games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Braid is the anti-Metal Gear Solid.
DJP3DRO | 10:09 PM on 04.28.2009 27 comments


I'm always late to the party on great games - I just beat Bioshock for the first time a month ago, I got a 360 two and a half years after it came out, and the entire Clover library was totally lost on me until they were, unfortunately, already defunct. In keeping with this tradition, I played Metal Gear Solid 1 and 3 over the summer for the first time each, and I recently finished Braid for the first time (without using a walkthrough once! Awesome!) I have heard that 2 and 4 are very similar to 1 and 3 in terms of gameplay, and I have seen the storylines of each through alternate methods such as Wikipedia and YouTube.

Metal Gear Solid 1 and 3 are some of the worst games I have ever played. Braid is one of the best.

Here is why.

1. Braid's storyline is completely optional.

Braid's storyline is told in the forms of books in each level that can easily be walked past, paintings that you don't have to look at, and challenges that don't have to be completed. While the game is tons more rewarding if you do follow the story, and learn what drives Tim to save this "princess", revealing an absolutely heartbreaking and truly disturbing ending, you can simply focus on the nice visuals and tricky puzzles if you choose.

Metal Gear Solid's storyline is Hideo Kojima shouting "OPEN UP YA, OPEN UP YA, OPEN UP YA THROAT" and then shoving a ton of nonsense down your esophagus through cutscenes that can take up to a whole hour. These cutscenes are also "skippable", yes, but they still bring in long loading times (long and retarded INSTALL times in the case of MGS4 on TOP of the fucking ridiculous load times), and the requirement of stopping all immersion to jump over a hurdle that just plain isn't necessary and completely kills flow, by having you either A) sit still for a while watching a completely fucking HORRENDOUS storyline explain itself to you or B) wait for something to load, press a button to skip that loading time's reward, and then sit through another loading screen.

2. Braid is natural and free-flowing.

Braid has no unskippable sections of the game, and, in fact, no cutscenes. If you want to find out the story, then you have to solve all of the puzzles, but if you do not you can pick and choose which puzzles you want to solve. Everything in Braid has a logical conclusion, one which can be reached using the logic presented to you.

Metal Gear Solid relies on cheap, retarded gimmicks that make the experience even more shallow than it already is, ones that are incredibly difficult to figure out yourself even if you keep trying. How many people out there can honestly say they've beaten Metal Gear Solid 1 without looking up the answers to some of the ridiculous puzzles (I have to put my controller in another slot and then somehow he can't read my mind!? THAT MAKES NO FUCKING SENSE!). The puzzles in Metal Gear Solid have answers that are completely beyond the realms of logic and often have no explanation of why they work in the first place.

3. Braid is simple.

Braid's controls consist of A to jump, X to rewind time, B to open doors and turn cranks, and the Control Stick to move. Y is used in another level, but only one. Left and Right bumpers can be totally ignored throughout the entire game. These controls are exactly what you'd expect, something familiar and natural to explore a bizarre, unfamiliar, but still clever world.

Metal Gear Solid's controls are ham-handed and awkward. (L and R to access my fucking inventory?) Metal Gear Solid's controls are built for what the games are supposed to be about - sneaking and stealth - when fucking 80% of the game is dedicated to one-on-one boss battles, in which you have to press three buttons to fire a gun at somebody. Flimsy, fumbling messes of controls are not - absolutely NOT - an acceptable substitute for shitty-ass level design consisting entirely of hallways, doors, and completely square areas. If you have no controls, you have no game. This could perhaps be acceptable in Silent Hill, where one would be excepted to be fumbling and awkward with a weapon, as any normal person in real life would. But Solid Snake is a trained fucking government agent. There's no excuse for this shit.

To excuse the fact that the controls are atrocious, a lot of the bosses in Metal Gear Solid bosses (which, again, make up 80% of the game) are scaled down to piss-poor easiness. But to keep the bosses from being too easy, they rely on horrendous gimmicks that, again, are totally without logic. Horror stories abound of those who spent 45 minutes fighting The End in Metal Gear Solid 3, 45 minutes of boring "Snipe. Move. Snipe. Move. Snipe. Move." You can skip this by exiting the game, entering your Playstation's Main fucking Menu and setting the time ahead a week, but how the fuck are we supposed to think this is clever? Shouldn't we be outraged at such a horrible design decision? Psycho Mantis is one of the easiest bosses of all time, however, this is remedied by the fact that you have to get up and unplug your controller and replug it into a different slot or else he is literally invincible, and he can completely blank out the whole screen and give you hallucinations for him to get in some free hits. This isn't a challenge. This is frustrating. This is just utter fucking bullshit.

