Quantcast
Community Discussion: Blog by DJDuffy | Halo Reach's Identity CrisisDestructoid
Halo Reach's Identity Crisis - Destructoid

DestructoidJapanatorTomopopFlixist





click to hide banner header
About
Who is the DJ? I'm not really a DJ at all to be honest. If you really want to know just ask me...its a long story. I'm a Canadian gamer who reads and writes about video games. I am just as hyped on the industry as I am on playing the games.

What games do I like? I'll try everything and anything twice.

Music is another awesome thing in my life, I've been a part of a lot of fun projects. I'm just learning guitar casually on my own time, but I played drums for about 8 years or so.

Also I work as an compositor (visual effects) in the television and film industry.

Visit my website! I ♥ lazers




This really nice trading card that The Ghost made for me:

Player Profile
Follow me:
DJDuffy 's sites
Badges
Following (42)  




Be gentle, it has been a terribly long time since I've posted here. Like others, I agree it's a big step up from Halo 3. I enjoy that they have brought back a pistol that is useful and sort of gotten into load-outs. I feel like it has that classic Halo gameplay I loved so much in the first 2 games, but I feel like this game has an identity crisis between the old and the new.

In some ways Reach is trying to be like modern shooters such as Modern Warfare 2, but also trying to stick with it's classic gameplay model. Additions like load-outs is a nice touch, but then just like every other Halo, you still find maps littered with weapons. Bungie can you please just choose already? What kind of a game do you want to be? Either go with full out load-outs with unlockable weapons, items, etc, or just stick with what you know.

This really creates balancing issues with the game and hopefully they will tweak the balancing a lot before the full version comes out. I feel like the new "armament-abilities" are very unbalanced and a bit of a gimmick just like equipment was in Halo 3. They aren't necessary for a fun Halo experience. Certain items such as the rocket pack don't seem very helpful compared with being invisible. Going back to Halo Reach's identity crisis for a minute, the control scheme for aiming and everything feels outdated as well, and running should be a standard ability not some tacked-on armament.

Overall, the updated engine and new weapons are really fun, and their matchmaking system is top notch as always. Bungie is at odds with this title. If they fully embrace the modern era of the fps, then they might have a shot at something fresh and amazing. If they decide to stick with their classic Halo experience, dedicated fans with certainly be happy, but I think it will alienate newcomers to the franchise. It's a tall order, but if they can do all of that, we will see something of true greatness from Bungie yet.
Photo



Is this blog awesome? Vote it up!




Those who have come:



Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more