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Too Human Demo (360): Review
DJMegaMatX | 4:55 PM on 07.20.2008 17 comments




Too Human is an upcoming 360 game in the Diablo vein that has received its fair share of controversy. After an arduous development period lasting nearly a decade, a demo of the game is up for grabs. A crafty narrative blend of Norse mythology, Starship Troopers, and solid "loot the monsters" gameplay is brought down by a finicky camera, sluggish menu system, and graphics reminiscent of a launch title. Fans of Titan Quest and its ilk will enjoy this, but Too Human is unlikely to bring newcomers into the fold.

First impressions aren't exactly helped when the opening cut-scene looks identical to one in Mass Effect, except with sloppy textures and unsubtle lighting. Melee combat appears to have some depth and the two-stick control scheme works better than one expects. The initial monster designs appear to be little more than palette swaps, but the quirky narrative is what kept me playing to the end. Changing the camera to a Far Away or Isometric view clears up some of the camera issues, but also makes the game look that much less visually appealing.

This was better than I was expecting, but not amazing by any means. I could see how multiplayer could help things out, although having only 2 players co-op is a dissapointment.

Anyone else play this demo and was surprised (or not) by it?



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17 comments | showing # 1 to 17

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kepler's Destructoid Blog
I have to say, I wasn't a HUGE fan of the two stick system. I think the right idea was there, but it felt so unnatural not being able to turn the camera with the right stick. Every 2 mins I kept forgetting this, and when I wanted to change camera angle I found myself swinging my sword wildly.

However, this might just be me, and I suspect it might be something you gradually get used to. And I think the Norse mythology thing was implemented in an interesting way

Overall though, I thought that there was just a certain...tackiness and lack of smoothness about it, both in story line and in control, that I just couldn't place my finger on. I did feel pretty underwhelmed by it I have to admit.
DJMegaMatX's Destructoid Blog
I agree with wanting to use the right stick to rotate the camera. I was expecting it to be unplayable, so I came in with really low expectations.
ShadokatRegn's Destructoid Blog
Okay - so I started downloading this game demo about a week ago - the day it was first announced.

My connection hasn't dropped, nor crapped out while playing online, or connected via laptop BUT THIS DOWNLOAD WON'T EVER FINISH! It stops download every few minutes, for no apparent reason...

I want to try the shitty demo, to see how shitty it really is - but xbox is denying me my chance to experience it...The reason I post this here - is you pointed out its style being of the diablo brand...and that has me even more curious now.
Brad Nicholson's Destructoid Blog
I'll say this about the cutscenes. Too Human has the amazing disservice of coming after MGS 4, which severely hurts what little they may have offered to begin with.
B-Radicate's Destructoid Blog
It's playable, it's fun, but using the in-game engine for the cutscenes hurt the experience. A game where you purposely don't see everything up close means it doesn't look nice when ya do.

Oh well, still worth a play through just for the story.
king3vbo's Destructoid Blog
Like I said yesterday, it's only going to be fun if you play co-op.
manta's Destructoid Blog
I actually am extremely excited for Too Human. In the vein of hack n' slash, it's not anything new. Loot, gems to put in loot, three skill trees etc. The thing that has me most excited is the story. Mythology is has always intrigued me, whether it be Greek or Norse, doesn't matter. The stories have always been very interesting, and I love the whole cybernetic feel as well.

I actually think the game looks quite good (I was playing on my brother's SDTV too). For having as many enemies as it does on screen, with no frame loss (that I saw), I think the graphics are perfect.

I do agree that it's not going to bring in newcomers to the hack n'slash genre, but then again, the genre itself isn't too niche. Pick up a controller, smash things, get stronger. That's it. And that's why I love it.
JamnOnTheOne's Destructoid Blog
Controls are garbage as is the wonky camera system. Weak weapons and it practically forces you to play a melee class.

I don't think even co-op could save this game.
pedrovay2003's Destructoid Blog
@Shadokat

Maybe it's so shitty that Microsoft is trying to stop you from playing it.
Yashoki's Destructoid Blog
The demo was shit, the combat was boring and it felt more like i was SUGGESTING what the character should do instead of me actually fighting. And why you'd be able to choose which pistol to shoot makes no sense since I wouldn't be able to shoot and attack with my melee weapon anyway.

In short: for the amount of time they spent developing this game, it is not worth your money.
Puppetpallmich's Destructoid Blog
this game is going to be terrible
madninja's Destructoid Blog
I liked the demo, it made me want to buy the game because it made me feel like a bad ass.
AngelsDontBurn's Destructoid Blog
Honestly I could hardly play it, I played it for about 4 minutes, quit, then deleted it. I think it's horrible. I'm sure there's going to be quite a few people out there that love it, but that shouldn't surprise anyone. Either way, oof, for them to have been working on it as long as they have you would think it would be a BIT (ALOT) better.
Redzie's Destructoid Blog
I came into this game thinking it was not a traditional "action" game and I was really pleased. Pushing sticks toward enemies to attack them was comparable to clicking a mouse. Its an action RPG that heavily leans towards the action side.
Redzie's Destructoid Blog
@redzie
I meant that it leanded towatds more on the RPG side rather than action. Screw commenting while moving furniture around.
Arttemis's Destructoid Blog
The camera and combat controls were frustratingly awkward for me... but the game mechanics are just too slow paced for my likes.

I'd be willing to try it again in co-op, though!
xMalachi's Destructoid Blog
I think this game is in the likes of Kingdom Under Fire. Except KUF had wayyyy better graphics lol. The Too Human demo is more fun as one of the other classes, it isn't a 60 dollar game without a doubt..Hell I'd probably only pay about 20 for it.


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Name: Mat
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