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Everyone's excited to celebrate mah birthday! So I just got off the phone with Obama, who had just gotten off the phone with several other world leaders. It seems they all agree that we need a summer holiday that rivals the birth of Jesus and they decided my birthday was the perfect choice. I can't say I blame them. HAPPY BIRTHDAY TO ME!!! WOOT! All joking aside, it is my birthday today. I turned a quarter century old today and I'm feeling pretty good. I don't really have any vidya related plans for my birthday nor did I receive any awesome vidya related presents (yet) so for my birthday post today, I thought I'd share the game prototype I helped create in my Game Dev II class last semester. The game is called Season of Thorns and I promised to get it to you guys months ago but I never followed through, for that I am sorry. The reason it took me this long is because I had planned on writing up a big blog post explaining everything about the game, from how to play it to how I went about creating it. Unfortunately I just do not have the time for that. I started another project for school which has been dominating my summer. My new project is an adventure game that aims to teach its players Mandarin Chinese. This is a very exciting project for me because not only do I love adventure games, but I also am very passionate about education reform using video games. I am also extremely fortunate to be working under the leadership of Lee Sheldon, a professor at RPI who is at least famous enough to have his own wikipedia page. However the coolest part of this project is that the game will take place in what is known as "The Cave": A 40x40 foot room with screens on all 4 walls. That's right, this game will immerse you in a virtual reality recreation of China in order to teach you the language. How cool is that? Anyway you can download Season of Thorns here. Extract the .rar, open the folder and click on seasons.exe in order to play. Fair warning: The game is very glitchy, the animations that you see aren't final and they tend to glitch a lot. In addition to that the movement isnt as smooth as we would have liked it. Here are the controls: WASD moves your characters, 1234 switches between the 4 characters, the left mouse buttons fires off a spell and the right mouse button allows you to switch between spells. Here's a few hints to get you started: The round torches you see on the ground throughout the environment automatically teleport the ladies to your current position when you get close to them. This can be very handy when entering a new area but also very annoying if you have placed your ladies in a spot they need to stay in to complete the current puzzle. So steer clear of the torches unless you actually want all 4 ladies in the same spot. The first puzzle involves placing the 4 ladies on 4 switches at once, causing a bridge to appear to a previously inaccessible area. The second puzzles involves putting one of your ladies on a special platform and somehow levitating her up to the second set of spells. This game is very challenging in the sense that we don't tell you at all what to do, but if you explore and experiment enough, you'll find your way. Since I didn't write an all inclusive blog post about the game, I promise to keep a close eye on the comments and answer any questions you all might have. Good luck everybody!
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As for the game, it's about time! Finally I'm a play this thing~
FUCK YES!
@Law
Yeah sorry about that, I hope the wait didn't get your expectations to high. I don't intend on recreating the DnF fiasco here.
PS - Will your game run on Windows 95?
PPS - Let's play some Bad Company 2!
I'm not sure about Windows 95, Season of Thorns runs in the Unity engine, so if Win95 supports Unity, I'd say SoT should work fine.
As for BC2, fuck yes, I do not play enough of that game considering how much I love Battlefield in general. Knutaf invited me last night but it was too late, I was going to bed soon.
@Steezy
Thanks!
And I was joking about the Windows 95 thing :)
ThAnKs SO MuCH!
@Andy
The Joke
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My head
My powers are fading in my old age.
I'll have to check out your game ASAP.
THANK
@Magnalon
Thanks dude and please do!
No images or gifs, just grumpy me.
By the way, at least lately I've been way into BC2, so if you ever see me online, shoot me a message. I'll do the same if I see you.
WoooooOOOOoooooo Thanks man!
@Lenigod
Still glad to see you!
@SuperMonk4Ever
THANKS SO FREAKING MUCH!
@ChillyBilly
Thanks you kindly.
@knutaf
I really do want to play more BC2, especially because I have all the DLC, but playing with randoms is boring so please do send me a message!
@Wrenchfarm
Thanks a lot dude! Let me know what you think if you do end up playing it!
I'm definitely checking out your game when I get some time in front of my PC!
And i would love to see a proper educational adventure game, especially one's which help teach languages. The only programs i've seen somewhat similar to that were really crappy
Thanks! Let me know if you do!
@Turtle
Thanks brother!
@Jaded
Much Obliged!
@Wolfy-Boey
Thank you thank you!
@Tubatic
Thanks, let me know what you think!
@jjjenigma
I totally agree, video games have the ability to change the way we learn, if only good game designers would venture into the edutainment game space, we could change the world!
@Char
Help yourself! You needn't ask, mi casa es su casa.
Also, sorry I missed your birthday dude! I had no idea we were only a week apart, how old are you now? I just turned 25.
If the cake's all gone...well that's still cool. Cause it's your birthday.
Happy Day of Birth!
There is always more cake, especially for you! Happy birthday to you as well!
(p.s. only 25?! I always thought you were older. Haven't got a clue why but take it as a compliment!)
I got to the first big levitate, and it glitched on me (I thought I had to put everyone else on top of something, but when I reset it to first position, it doesn't lev anymore :( )
I dig that there's a focus on practical uses of magical effects to accomplish goals.
I like that the progression is really solid. No powers at first to figure your way around, then adding a layer of powers to that.
I figured my way around with out too much hassle. Though I reckon tutorials are a back nine / polish step in the process (low on the Gantt chart)
Very cool that I have to break the party up to figure out a puzzle. I like the idea that there's this party, but they constantly have to split up to be effective. I imagine a larger scale version of this game where narrative wise, they break off for months at a time to get things done.
and even with the controls a little off, I appreciate the controller support! I played a bunch of it with just controller, right out of the gate.
I'll probably take another stab at it this weekend! I peaked at the debug: level 2 powers look pretty cool! (I also dig the costume change. Definitely makes the power up matter more, in that little detail sort of way)
You're not alone, most people who know me in real life think I'm in my early 30s. ::shrugs::
@Tubatic
Hey thanks a lot! Sorry that levitation platform glitched on you. And yes you only need one girl on the platform to solve that particular puzzle. Personally, I hate that puzzle, we designed it to be totally different but the programers couldn't quite get it to work how we designed it, so it ended up how it is. My personal favorite puzzles are the ones that involve waking up the demon sheep and putting them back to sleep.
As far as a tutorial goes, if we were to include one, it would be pretty basic and just cover the controls. We made a conscious decision not to hold the players hand in this game, that way there would be a huge emphasis on exploration and experimentation. And you're right, including a tutorial really is last minute "hey we finished everything else" kinda work.
You're dead on about how the game would work in larger scale. The world you're playing in was actually going to be one of 5 worlds in the entire game. One of the last puzzles was going to involve having one girl in each of the 4 available worlds in order to unlock the 5th and final world. However we had to scale down our ambitious goals due to time constraints.
I'm surprised that a control works because we didn't program that in and as far as I know you're the first person to test it! What sort of controller did you use and how did the buttons map out? I'm guessing the unity engine has built in support for that sort of thing.
Oh and if you like the costume changes, wait until you see the final upgrade after everyone gets their "weapons." Our character designer, Steve, is amazing. I love his work and can't wait to create more games with him.
Ah! Must have been a Unity thing! Actually popped up with a keymapping and display interface before it ran the game. Default mapped to generic controllers (Dpad access, Left Click and Right click mapped to two face buttons). I've got an old Gravis PS1 layout gamepad I've used for years. Still used the keyboard for character switching.
Hah, thats literally a once in a lifetime kinda thing, I'd say it counts.
@Tubatic
Ahh I see, thats pretty cool that it did that. Thanks again for playing!