Well as some of you who read my last blog post I'm not to impressed or enthusiastic about Halo 3.
However I do know some of you are so I figure I'd post up this video review I came across.
In it he reviews the campaign mode, forge mode, and theater mode just a bit.
Keep an eye out for part 2 which he claims will have a multi-player review.
And don't worry this contains no spoilers.
It says you play the same locations used from old games and also that you have to backtrack....basicaly like the first one where they made you go BACKWARDS thru a level to extend the game. SUCK! Lazy idiots.
The Halos suck...it is sweet that he contradicts himself!
I figured you would mention that...yeah it had soem backtracking. And yes it was a FPS, even though everyone calls it an "First Person Adventure." Thing is, the game was all about exploring, from scanning items to locating power-ups, to finding secret paths.
I mean Halo is a level based game. One level you walk down a corridor. The next level you turn around and go back the way you came as a "new" level. I mean c'mon!
The only difference I can present to you is that Prime is a free-roaming game. pretty much go where you want, when you want. With exception with one of the Prime's I didn't have to do a lot of backtracking cause I found the special key along the way. The few that I did, it was minimum backtracking at best.
So my main point is they say in the review that if you go inside a building, most of the rooms look all the same. They use similar environments from the previous and you do backtracking in the game. That reminds me of Halo all over-again and the levels really turned me off. I think it is very lazy programming to do something like that. It almost shows proof that they never intended Halo to be a FPS, which they didn't...it was suppose to be more like Halo Wars is but the M$ made them turn it.
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The Halos suck...it is sweet that he contradicts himself!
Halo is a frickin' shooter.
Different games have different "rules."
I mean Halo is a level based game. One level you walk down a corridor. The next level you turn around and go back the way you came as a "new" level. I mean c'mon!
The only difference I can present to you is that Prime is a free-roaming game. pretty much go where you want, when you want. With exception with one of the Prime's I didn't have to do a lot of backtracking cause I found the special key along the way. The few that I did, it was minimum backtracking at best.
So my main point is they say in the review that if you go inside a building, most of the rooms look all the same. They use similar environments from the previous and you do backtracking in the game. That reminds me of Halo all over-again and the levels really turned me off. I think it is very lazy programming to do something like that. It almost shows proof that they never intended Halo to be a FPS, which they didn't...it was suppose to be more like Halo Wars is but the M$ made them turn it.