Many people accuse the newest Prince of Persia as having an instant respawn gimmick to cover bad level design. So why do they excuse Metal Gear Solid of having painfully awful game design decisions to try and cover up horrible controls? Like Prince of Persia, Metal Gear Solid dedicates quite a bit of the game to one-on-one boss fights - although MGS TONS more so - but PoP completely alters its gameplay style to allow for these situations, stringing together fantastic and impressive combos in a beautiful art style, and the one-on-one confrontations are made such so that fighting enemies makes them seem like a real threat, not just Henchman #1426723. In MGS, the controls are totally unaltered, leaving a horrible experience of fumbling and fighting with your own controller in an attempt to maybe get off one shot at your opponent, and the constant upon constant boss fights are a result of awful and atrocious game design instead of a conscious decision.

Braid is a game of logic that requires you to think, and feel good about yourself when you solve the puzzle. MGS is a game that requires you to look up the solution on GameFAQs so you can just fucking get on with it already.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

27 comments | showing # 1 to 27

prev next

pedrovay2003's Destructoid Blog
Eh, it's all preference, but once I realized that we were bashing MGS here, I kind of stopped reading. To each his own, though. I like both.
ChronosWing's Destructoid Blog
You just broke rule #1. Now get out.
pedrovay2003's Destructoid Blog
...Come to think of it, Metal Gear and Braid are completely different. I don't even think it's fair to compare games on completely opposite ends of the spectrum.
IzekialRage's Destructoid Blog
Dude the End was easy as fuck. i took him out with the mk22 easily on expert mode.
ammoelf3's Destructoid Blog
Braid is a game of logic that requires you to think, and feel good about yourself when you solve the puzzle. MGS is a game that requires you to look up the solution on GameFAQs so you can just fucking get on with it already.

I don't like being a bitch, but do you see what's wrong here in your ending sentence? It's ridiculously biased.

If you had praised Braid, and constructively criticized MGS then this could have been a good article, because there are good points to be made about MGS' style of presentation (yes, the cut scenes are ridiculously long). This is not the way to present them.

Yes I'm a huge MGS lover.
Gibb's Destructoid Blog
probably the best post of all time
pascuz46's Destructoid Blog
Soooooooooooooooo....You dont like metal gear solid? Well im sorry but we cant be friends then!
ZombiePlatypus's Destructoid Blog
I like Braid a lot, but I love the Metal Gear games. I just really can't agree with you. Stuff like the aiming/shooting is slower than other games but not as bad as you make it sound, the inventory being on the bumbers works excellently, etc. Also, if you haven't played MGS4 I don't think you get to bitch about it's install times.
Josh Tolentino's Destructoid Blog
Being on opposite ends of a gameplay spectrum isn't being completely different in terms of quality, y'know.
Tubatic's Destructoid Blog
Yeah, toast is way better than a Toyota Camry.
hpv's Destructoid Blog
I didn't read your post, too much text. 0/11

Besides, you clearly were saying that Braid is the exact opposite of awesome. I didn't play that game either because I refuse to give Microsoft my money. But Braid does seem like a bunch of pretentious indie fag bullshit. So I'll give you 11/11 for content. You're right, Metal Gear Solid is the most awesome fucking thing ever and Braid blows.
Torzelan's Destructoid Blog
I played through MGS1 in two days with no major problems and watched my friend beat MGS4 in the same amount of time, no GameFAQ's involved as far as I can remember. Absolutely love the games.

Might pick Braid up on Steam this weekend and see what the fuzz is all about.
The Amazing Shenazin's Destructoid Blog
"Metal Gear Solid 1 and 3 are some of the worst games I have ever played."

haha, you're full of shit :)
Haxan's Destructoid Blog
Jim Sterling made this great video that I think draws similar comparisons. You should give it a look!

