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With the recent release of Morrowind and Oblivion on Steam, I've been playing a lot of The Elder Scrolls lately. I've been focusing on Morrowind because I haven't beaten that one yet and while playing, a number of ideas have come to me that would drastically improve The Elder Scrolls experience. I am suggesting these in the hopes that someone at Bethesda reads this and implements these ideas into the rumored Elder Scrolls V. 1. Give me new ways to open up locked doors. Currently if you want to open up a locked door in The Elder Scrolls, you can either find the key, use a lock-pick or cast an unlocking spell. That's it. If it's a wooden door, why can't I use the giant axe in my hands to smash it down? Or why can't I cast a fire spell on it to burn it down? Both of these methods seem logical but haven't been included in an Elder Scrolls game so far. I think it would work because Bethesda could still make a door out of metal if they didn't want you to break your way in with weapons or magic. This is somewhat related to my next suggestion. 2. Destruction Nothing would make me feel like a more powerful wizard than the ability to completely level a city. It is my hope that in the next Elder Scrolls game, the high level destruction spells will actually do some destruction. I want to be able to walk into a city, decide that it's architecture offends me deeply, and turn it all into dust with a quick couple of spells. Make it happen Bethesda. 3. More Wildlife The space between towns in The Elder Scrolls games has always felt kind of empty to me. Sure there is the occasional enemy to deal with and in Oblivion you might catch a glimpse of a deer running by but I want to see more that. Especially the non-dangerous type animals like the deer. I want to see a flock of sparrows (the English variety, not the African sparrow) flying over head while a squirel munchs on an acorn in a tree nearby. I want to be swimming when all of a sudden a dolphin surfaces next to me and joins me on my trip. I want to be struggling to get up a mountain while a mountain goat runs past me. In short, I want to see more life in the world as I'm traveling between towns. I think this would go a long way to making things more believable to the player. 4. Flight Going back to my ideas on what would make a more badass wizard, Bethesda really needs to add a flight spell to the game. I don't care if it only lasts for 60 seconds at a time, I want to be able to soar above it all in the next Elder Scrolls game. Not only would it make travel more exciting (I'd probably stop abusing fast travel so much) but it would also make combat a sight to behold. Imagine two opposing wizards, slinging spells at each other while soaring over The Imperial City. I want this, you want this. Please Bethesda, if you do nothing else on my list, allow me to fly. 5. VATS I can already hear the fanbois crying on this one, "You got Fallout 3 in my Elder Scrolls!" Yeah, I know. But I cannot deny how awesome it would be to be able to target specific body parts with my spells in the next Elder Scrolls game. I want to be able to set a guard's legs on fire before ventilating him with my sword. I want to be able to target a thief's head with my lightning bolts, rather than just casually aim for his body. This could also be applied to the bows and arrows in the game, spicing up that combat as well. Call me crazy, but I loved VATS so much in Fallout that I desperately want to see it make an appearance in the next Elder Scrolls game. Bonus This isn't so much an idea to improve gameplay so much as a suggestion to improve the animation in the game. I'm tired of watching my sword bounce off my enemies body until his life bar is depleted. I would love it if Bethesda took the time to animate it so I can see my sword slice open or pierce parts of my opponents body. As it is now it looks like two action figures, controlled by a six year old, flailing at each other until one gets knocked down. This is an area where vast improvements could (and should) be made. So that's it for me. Let me know in the comments if you love or hate my ideas or if you have some improvements of your own that you'd like to see. Here's looking forward to Elder Scrolls V, because even if they use exactly zero of my ideas, the game will still be phenomenal.
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I wrote my last monthly musing on Morrowind, and I'm a HUGE Elder Scrolls fan. Thanks for making this post!
I agree with everything you say except VATS. I definitely like the flow of combat much better in Oblivion. How about a non-lazy VATS design, and just have the spell EFFECT whatever you are aiming at with your reticle?
My ideas would be:
*Bring more more Morrowind complexity, and stop going casual as time goes on with Oblivion and Fallout 3.
*Expand the map, and use a random dungeon generator to make some of the underground places less similar (they used this tactic on Daggerfall).
*Give me back the spell combination creator (IE I can make "Mario Jump-300 foot jump" and "Ultima - fire, ice, and other elements all in one attack" again).
