@randombullseye
FUCK YES!
@Law
Yeah sorry about that, I hope the wait didn't get your expectations to high. I don't intend on recreating the DnF fiasco here.
FUCK YES!
@Law
Yeah sorry about that, I hope the wait didn't get your expectations to high. I don't intend on recreating the DnF fiasco here.
Congrats on being older!
PS - Will your game run on Windows 95?
PPS - Let's play some Bad Company 2!
PS - Will your game run on Windows 95?
PPS - Let's play some Bad Company 2!
@Andy
I'm not sure about Windows 95, Season of Thorns runs in the Unity engine, so if Win95 supports Unity, I'd say SoT should work fine.
As for BC2, fuck yes, I do not play enough of that game considering how much I love Battlefield in general. Knutaf invited me last night but it was too late, I was going to bed soon.
@Steezy
Thanks!
I'm not sure about Windows 95, Season of Thorns runs in the Unity engine, so if Win95 supports Unity, I'd say SoT should work fine.
As for BC2, fuck yes, I do not play enough of that game considering how much I love Battlefield in general. Knutaf invited me last night but it was too late, I was going to bed soon.
@Steezy
Thanks!
Yeah, knutaf told me he had invited you, which is why I brought it up!
And I was joking about the Windows 95 thing :)
And I was joking about the Windows 95 thing :)
Wait... wait a second... so for your birthday, you got us a game for a birthday present? That's insane and awesome. I will totally be checking this out! And happy birthday!
By the way, at least lately I've been way into BC2, so if you ever see me online, shoot me a message. I'll do the same if I see you.
By the way, at least lately I've been way into BC2, so if you ever see me online, shoot me a message. I'll do the same if I see you.
@Daxelman
WoooooOOOOoooooo Thanks man!
@Lenigod
Still glad to see you!
@SuperMonk4Ever
THANKS SO FREAKING MUCH!
@ChillyBilly
Thanks you kindly.
@knutaf
I really do want to play more BC2, especially because I have all the DLC, but playing with randoms is boring so please do send me a message!
@Wrenchfarm
Thanks a lot dude! Let me know what you think if you do end up playing it!
WoooooOOOOoooooo Thanks man!
@Lenigod
Still glad to see you!
@SuperMonk4Ever
THANKS SO FREAKING MUCH!
@ChillyBilly
Thanks you kindly.
@knutaf
I really do want to play more BC2, especially because I have all the DLC, but playing with randoms is boring so please do send me a message!
@Wrenchfarm
Thanks a lot dude! Let me know what you think if you do end up playing it!
Happy Birthday!
And i would love to see a proper educational adventure game, especially one's which help teach languages. The only programs i've seen somewhat similar to that were really crappy
And i would love to see a proper educational adventure game, especially one's which help teach languages. The only programs i've seen somewhat similar to that were really crappy
Happy birthday, man! Mind if I grab a slice of Randombullseye's cake? My birthday was last Wednesday.
@Celica
Thanks! Let me know if you do!
@Turtle
Thanks brother!
@Jaded
Much Obliged!
@Wolfy-Boey
Thank you thank you!
@Tubatic
Thanks, let me know what you think!
@jjjenigma
I totally agree, video games have the ability to change the way we learn, if only good game designers would venture into the edutainment game space, we could change the world!
@Char
Help yourself! You needn't ask, mi casa es su casa.
Thanks! Let me know if you do!
@Turtle
Thanks brother!
@Jaded
Much Obliged!
@Wolfy-Boey
Thank you thank you!
@Tubatic
Thanks, let me know what you think!
@jjjenigma
I totally agree, video games have the ability to change the way we learn, if only good game designers would venture into the edutainment game space, we could change the world!
@Char
Help yourself! You needn't ask, mi casa es su casa.
@Char
Also, sorry I missed your birthday dude! I had no idea we were only a week apart, how old are you now? I just turned 25.
Also, sorry I missed your birthday dude! I had no idea we were only a week apart, how old are you now? I just turned 25.
If Char gets cake then I get cake! Mah Birfdae was 2 weeks ago.
If the cake's all gone...well that's still cool. Cause it's your birthday.
Happy Day of Birth!
If the cake's all gone...well that's still cool. Cause it's your birthday.
Happy Day of Birth!
Even the Dutch are celebrating your B-day! Have a good one bro!
(p.s. only 25?! I always thought you were older. Haven't got a clue why but take it as a compliment!)
(p.s. only 25?! I always thought you were older. Haven't got a clue why but take it as a compliment!)
I tried your game! I dig what I've played so far!
I got to the first big levitate, and it glitched on me (I thought I had to put everyone else on top of something, but when I reset it to first position, it doesn't lev anymore :( )
I dig that there's a focus on practical uses of magical effects to accomplish goals.
I like that the progression is really solid. No powers at first to figure your way around, then adding a layer of powers to that.