I have to say that I have a completely different opinion on MGS3. I found that the gameplay had amazing depth, the characters and story were compelling. It pretty much rates up there with my favorite games. Braid on the other hand was a decent platformer with new ideas. Very original. But every bit as pretentious as it was innovative. And for $15, the three hours I spent on the game wasn't what I would call a good value.

As far as the boss battles, I have to say that those in MGS3 were some of the best I've ever played. They actually made the game for me. These weren't the generic pattern-based bosses, where you dodge their looped attacks, then hit them in their weak spot while they're dazed, that you find in nearly every game ever. So much more thought went into their creation.

The End, whom you site, I thought of as one of my favorites. No other game gives you such a realistic boss-battle, where you're in an acres-wide battlefield and must best a cunning opponent at his own game. No other game I've played gave me a true feeling of hunt-or-be-hunted against a CPU-controlled enemy. And the bit about him dying if you wait him out for a week is just clever. It's more of a joke than it is a necessary strategy.

When playing through MGS1 and fighting Psycho Mantis, they tell you in-game about the controller trick. When you use your comlink to talk to the Colonel, he gives you more and more hints until he outright tells you exactly what to do.

But to each his own. We're all different kinds of gamers. You seem to prefer games that you can pick up and play and require little patience or time spent on them. So, the MGS series is obviously not your type of thing. Sometimes I'm in the mood for a game like that, myself. I love fighting games, for example.

Still, it's an interesting point of view. I'm eagerly anticipating your next article. May I suggest comparing Noby Noby Boy to The Legend of Zelda?
Daxelman's Destructoid Blog
Do Garry's Mod vs LittleBigPlanet.

Otherwise, you put down exactly why I don't like Metal Gear Solid at all. Except for controls. I thought they worked, but the rest of the shit sucked.
Arttemis's Destructoid Blog
How did this get Topsauce on the recap?
MEE's Destructoid Blog
Next time do Viva piniata against Killzone 2, woudln't no be really differetn then this one :).
adultswim810's Destructoid Blog
my god, I hate you so much, please leave.
Aurain's Destructoid Blog
Guitar Hero is the Anti-Gears of War.

1. You can play Guitar Hero with a Guitar Peripheral
YOU CANNOT DO THIS IN GEARS OF WAR!

2. Guitar Hero is free-flowing.
YOU HAVE TO PRESS THE RIGHT BUTTON AT THE RIGHT TIME!

3. Guitar Hero is simple.
YOU ONLY HAVE TO PRESS A BUTTON. YOU DO NOT HAVE TO TAKE COVER AND CHOOSE WHICH ENEMY TO SHOOT FIRST.

@Haxan:
The End? Realistic? He's around 100, give or take. and he can Photosynthesise.
Jonathan Holmes's Destructoid Blog
Apples is the anti-oranges.
DJP3DRO's Destructoid Blog
People, people, people. The point here is that Braid gets a lot of things right in overall game design - which applies to all genres and styles of gameplay - that Metal Gear Solid does wrong. Of course, I can't go around insulting the holy MGS around here, nosiree how dare I.
Haxan's Destructoid Blog
@Aurain,
I meant that the scenario was realistic, not so much the characters or situation. Being in a massively open area with two snipers trying to hunt each other using little more than sound and sharp eyesight. Granted there is much that would separate it from reality sharply. But the overall patience and strategy required are pretty much what I imagine would be necessary in such a battle. Still, point taken.
ChronosWing's Destructoid Blog
@DJP3DRO

No you can't, so please kindly leave. Anymore hurtful words towards the holy MGS and Kojima himself will smite you where you stand.
Omedon's Destructoid Blog
I've never played MGS. I've never felt a need to either.
Seta Soujiro's Destructoid Blog
"I have heard that 2 and 4 are very similar to 1 and 3 in terms of gameplay, and I have seen the storylines of each through alternate methods such as Wikipedia and YouTube."

i was willing to read the whole article but after reading the above quote i think i'll pass..gtfo n00b!
TheStripe's Destructoid Blog
Hmm, I guess you're not qualified to talk about MGS, considering most of us here beat it before there was a gamefaqs. I think he's butthurt about not getting the hint for psycho mantis.

For future reference, don't even buy MGS4. You won't like it. Parts of it are hard.
TheStripe's Destructoid Blog
Also, do Mario Galaxy vs. Autocad.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 xbox 360 gamertag
 friends' updates


 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006