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Community Discussion: Blog by Dakilazical | Waggle makes me a Cranky KongDestructoid
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3DS Friend code: 2277-6643-5272 If you add me message me yours so we can be friends

I grew up deprived of videogames, all I ever wanted was an NES and my parents said no way. So as soon as I moved out I bought a Nintendo 64 and haven't looked back since. I love most types of games, mainly shooters, action and Nintendo first party stuff. The only genre I don't dig is JRPG's, I can't get into turn-based action. I don't game as much as I used to, now that I've got a time-consuming job and live with my girlfriend and dog. But I still manage to play a bit, usually sitting on the couch next to my special lady friend as she plays "Sally's Salon" and that type of stuff on her iPhone. Talk shit about casual iPhone games all you want but my girl was not a gamer at all when I met her and through the iPhone she has become more hardcore than me! I have felt her wrath if I interrupt her as she's trying to beat a tough level of "Diner Dash." Now we happily game together (Rock Band) and seperately while still hanging out.

Other than gaming, I work as a television news photographer in Seattle and try to make music videos in my spare time. This is a link to one I'm especially proud of, if you're interesed: http://www.youtube.com/watch?v=MngWu3Pyk78

I'm always looking for more online friends, I'm not super hardcore but I don't completely suck. The only game I will destroy you in is Mario Kart Wii battle mode. Go ahead and challenge me if you don't believe me.
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I'll never forget watching the preview for "Donkey Kong Country" on the VHS tape that came in the mail to "Nintendo Power" subscribers back in the day. The visuals were truly astonishing, it was like glimsing the future of gaming but it was going to be on the Super Nintendo. When the game finally came out, it did not dissapoint. Sure the platforming wasn't as deep as "Super Mario World" but it played great, had awesome co-op and did I mention how spectacular the visuals were? Over the years I've revisited the game numerous times and still find it enjoyable, especially DK Country 2.

When Nintendo first announced "Donkey Kong Country Returns" at E3 I was instantly transported back to when I watched that preview on VHS. It looked amazing, with updated visuals that kept the same look of the original and similar platforming. For my money, this was the game to give "Super Mario Galaxy 2" a run for best Wii game of the year.

After playing through one and a half worlds, I have to admit that I am absolutely heartbroken by this game and the blame lays solely on the choice to map the roll function to waggle. When I first played I found the waggle annoying but figured I could just play with my classic controller. Bafflingly, this option is not included. For a platformer this precise, why not give us a button for moves that require such quick reflexes? I powered through the first world and a few levels of world two but after the hundredth time I ran into a crab because the game hadn't registered my waggle movement yet I shut off the game in frustration and will never pick it up again.

I just don't understand why Retro Studios didn't give us the option to use the classic controller! They'd have to see that the target audience likes playing side scrollers the way we did on the Super Nintendo. For Mario Kart they gave us the option of motion controls or not. Same with Smash Bros. And Goldeneye. I am so upset with this because I was really loving the game but the frustration proved too much to handle. Now I'm going back to finish "Kirby's Epic Yarn." Sure it's easy, sure the visuals are naseautingly cute, but damn if it doesn't control like a dream, exactly how I expected it would.
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Ever think of, you know, jumping on the orange crabs rather than rolling at them too late? You only get the perpetual Kong Roll IF Diddy is present. DK by himself gets one roll at a time with shaking the Wiimote.

I've just never had the sort of problem you're having, which leads me to conclude this is a player issue rather than a control issue. I've always done jumping on orange crabs and jump/ground pound/jump for the red ones.
Also, forgot to add this, you absolutely cannot Kong Roll red crabs as they first appear, they have thier claws rather aggressively pointed out when the appear. With Red Crabs you must first jump on them, this will make them raise their claws over their head, which means you now can't jump on them, but you can Kong Roll to take them out or ground pound to flip the over for another jump at that.

Remember, in DKC, you never were able to just steamroll everything with Kong Rolls and Jumping, sometimes enemies needed to be dealt with differently or even just avoided altogether.
Whoa.

Nostalgia bomb.

I remember that VHS tape.
I was having the same gripes with the waggle roll, but if you just see it as only jump on enemies, and only use roll as a means to get a roll jump it's a good platformer.

I have to try avoiding clinging to nostalgia, because I always get disappointed, though. I do get a slight nostalgia-buzz when I play with my brother, though. 10 years later, and we still make a great team at Donkey Kong Country.
I understand how to beat the different types of crabs. But you also need to roll to build up speed to jump higher and that just doesn't feel right with waggle. I'm sure some people got used to it but it just bugs me. I know I'm giving up on the game prematurely but there's just too many other games out there I completely enjoy playing to waste my time battling the waggle. If it's a non issue for you, great! I honestly wish it was for me, too.

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