Be gentle, it has been a terribly long time since I've posted here. Like others, I agree it's a big step up from Halo 3. I enjoy that they have brought back a pistol that is useful and sort of gotten into load-outs. I feel like it has that classic Halo gameplay I loved so much in the first 2 games, but I feel like this game has an identity crisis between the old and the new.
In some ways Reach is trying to be like modern shooters such as Modern Warfare 2, but also trying to stick with it's classic gameplay model. Additions like load-outs is a nice touch, but then just like every other Halo, you still find maps littered with weapons. Bungie can you please just choose already? What kind of a game do you want to be? Either go with full out load-outs with unlockable weapons, items, etc, or just stick with what you know.
This really creates balancing issues with the game and hopefully they will tweak the balancing a lot before the full version comes out. I feel like the new "armament-abilities" are very unbalanced and a bit of a gimmick just like equipment was in Halo 3. They aren't necessary for a fun Halo experience. Certain items such as the rocket pack don't seem very helpful compared with being invisible. Going back to Halo Reach's identity crisis for a minute, the control scheme for aiming and everything feels outdated as well, and running should be a standard ability not some tacked-on armament.
Overall, the updated engine and new weapons are really fun, and their matchmaking system is top notch as always. Bungie is at odds with this title. If they fully embrace the modern era of the fps, then they might have a shot at something fresh and amazing. If they decide to stick with their classic Halo experience, dedicated fans with certainly be happy, but I think it will alienate newcomers to the franchise. It's a tall order, but if they can do all of that, we will see something of true greatness from Bungie yet.
In all seriousness, I couldn't be less excited for a game than I am for Halo.
Besides, this game is only made for frat boys so why is a serious, hot, awesome gamer girl like yourself playing it?
You're either kidding, or 5 years old.
I personally dont have a 360, but reach kind of peaked my interest, however I'm not to fond of Halo's overall control style. Its a shame about the jetpack, I had a feeling it was going to turn out to be as such ;\ the only game to ever properly use a jetpack is the Tribes series imo :P.
good to see you bloggin again Duffy :D
Also, the whole "loadout" thing isn't a huge deal, in my opinion. They more serve to change the player abilities than the equipment itself. More importantly, I think Bungie has made a damn admirable choice: Put in features that make the gameplay work, not features that make the game make sense. Yes, logically, everybody would be able to run. But the fact that everybody CAN'T run adds a bit of depth/variety to the gameplay. And that's cool.
I'm not a Halo fan; I've never really liked the franchise very much. Slim interest at best, disdain at worst. But I'm optimistic about Reach.
The loadouts are primarily for "perk"-choosing purposes it seems, and that's fine. Most of them are situational, anyway. (Using Guard for 1-flag CTF defense, switching to the jetpack for offense, etc.) A slight change in default spawn weapons would be nice, but Halo's never really done that anyway.
@RenegadePanda
Can't he be both? Racist.
*facepalm*
ething and the trade off for one is potentially not having the other. None should be standard because that would mess the whole trade off up. Though that would be a cool option to customize.
As someone that played H2 for days and days and hardly got into H3, I can say I like it more than H3 but still not sure if I'd enjoy it anywhere close to what I did H2.
More than the equipments and all that, the thing i've been having issues with are the melee attacks, two ppl killing each other happens way to often, and I feel you can kill (or be killed) a small bit after either one dies.
Guard seems pretty useless in anything free-for-all and may as well be dropped from the list, but I can see it getting more employment in team games. I like Scout in Oddball, Airborne in Headhunter, and Stalker pretty much anywhere else. Played a couple Elite-only games and I'm wondering if their abilities even have a point.
I'll agree that it's a bit dismaying that some things feel a lot like every other FPS out there, but at the same time, I'm glad they changed the experience system as well. It's nice to be rewarded for racking up medals rather than just fighting your way into the top four or getting nothing for a match.
Controls are definitely a bit iffy; I play Green Thumb, and having the zoom assigned to RB is weird, to say the least. Wish they had a Borderlands-style option (or an option to switch individual buttons) so I could zoom with left trigger, instead of accidentally throwing grenades all the time.
All in all, I think it'll still be a great last hurrah for Bungie's work on Halo, so I'll take a few lumps in with all the good stuff.