I figured my way around with out too much hassle. Though I reckon tutorials are a back nine / polish step in the process (low on the Gantt chart)
Very cool that I have to break the party up to figure out a puzzle. I like the idea that there's this party, but they constantly have to split up to be effective. I imagine a larger scale version of this game where narrative wise, they break off for months at a time to get things done.
and even with the controls a little off, I appreciate the controller support! I played a bunch of it with just controller, right out of the gate.
I'll probably take another stab at it this weekend! I peaked at the debug: level 2 powers look pretty cool! (I also dig the costume change. Definitely makes the power up matter more, in that little detail sort of way)
I got to the first big levitate, and it glitched on me (I thought I had to put everyone else on top of something, but when I reset it to first position, it doesn't lev anymore :( )
I dig that there's a focus on practical uses of magical effects to accomplish goals.
I like that the progression is really solid. No powers at first to figure your way around, then adding a layer of powers to that.
I figured my way around with out too much hassle. Though I reckon tutorials are a back nine / polish step in the process (low on the Gantt chart)
Very cool that I have to break the party up to figure out a puzzle. I like the idea that there's this party, but they constantly have to split up to be effective. I imagine a larger scale version of this game where narrative wise, they break off for months at a time to get things done.
and even with the controls a little off, I appreciate the controller support! I played a bunch of it with just controller, right out of the gate.
I'll probably take another stab at it this weekend! I peaked at the debug: level 2 powers look pretty cool! (I also dig the costume change. Definitely makes the power up matter more, in that little detail sort of way)
@Takeshi
You're not alone, most people who know me in real life think I'm in my early 30s. ::shrugs::
@Tubatic
Hey thanks a lot! Sorry that levitation platform glitched on you. And yes you only need one girl on the platform to solve that particular puzzle. Personally, I hate that puzzle, we designed it to be totally different but the programers couldn't quite get it to work how we designed it, so it ended up how it is. My personal favorite puzzles are the ones that involve waking up the demon sheep and putting them back to sleep.
As far as a tutorial goes, if we were to include one, it would be pretty basic and just cover the controls. We made a conscious decision not to hold the players hand in this game, that way there would be a huge emphasis on exploration and experimentation. And you're right, including a tutorial really is last minute "hey we finished everything else" kinda work.
You're dead on about how the game would work in larger scale. The world you're playing in was actually going to be one of 5 worlds in the entire game. One of the last puzzles was going to involve having one girl in each of the 4 available worlds in order to unlock the 5th and final world. However we had to scale down our ambitious goals due to time constraints.
I'm surprised that a control works because we didn't program that in and as far as I know you're the first person to test it! What sort of controller did you use and how did the buttons map out? I'm guessing the unity engine has built in support for that sort of thing.
Oh and if you like the costume changes, wait until you see the final upgrade after everyone gets their "weapons." Our character designer, Steve, is amazing. I love his work and can't wait to create more games with him.
You're not alone, most people who know me in real life think I'm in my early 30s. ::shrugs::
@Tubatic
Hey thanks a lot! Sorry that levitation platform glitched on you. And yes you only need one girl on the platform to solve that particular puzzle. Personally, I hate that puzzle, we designed it to be totally different but the programers couldn't quite get it to work how we designed it, so it ended up how it is. My personal favorite puzzles are the ones that involve waking up the demon sheep and putting them back to sleep.
As far as a tutorial goes, if we were to include one, it would be pretty basic and just cover the controls. We made a conscious decision not to hold the players hand in this game, that way there would be a huge emphasis on exploration and experimentation. And you're right, including a tutorial really is last minute "hey we finished everything else" kinda work.
You're dead on about how the game would work in larger scale. The world you're playing in was actually going to be one of 5 worlds in the entire game. One of the last puzzles was going to involve having one girl in each of the 4 available worlds in order to unlock the 5th and final world. However we had to scale down our ambitious goals due to time constraints.
I'm surprised that a control works because we didn't program that in and as far as I know you're the first person to test it! What sort of controller did you use and how did the buttons map out? I'm guessing the unity engine has built in support for that sort of thing.
Oh and if you like the costume changes, wait until you see the final upgrade after everyone gets their "weapons." Our character designer, Steve, is amazing. I love his work and can't wait to create more games with him.
@DaedHead
Ah! Must have been a Unity thing! Actually popped up with a keymapping and display interface before it ran the game. Default mapped to generic controllers (Dpad access, Left Click and Right click mapped to two face buttons). I've got an old Gravis PS1 layout gamepad I've used for years. Still used the keyboard for character switching.
Ah! Must have been a Unity thing! Actually popped up with a keymapping and display interface before it ran the game. Default mapped to generic controllers (Dpad access, Left Click and Right click mapped to two face buttons). I've got an old Gravis PS1 layout gamepad I've used for years. Still used the keyboard for character switching.

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