I'm a huge war game fan. I've played them all. CoD 2 is probably my favorite of all time because they had the sense of war down perfect. Whether it was trench warfare, storming beaches, or working with a squad to take down a tank.
My problem with Black Ops is that this is a game that is in Vietnam and it doesn't seem to be utilizing that setting to the best of its ability. While I'm sure the single player will have its scripted events that put you in the shoes of a soldier, the multiplayer doesn't seem to be trying to do that at all. Its that same action movie bullshit from the two other games. I can understand that fans of Modern Warfare and Modern Warfare 2 love this sort of thing, but all I see is wasted opportunity. Where are the traps, where are the M16s held together by pieces of string, where are the jungles, where is the atmosphere of Vietnam? Why am I not cautiously walking through a jungle with 4-5 of my buddies, keeping my eyes peeled and mowing down trees at the site of movement in the corner of my eye?
On another note, whatever happened to having two sides that play almost completely differently? Why is Counter-Strike, a decade old game, more complex than modern day FPS'es? Games like Bad Company 2, Modern Warfare 2, Medal of Honor and presumably Black Ops, they all fail to include the smaller intricacies that past games have implemented. In games like Quake or Counter-Strike, learning each and every gun takes time because they are all so vastly different. Being proficient with the M4A1 in Counter-Strike does not make you proficient with the FAMAS/AK47/Galil because all of the guns require a different skill set.
That was quite the digression from my previous point, but I thought it had to be said. Anyways, call me crazy but when I first heard about a Call of Duty in Vietnam, my expectations immediately jumped to a game that actually resembled the war and not a rehash of something we already have, and if they wanted to do that, why did they have to waste it on Vietnam? The game will probably be fantastic, but that doesn't mean they didn't waste the opportunity to make the first proper Vietnam game in a generation where the limitations don't exist.
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And Actision's gameplan; "Aim for the bigger audience." And they kind of have that much down. They've already got 5 billion reserves for Black Ops, who cares about changing it?
Money motivates everyone. They change Black Ops like you insist they should, a lotta people will cancel their reservation/
Also, war games have to balance themselves out when it comes to being close to a real war. M16s held together by string? Then make it too realistic, and people die in one shot. Make it too unrealistic, and you get killstreaks.
They need to focus on the actual problems in gameplay, which is stupid problems. For example, Afghan. One spawn is RIGHT NEXT TO A CLIFF. And another part of afghan, there's 3 rocks assembled like a bottomless box. If i run into that box, I can't move any direction other than backwards and my mind takes a second to understand why I can't go forward.
It's a tiny rock. What is that doing there in that order, I don't even.
"Also, war games have to balance themselves out when it comes to being close to a real war..."
in developing games (more so in "realistic" shooters, note the quote marks), the idea is to find that, that proper balance between realism, and idealism. In realism, you want to achieve the highest level of immersion possible, but in idealism, you just want to have a fun game. Tip too much towards idealism, and, especially in these type of games, it will break the immersive experience, tip too much to realism, and, hey, ever wondered why Operation Flashpoint and Arma's not much of a talked-about game?
my point? want the "ultimate in-yo-faez" experience? Join the army! :D