Growing up as a skinny nerd, one of my favorite things to do was to play Star Wars games. Back then, there were good titles: X-Wing(tm): Alliance(tm), Super Empire Strikes Back(tm), and Dark Forces(tm): Jedi Knight(tm). As the prequels got released, more titles were released of lesser quality: Star Wars(tm): Episode 1-Battle for Naboo(tm), Star Wars(tm): Masters of Teras Kasi(tm), and so on. All the recent press of Star Wars(tm): The Force Unleashed(tm) got me excited, so I downloaded the demo only to be disappointed. Sluggish controls, respawning enemies, and a fairly uncreative environment (an Imperial base) were enough to get me to cancel my preorder of the game.
To be fair, the demo did a few things right. An original score has enough of a John William's flair and the graphics and physics feel appropriately as they would long ago in a galaxy far, far, away. It did have a brief tutorial on how to Force Grab (tm) and Force Shove (tm) things at other objects, but other subtleties to the controls weren't explained. A 3 second loading screen of the 360 controller explaining the function of 20 buttons isn't enough to show someone the ropes in a demo. As I controlled the secret Jedi Apprentice through his mysterious mission, tossing Stormtroopers (tm) into TIE Fighters (tm), I realized I don't really give a shit about Star Wars anymore. I've played too many games exploring metallic bases, slicing up robots and enemies whilst solving simple environmental puzzles to open doors.
Maybe I drank too much of the hype Kool-Aid (tm), but I was expecting a demo of this game to truly knock my socks off and make me feel like a kid again. Guess it's time to reread one of the Timothy Zahn novels again.
Am I the only person with negative opinions from the demo or not? Anyone?
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I just wish they would go ahead and make KOTOR 3. I don't care which dev does it, just do it.
The thing there would be a diminished control on direction of the throw. I could imagine a scenario where throwing behind you might be preferable (if intentionally frantic and unweildy.
@MegaMax
I think I get where you're coming from, though I was largely satisfied with the demo. Kinda like how every 2 out of 3 Star Wars games has a Hoth level. Its easy to get tired of Hoth, but I like the point of reference. Without it, what *does* make it Star Wars?
What makes me a little hopeful in spite of the demo, are the trailer locations shown, as well as the additional environment(s?) depicted in Dinks's C-Blog entry.
Its not the second coming of Star Wars (I'm admittedly a little burnt, and can't care about the more or less surprise animated Clone War redundancy movie), but it does tread into some nice "next gen" enabled fan service territory regarding force powers and alignment anarchy.
As for the demo, I feel pretty 'meh' about it after I finished it. I knew better than to buy into the hype-side, but it wasn't nearly as flashy and fun as the trailers have marketed it. It's definitely a perfect rental title if I ever saw one.
I dunno about that, but you probably are the only one who adds trademarks to their blogs.
John Philips
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