*Expand the extra statues/temples to the point of collectibility (like a sandbox game, list all the statues you need, and add a ton of them so we can go hunting around if we're bored).
*I know Oblivion had "enough", but add more factions with EPIC questlines like the Oblivion Thieves' Guild Grey Fox line.
"Here's looking forward to Elder Scrolls V, because even if they use exactly zero of my ideas, the game will still be phenomenal."
I agree 110%, as long as they keep Fallout 3's simplicity and downgrades out of my Elder Scrolls.
What I don't like is the idea of adding more collecting into the game via the statues. They could include it but I wouldn't be taking part. I hate collect 100 whatever achievements and quests.
As far as simplifying the games, I look at it as a necessary evil, kind of. Bethesda sold more copies of Oblivion and Fallout 3 then any of the first three Elder Scrolls games. So if dumbing down their games makes them more money so they can make more games, thats fine by me. I do wish they would throw us hardcore RPGers a bone though, at least in the late game.
What ESV is going to need is changes made to the way basic things work (ala the doors thing) as compared to the little details...the mod scene will work those out for us :p
Oh absolutely! I loathed the collecting aspect of Assassin's Creed, Prototype, and the GTA series' packages, because they were meaningless.
In Elder Scrolls V, I would add like 30 or so statues, and the first one you to go automatically gives you a quest to find them all. Each one would bless you (and speak to you), with a certain permanent stat gain, and you would get side quests from the statues on your way to get them all.
To top it all off, it would have an epic quest near the end (like Grey Fox) that would explain the entire history of the statues themselves. It would be like a "faction line" that you would complete over the course of the entire game.
Haha this is such a longshot dream.
Didn't Oblivion have speaking quest-giving statues (the Daedra things) and Fallout 3 have stat-boosting collections (Bobbleheads)?
That said, some of the collection aspects of certain games do have an impact, such as Crackdown's Agility Orbs, inFAMOUS' Blast Shards, and even [PROTOTYPE]'s Web of Intrigue. Even ore deposits and radio tags in Red Faction: Guerrilla have rewards, one with additional salvage and the other with access to powerful car bombs.
Having collections reward with a specific gameplay boost really puts them in context and makes them more more interesting to collect.
As long as they don't make any future games into glorified tech demos (e.g., The Force Unleashed), which I'm not worried about with Bethesda.
I think all of your things would improve it a lot. I hated it so damn much. And I loved Fallout. I'm guessing you're gonna get a lot of comments like this.
"I figured my VATS suggestion would be a controversial one." Not in my book. Best suggestion for as far as I'm concerned.
(though they fixed this in Fallout 3... and bathrooms were all over the place!)
Nice blog (and yeah, your ideas are better than mine! LOL!)
I love the mod scene but it only applies to the PC versions of the games. With both Morrowind and Oblivion I started with the console versions and only recently upgraded to the Steam versions. So I would like to see Bethesda really go crazy with Elder Scrolls V and do stuff they have never done before.
@Magnalon
That sounds like a collecting quest I would do. Like Unangbangkay said, collecting things that give you stat boosts and stuff does add another level to it. That being said I never collected all the orbs in crackdown. That still wasn't as bad as assassins creed though. As far as I know, those flags did nothing but get you achievements, hence I ignored them.
@Takeshi
I probably could have listed more but I wanted other people to chime in with their ideas. Plus I was looking to write a medium length blog, not a novel. haha
@Elsa
You know, I never noticed that about the Elder Scrolls or that they "fixed" it in Fallout 3. I wanna see outhouses and chamber pots in Elder Scrolls V!
@PedroVay
I've heard of that but I've never attained it. I still would rather have something more like the flight mechanic in Superman: Returns.
I thought Oblivion did a great job with the wildlife they had, but having more of it and with greater variety sounds good to me. Flight could be fun, but I don't think it's needed, and I'd personally hate having VATS in ES. Of course, that may just be because I didn't think much of Fallout 3. I'm sure the animation will be upgraded, cosmetic things are always worked on.
As for what I'd like to see, I'd really like some more light sim elements thrown in. Something like what the Rune Factory games have done, but simplified and in the ES world. A modified Harvest Moon-style dating/marriage/family system has been something I've wanted for a while.
