Get it?
Today I’m writing this blog post to ask Destructoid what I think is an interesting question. I’ve been pondering lately,
mostly because of my Psychological and Social Effects of Games class, what, if any, moral standards do video games impose on their players? Is it even possible for video games to influence a player’s moral compass? Or do players bring their own moral backgrounds with them through the game?
Honestly, if you were to ask me, I’d say it’s a little bit of both. It is impossible and a bit silly to claim that games like Grand Theft Auto and God of War don’t require a certain moral code (or lack thereof) to see them through to completion. However, just because a lack of morality is on display doesn’t mean that the player is automatically picking up on that and is changing as a person as a result. It isn’t necessarily Grand Theft Auto teaching us that if you kill a hooker after sex you get your money back.
For example, I had my mother play Grand Theft Auto once, if only to show her that the game isn’t full of sex, blood and chaos unless you wanted it to be. Her GTA experience was rather short, she drove around for awhile, obeying all the traffic laws and quickly got bored and quit. So you see, my mother didn’t pick up the game and suddenly lose all of her god fearing, Christian values, in fact, she brought those values into the game!
This is why it is my opinion that the moral code that gamers develop for video games is made up of two parts. The first part is their morality in real life and the second part is the moral code that the video game requires for you to complete it. If at any point, the game’s required moral code conflicts too deeply with the gamer’s real life moral code, he or she will likely decide that the game is not for them.
So what are your thoughts on the issue? Can games affect your real life moral compass? Can you think of a specific game where this has happened to you? I’m interested to find out.
I believe you are right. In the sense you either have a moral compass (conscience) or you don't.
The purchase of the game is not all the time. A reflection on one's personal values or qualities, but has a lot to do with how the game plays. Or an interest to what everyone else is saying. (Hype = Peer-Pressure/Sheer Curiosity)
After the initial purchase you make your mind up as to how you fall into & out of touch. With the atmosphere, objectives, and/or gameplay itself. Justifying to one's self how it either reflects or doesn't reflect back.
Some people say a game is a game... Others swear their allegiance to said title blindly. Age, Maturity, & Fun i owuld think determine those factors. But...
There are some parts of society that would sway you into thinking. If you play this ( What they feel to them as a organization as a "[insert type here] simulator"... You get the more radically minded (Possible Psychotic) groups/individuals.
Where as they believe if you play Resident Evil 5. You are a training your hate in a racists way. Towards a selected sector of society. Unintentionally by the game developers. To train or act out in a certain way.
Same with Grand Theft Auto series. "Murder Simulator" by both Legal Activists & the Drug Induced...
In the end everyone is affected differently. Some chose to group together around common ideals though too.
/rant
A player's morals don't necessarily direct his actions - I do things in GTA that I would never consider in real life, exactly for that reason: I know it's an illusion, and want to explore it. To behave exactly like you would in real life is just refusal of the concept of escapism (not that that's wrong, but it's not really right, either).
From the other direction, games can certainly reflect a player's actions back on him, although I don't think this works in many games because of how ridiculous they are. In GTA, you can see somewhat-convincing consequences of hitting pedestrians with your car. In Fable, slicing a guy up gives you glowing orbs, and makes your character "look" evil. It's less a depiction of moral consequence, than a parody of it, and is basically impossible to take seriously.
I was referring to the "Review/Glorification" of RE5 by the KKK by the way.
Also, a real prime example of how games. Not only can train a way of thinking. To those you and i would consider a little tilt. Take the 9/11 Terrorists that used Microsoft's Flight Simulator. Not only as a way to make a moral choice and kill people... But as a training "HOW TO GUIDE".
@BS3 Owner
Thankfully the people who honestly believe that GTA is a murder simulator are few and far between. They are a sort of vocal minority if you will. I think the vast majority of people understand that there is no practical weapons training in video games.
@TSuereth
I would argue that your morals are directing your actions in GTA, simply because your morals allow you to make a distinction between the real world and the digital one. That is a distinction some people fail to make. But I agree, behaving exactly as one would in real life (like my Mom did when she played GTA) is not only boring but a terrible way to live your life. I really feel bad for people who can't let go for a couple of hours and just have fun.
You're right, in that I make Tommy/Carl/Niko et al. commit vehicular homicide because I try to avoid it in the real world - I mean that by itself, trying to read my morals from my in-game actions wouldn't be meaningful. How would a genuine murdering psychopath play GTA? Would it be any different? (Actually, I guess I don't know, maybe psychopaths drive on the right side of the road and stop to avoid pedestrians.)
@TSuereth
That's an interesting point. I wonder what Ed Gein or Richard Ramirez would do with a copy of GTA?
@TSuereth
Not ALL Psychopaths are Psycho.
There is this wonderful invention... (Medication.)
@ daedhead
I'm guessing "Hot Rails" or Lines of Coke.
Personally I think that gaming "can" affect your moral code over an extended period of time.
I'm not thinking specifically of games, but the gaming experience. Believe it or not, but I was actually raised to be "ladylike" and rarely swore in public. When I started with online gaming I was fairly reserved and polite. The other day my husband walked by as I was shutting down the system and asked why I was giving some guy shit and apparently I said something to the effect that "oh for fuck's sake... you goddamn asshole, teamkilling is on you n00b!" Ummm... I have a hard time even typing that... yet I'm sure that I probably did say it.
When you play an offline game where the f word is liberally sprinkled through the dialogue... when you play online games and hear harsh words sprinkled through the gameplay - yes, it can gradually over time affect your own morality in terms of the words you use.
... though again, I have to bring back the killing the rat thing. I've killed countless rats in video games, but had the most difficult time killing an injured rat that my cat had mauled and that needed to be put down with a shovel (couldn't let the cat finish him off because the cat had been rat poisoned and it's an expensive vet bill!).
Apparently some moral issues are more flexible than others...
@Dead
Nice blog!
I will say that GTA IV does have randoms shit happen even if you strive to do good, and just drive around. People will curse, others will rob, and murder randomly as the city goes about their daily business.
Young people without a strong family/social life can have their morals supplanted by entertainment media, including film, music, games..
But i assume this was directed more towards the centered and balanced individual, in which case they are most likely to take an active role in the creation of their moral code.
nature vs. nurture? as a parent, i will follow ratings and use some judgment in what is appropriate for my children as they become old enough to game. We sure have come a long way since i was entranced by Zelda 1 as a 12-yr-old.
I've never felt that there was such a thing as a moral choice in a single-player game because it's simply a cause-and-effect relationship between the users input, and the developers pre-programmed output. It's a closed-system, so there's no such thing as morale/immoral in my view.
However, in multiplayer games, I think there's a strong sense of right and wrong, because your actions affect everyone else in the game. I curse teammates out when they spawn-toob in the first round, but if the opposition does it first, I've got no problem with my teammates returning fire.
I would argue that there's no point in debating morality in video games, only fairness, just like in any other competitive activity.
Most of my thoughts on this have already been voiced, so I'll leave it at good post!
I don't bring my own moral code along with me while I play video games. I simply accept the character I am playing as and I conquer whatever it is that I need to overcome in the game with/for them. I guess you could say I'm one of those "go with the flow" type of people.