Whats up Destructoid?
My name is Sean McLoughlin and I've been sent from the futurepast to march with my fellow robots to victory. For Niero!
My favorite games can be numerous (as I'm sure is true of most here at Dtoid), but my all time favorites are Final Fantasy VI, Diablo II, Bioshock, Braid, Demon's Souls and Metal Gear Solid. I never rent games and I rarely trade in or sell the games I buy so I have a pretty massive game collection. For the sake of space I'll just list the consoles and portables that I own: NES, SNES, Genesis, Game Gear, Game Boy Pocket, Game Boy Advance, Playstation, N64, Playstation 2 (one original which is broken and a Slim), Dreamcast, Gamecube, Xbox, Neo Geo Pocket, Nintendo DS, Nintendo DSi, PSP 2000, Xbox 360 (red-ringed once), a fully backwards compatible Playstation 3 and a Wii.
When I'm not in
school or gaming you can probably find me reading a science fiction/fantasy novel or an issue of Wired or some such. My favorite authors are George RR Martin, Terry Brooks, Garth Nix and Terry Goodkind. I'm also a big fan of movies, my favorites right now are The Departed, Smoking Aces and Crank, although my all time favorite movie/director is Reservoir Dogs/Tarantino. I don't watch much TV and if I do its usually Discovery channel or Science Channel. I love Professional Wrestling, Y2J SAVE US! My favorite band is obviously The Grateful Dead although my musical tastes are quite varied. I listen to everything from T.I. to Metallica to Toby Keith. Also, MC Chris FTMFW!
Bored? Why not try one of the games I've made:
Floyd's Tomb
Season of Thorns
Law of Thermal Dynamics interviewed me,
check it out!
Other places you can find me on the interwebz:
Email: SeanMcLoughlin8@yahoo.com
AIM: DaedHead8
Backloggery
Gamer Limit
Giant Bomb
Steam
360 Voice
GameTap
MySpace
Facebook
Twitter
Buy me stuff!
Some Advice:
MacGyver gets Lazy:
What Diglett really looks like:
How's your vision?
Coolest Cake Ever!
Truth:
The purchase of the game is not all the time. A reflection on one's personal values or qualities, but has a lot to do with how the game plays. Or an interest to what everyone else is saying. (Hype = Peer-Pressure/Sheer Curiosity)
After the initial purchase you make your mind up as to how you fall into & out of touch. With the atmosphere, objectives, and/or gameplay itself. Justifying to one's self how it either reflects or doesn't reflect back.
Some people say a game is a game... Others swear their allegiance to said title blindly. Age, Maturity, & Fun i owuld think determine those factors. But...
There are some parts of society that would sway you into thinking. If you play this ( What they feel to them as a organization as a "[insert type here] simulator"... You get the more radically minded (Possible Psychotic) groups/individuals.
Where as they believe if you play Resident Evil 5. You are a training your hate in a racists way. Towards a selected sector of society. Unintentionally by the game developers. To train or act out in a certain way.
Same with Grand Theft Auto series. "Murder Simulator" by both Legal Activists & the Drug Induced...
In the end everyone is affected differently. Some chose to group together around common ideals though too.
/rant
From the other direction, games can certainly reflect a player's actions back on him, although I don't think this works in many games because of how ridiculous they are. In GTA, you can see somewhat-convincing consequences of hitting pedestrians with your car. In Fable, slicing a guy up gives you glowing orbs, and makes your character "look" evil. It's less a depiction of moral consequence, than a parody of it, and is basically impossible to take seriously.
Also, a real prime example of how games. Not only can train a way of thinking. To those you and i would consider a little tilt. Take the 9/11 Terrorists that used Microsoft's Flight Simulator. Not only as a way to make a moral choice and kill people... But as a training "HOW TO GUIDE".
Thankfully the people who honestly believe that GTA is a murder simulator are few and far between. They are a sort of vocal minority if you will. I think the vast majority of people understand that there is no practical weapons training in video games.
@TSuereth
I would argue that your morals are directing your actions in GTA, simply because your morals allow you to make a distinction between the real world and the digital one. That is a distinction some people fail to make. But I agree, behaving exactly as one would in real life (like my Mom did when she played GTA) is not only boring but a terrible way to live your life. I really feel bad for people who can't let go for a couple of hours and just have fun.
That's an interesting point. I wonder what Ed Gein or Richard Ramirez would do with a copy of GTA?
Not ALL Psychopaths are Psycho.
There is this wonderful invention... (Medication.)
@ daedhead
I'm guessing "Hot Rails" or Lines of Coke.
I'm not thinking specifically of games, but the gaming experience. Believe it or not, but I was actually raised to be "ladylike" and rarely swore in public. When I started with online gaming I was fairly reserved and polite. The other day my husband walked by as I was shutting down the system and asked why I was giving some guy shit and apparently I said something to the effect that "oh for fuck's sake... you goddamn asshole, teamkilling is on you n00b!" Ummm... I have a hard time even typing that... yet I'm sure that I probably did say it.
When you play an offline game where the f word is liberally sprinkled through the dialogue... when you play online games and hear harsh words sprinkled through the gameplay - yes, it can gradually over time affect your own morality in terms of the words you use.
... though again, I have to bring back the killing the rat thing. I've killed countless rats in video games, but had the most difficult time killing an injured rat that my cat had mauled and that needed to be put down with a shovel (couldn't let the cat finish him off because the cat had been rat poisoned and it's an expensive vet bill!).
Apparently some moral issues are more flexible than others...
Nice blog!
I will say that GTA IV does have randoms shit happen even if you strive to do good, and just drive around. People will curse, others will rob, and murder randomly as the city goes about their daily business.
But i assume this was directed more towards the centered and balanced individual, in which case they are most likely to take an active role in the creation of their moral code.
nature vs. nurture? as a parent, i will follow ratings and use some judgment in what is appropriate for my children as they become old enough to game. We sure have come a long way since i was entranced by Zelda 1 as a 12-yr-old.
However, in multiplayer games, I think there's a strong sense of right and wrong, because your actions affect everyone else in the game. I curse teammates out when they spawn-toob in the first round, but if the opposition does it first, I've got no problem with my teammates returning fire.
I would argue that there's no point in debating morality in video games, only fairness, just like in any other competitive activity.