I'd also like to cause more of a reaction in those around me. Outside of quests, average townsfolk never really seemed to care about me, no matter what I'd accomplished in-game. Fable does a really good job of making you feel like you're hot shit or a real jerk once you've started getting things done. I'd like a bit more of that in ES, though not to the extremes that it is in Fable.
There's been a lot of good points made here. I would rather see a smaller landmass with more to do frankly. It's fun to run into the unknown wilderness, but there's not much to find. Perhaps an animal or two if I'm lucky. Perhaps another cave/ancient ruin that I likely won't explore due to A) not worth the effort, B) crappy loot, C) pointless combat or D) all the above.
Now I think on this, I wish combat was worth the effort. There's very little strategy beyond spellcasting and stealth. Why not introduce crafting combo ability based on skills learned? It would be an interesting change especially if they upped the tactical ability of NPCs.
Another factor would be more scripted conversations instead of letting NPCs talk oddly from a set of factors. Like the demo shown before Oblivion's release, I never saw any NPC do something shocking like throw a fireball at a noisy dog when it annoyed her past reason.
Also, get rid of keeping every monster to your level. I didn't want to level in Oblivion since it seemed pointless to do so. I want to come back once my character was more seasoned and take down that bandit camp that kicked my ass in my greener days. Or venturing into a cave to have my butt handed to me by Mr. and Mrs. Minotaur for intruding on their Sunday brunch.
I don't want to see the VATS system in the next Elder Scrolls game. It feels like such a cop-out instead of forging a better battle system. It's time to for some improvements as nothing has really changed throughout any of the Elder Scroll games.
It's going to take some effort from Bethesda with this next Elder Scrolls game to make me want to buy into it. It shouldn't take the mod community to make the game fun to play in the first place. I could keep going on this, but I'm interested in what you guys think.
I didn't take the screenshot. I got it off of google image search. It originally had an IGN watermark that I cropped out. JOURNALISM.
@ZombiePlatypus
You're telling me you wouldn't want an ultra high level destruction spell that basically acted like a nuclear bomb? I agree that the average player shouldn't be able to level an entire town. But if I work my destruction skill enough, I want it to be able to some real damage.
I like the idea of Marriage and relationship building in the Elder Scrolls. That would go a long way towards making the NPCs more lifelike.
-Hire more voice actors
-Add kids to the towns (ones that you can't kill of course)
-Work on character models so they don't all look like retarded burn victims
-Try to make the environment more realistic looking like Far Cry 2 and not look like it was randomly generated
-A character creation mode that can produce more realistic looking faces and an option to import your own face into the game
-Co-op adventuring, understandably not through the main quest, but at least just the ability to explore and fight enemies would be good enough
-More music tracks... maybe a different track for each town would be nice and at least 5 different tracks while exploring the world
-No more Oblivion Gates
-Maybe in the next game, make you somebody awesome like a knight of one of the kingdoms, like you pick an alliance or something at the beginning and then have you see the main storyline of that particular kingdom. Have like four different interweaving stories that have different viewpoints depending on what kingdom you chose.
-Make a bad ass, epic story that actually makes you want to see what happens next instead of just wanting to dick around
-Have certain story segments happen when a certain amount of time has passed in the game, so just in case players are dicking around a lot, they won't forget what is going on in the game. After all, in these games there is always some impending doom, yet I can go buy houses, fight in an arena, wander across the entire world, send my pirates out to get treasure, sleep for 24 hours, and basically do everything but care about the main enemy while he waits patiently for me to get done messing around.
Anyway, I loved Oblivion, but I am hoping that they just go crazy with the next one and make it something really special. I could suggest changes all day.
You've made some good points there. I don't think I've seen anyone ask for a smaller landmass but it's an interesting suggestion. Personally I feel that having a larger landmass for the explorers to explore while maintaining fast travel for the lazy people like me is a good idea, I might be inclined to explore more if things were closer together and there was more stuff to explore. That might make it less realistic, for whatever that's worth in a game about wizards and demons.
I definitely agree that the NPCs need some work. They are easiest the weakest element of the game and consistently remind me that I am indeed playing a game and not exploring a far off land.
I have to disagree with your last statement. Bethesda works extremely hard on their games and although they may not be the greatest with post-release patches and customer support, they could never hope to outdo the mod community anyways, so I see that as a non-issue. On top of that, vanilla Oblivion and vanilla Morrowind are enormously fun especially when compared to other PC RPGs. So saying that Bethesda leaves it to the modding community to make their games fun is just ludicrous.
@Char
I agree, more monumental boss fights with more interactivity would be awesome.
@AngelsDontBurn
FUCK YES!
@Steel Squirrel
More voice actors, cant disagree there.
As for the kids, I think if they are included (which they should be) they should be just as mortal as the adults. I don't need video game companies making moral choices for me. I know people that don't understand video games will get all up in arms about it, but it's about time those people grew up. Children die in movies and literature all the time, to say it's inappropriate in video games without claiming the same thing about other mediums is hypocritical bullshit.
I actually thought Oblivion had an online mode before I played it, so I definitely agree that Elder Scrolls V needs some way of letting me play with my friends.
I love your story suggestions. The main quest line is always pretty weak in The Elder Scrolls, almost like Bethesda expects you to ignore it. My friend Steve, who is the biggest Elder Scrolls fan I know, hasn't played anything but Morrowind and Oblivion for the past several years and still hasn't completed the main quest for either, even though he could probably do it in day or so. So yeah, Bethesda has a lot of work to do on story to make it more compelling.
@Jesus
I disagree, talented coders can do a lot with today's PC technology. It may be a stretch to get some of these ideas working on a PS3 or 360, but a high end computer could handle all of this and more.
Because flight would have to be a spell in its own right (as I imagine it, a reworking of Morrowind's 'levitate'), the compromises made for it may be ignored by anyone without that particular spell. Bringing back the old levitate (look in a direction and walk forward to move that way) makes more sense to me.
More wildlife and environmental interaction would be terrific though. Among many other things, I'd like to see more swag. Seems like most characters end up looking the same because their all swathed in the same armour. A little more variety would allow more individuality, though obviously this wouldn't be a ground-breaking revolution.
That is... cutting the world size down, but making it super dense and full of things to do and see. While I am on that subject... I would love to see some more realistic physics as well.
And the destruction are really a thing that games struggle to develop.
They will need a whole new engine, and even think about what will happen if you destroy a house? A castle? A city? Change the course of a river?
The Flight was implemented in Morrowind right? I saw some speedruns and the player was flying. So why remove that?
Lame from Bet. to do not implement the body parts damage. An older game like Squaresoft Vagrant Story and Parasite Eve have it.
Why it have loadings and GTA SA not?
If you could build a shop, something like in Fable 2, it could be fun right?
Other thing is to begin a quest in a different point of view, like in Dragon Age or Suikoden 3?
And a change of place: See, the medieval age was the beginning of the world travels(the vikings traveled the world, just like the Chinese and the Aborigines from Oceania(this is true!) So keep the game inside a small European style is not necessary. If in PS2 we get San Andreas, it´s time to blow up minds in this new generation!
More populated and more expansive world!
Now tell me Mr. DaedHead8: That Metal Slug came from the SNK Battle Coliseum Marco Rossi? If not, so it came from where?
And DaedHead, completely wrecking shit can be fun, and it may even be fun in an ES game, but I guess I just don't see the point. If you "nuke" every town, reduce every cave to rubble and so on, what's left to do? I mean yeah, nobody who cares to play the game would wreck everything, and I guess it could be a great GTA style stress reliever, but I don't know.
I completely agree about the kids though. If they're in the game they shouldn't be magically protected from me slicing 'em down and burning the corpses. Not that I would, of course ;).
I forgot where I found that .gif and I honestly have no idea which game it's from. All I know is I like metal slug and I like that .gif. I even used it as my forum avatar here for awhile.
@ZombiePlatypus
I guess total destruction would be pointless, but it's world breaking to me that I can shoot a fireball out of my hands that kills nearly anything in the game in one shot but if it touches a building it doesn't do anything. I just want The Elder Scrolls to feel real.
@Takeshi
Thanks, I've written my fair share of novels here on dtoid, whether I've pulled it off or not is up to you guys (and gals).
True, but I would expand on the Daedric statues in Oblivion, I meant (it wasn't epic). Also, I thought the bobbleheads were extremely lame.
Good call on the Web of Intrigue though! I didn't even think of that as "collecting". I was referring to the blue orbs, which really aren't worth going out of your way for, because all they do is give you experience (which is more plentiful when you spend your time doing other things).
But I'm getting too complex with the whole thing. It goes with the suggestion of busting down a door. I just want to be able to react to the environment more as well as my actions having consequences. I would love to be in a fight in the middle of a town and me missing with my destruction spell causes someone to lose a home. And then to be able to interact with that person to see how they feel. That's something I would love to see done. I mean you can take lives in Oblivion, why can't you destroy property?
I can't tell if you're being sarcastic, because this is the internet, but Bethesda is known for giving its players the tools to mod their games to hell and back. Their games have some of the best modding scenes out there.
I need something to get more intrigued in the game. I remembered having loved Oblivion and Morrowind, but when I went back to Oblivion recently I got bored in less than five hours. I actually spent more time researching and installing mods than playing the game. It might be the fact that the world doesn't seem nearly as real as it used to, but I really don't know.
I'm the opposite of you though, I would rather have all your points - bonus included - than have just flight. It's easily the one I could live without. It's not that I don't like flight in games, it just wouldn't bother me in a Bethesda game but hey it's just personal preference. Oh and maybe tone down the TOTAL destruction to moderate destruction!
@steelsquirrel
I could go with the faction type storyline as long as the choices ended up being significantly different. I loved the Witcher but was so disappointed second play through, almost wasn't worth it. It would give me more of a motivation to finish the story anyway though.
@everyone else
I pretty much agree with you all and nice to see quite a few Bethesda fans :)
I haven't played Morrowind - I will Magnalon, honest! - but I did put in at least 150+ hours into Oblivion without completing the main quest so the likelihood is I'm gonna love it no matter what they do....I hope they at least do the door thing though :)
@Cwal
I believe she was referring to mods on the console versions, similar to what UT3 has on the PS3. I support that idea fully. It would mean I wouldn't have to buy two versions of the game.
@Kris
I believe every game should allow flight at some point. So I'm kinda biased in that sense. And I would settle for moderate destruction but total destruction is my wish. Again it would be something that would be hard for a player to achieve. And as far as storyline, just adjust everything so that anything referencing that city now talks about it's destruction and how much of a dick you are.
While all these parts come together to make a meaty game, looking at each piece individually reveals the need for improvement. I'm sure Bethesda knows this and I can only have faith that some of them can be addressed the next game around. I want to see quality over quantity as having more definitely felt like much less when comparing the huge amount of things to do in Morrowind or Daggerfall.
Steel Squirrel brought up the need for a good narrative. It's funny I had totally forgotten about that point because I could barely remember the reason for Oblivion's main story. The side quests were many times more interesting than taking care of a king's request. If you want the main story to succeed, it needs to pull out all the stops. It needs to be the focal point instead of that lingering quest I'll get to later in my journal. I think it would be hard to balance a strong story with an open sandbox world filled with other stuff to do. It comes down to making the main story a glorious centerpiece - massive battles, a strong opposing force or stumbling upon a forgotten treasure are a few good examples.
Too many games these days tend to forget to make a great game, the story can't be an afterthought but this is an argument for another time. :)
Fair enough. I wish more people would learn to vote with their dollar like you do. It's the only thing companies truly listen to. Not silly little blogs like this one.
I guess by the same token I would also have to say the same for destruction. If the choice is there it's not like you have to do it.
Maybe it's just because I could never bring myself to blow up Megaton City :)
So yeah I've caved on my points in record time!
Never played Oblivion or Morrowind, but I like VATS! I like playing in first person, but getting a chance to see my character do something cool is greatly appreciated.
In short, flight is cool, the lack of it here and several other games is a shame, and everyone pretty much said what I wanted to say about everything else you wrote. Man, I'm slow.
Jokes aside, I definitely agree with your "bonus" suggestion. We need to see decapitations and severed body parts, and we need cuts and all.
Killing an enemy would be so much more satisfying if I could cut their stomach and see stuff fall out of it as they die.
Seriously.
I can totally agree with that! With the way enemies levels scale with the character it's really hard to feel like leveling up makes a difference at all.
God of War is doing it so I think Elder Scrolls should as well. Maybe it makes me sound like a 12 year old but I need more gore in my video games.
Ahh yeah, you're probably right. Sometimes I forget that console versions of these games even exist. Silly me.
This usually never happens! I'm glad to see Bethesda fans (Elder Scrolls and Fallout alike) join together.
Best regards, Mary, CEO of website advertising and iscsi redundant