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3:19 PM on 05.29.2009

Red Faction: Gueriilla reviewing surprisinly well

I loved both the single player and MP demos for Red Faction: Guerrilla and plan to pick the game up on the 2nd. However, I thought this was the type of game that would get killed in reviews. However, currently Metacrtic is showing a 90 aggregate from 13 reviews. That's only a few reviews so time will likely drag it down a bit but its still better than I expected. Although the Game Informer review doesn't make sense to me.

In any case, I really hope the game does well mostly because I enjoyed the MP component and naturally online game benefit from a healthy population.

I haven't seen one ad for Guerrilla on TV though so I wonder if apart from websites if there's a big advertising push for the game. I have to say though it's gonna be an expensive couple weeks with this game, Prototype and and last week's Infamous releasing so close to one another.   read


4:22 PM on 05.07.2009

Multiplayer demo for Red Faction: Guerrilla coming later this month

In what is info probably no one other than me cares about, there's a Red Faction MP demo coming out later this month. There was a beta some moths ago that many had a meh reaction to and then Volition went back and made some changes. I'm looking forward to playing with other people and blowing up building on top of each other. Hopefully the jetpack makes an appearance.

I had a lot of fun with the single player demo and look forward to the MP demo. Guerilla is looking more and more like a day one purchase for. I'm not expecting great AI or a deep story. I'm just wanting a fun explosive and destructive experience. Looking forward to checking out some of the unique weapons not available in the single player demo. Bringing down buildings on top of your opponents seems like it'll be gravy.

Funny part is as much as I'm looking forward to this game, I don't expect it to sell incredibly well or even be reviewed well. It'll likely score -/+8 and for some reason in gaming 8 is mediocre when as a film score it would actually be pretty good.


http://www.vg247.com/2009/05/06/multiplayer-demo-confirmed-for-red-faction-guerrilla/   read


10:47 AM on 10.02.2008

Mario Tennis GC remake headed to Wii* - Finally a reason to turn on the machine

*No word on any release dates outside of Japan

http://www.joystiq.com/2008/10/02/pikmin-remake-launches-dec-25-in-japan-nintendo-unveils-more-p/

With Mario Tennis being part of Nintendo's 'Play for Wii' titles, I'll finally have a reason to play the damned thing. Althouhg the Play for Wii titles have only been announced for Japan I'll remain hopeful they'll be released outside of Japan - at least Tennis & Pikmin. I just hope it feels more like Wii-Sports tennis. I was disappointed by the Mario Baseball game for the Wii. It didn't feel as smooth and the controls were too sensetive compared to the Wii-sports Baseball counterpart.

After buying the Wii I had major buyers remorse. I mean its a fun system to play with your girl but, to me, beyong that it doesn't hold much appeal. This Fall there's like a dozen titles I want for my PS3 and 360 but can't think of 1 that I want for the Wii. I guess if I had a Wii balance board I'd be interested in the new Raving Rabbids and perhaps the light-saber combat game might be interesting but we all know that a better version with 1:1 controls in on the horizon.   read


5:01 PM on 08.14.2008

Spore gone gold + system requirements

http://news.cnet.com/8301-13772_3-10017171-52.html


SYSTEM REQUIREMENTS
Windows XP/Vista

Processor 2.0 GHz P4 processor or equivalent
RAM XP: 512 MB / Vista: 768 MB
Graphics card 128 MB with support for Pixel Shader 2.0
Hard disk drive space At least 6 GB

When using a PC with an on-board (aka built-in or "shared") graphics chipset, the specs bump up to:

Intel Integrated Chipset, 945GM or above.
2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent.
768 MB RAM
[edit] Mac OS X
Note: Spore will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).

OS Mac OS X 10.5.3 Leopard or higher
Processor Intel Core Duo Processor
RAM 1024 MB
Graphics card ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
Hard disk drive space At least 4.7GB for installation, plus additional space for creations.

When using a Mac with an on-board (aka built-in or "shared") graphics chipset, the specs bump up to:

Intel Integrated Chipset GMA X3100
Dual 2.0GHz CPUs, or 1.7GHz Core 2 Duo, or equivalent

------------------------------------------------------------------------------------------------------

I was pretty excited about Spore but then my enthusiasm waned for a bit. The concept on paper sounds pretty awesome but I wonder how well that translates into real world fun. I'm hoping it turns out well.

Since they haven't announced much regarding a console version (360/PS3) anytime in the near future, if I want to play it has to be on my PC. I don't much enjoying sitting on my PC desk for extended periods playing games so I'm glad the humble system requirments will allow me to play it on my laptop. It'll be a good way to kill a few minutes during lunch hour.   read


7:17 PM on 08.12.2008

Little Big Planet Mini Music Studio

http://www.gameplayer.com.au/gp_documents/LittleBigPlanet-Embarrass.aspx?catid=Features
Ignoring the title and what is a potentially flame-bait article, the one tidbit about mini music studio is interesting. lets ignore the rest for now.


It seems every little morsel of info I hear about Little Big Planet makes the time between now and its October release date seem that much longer.

It seems you'll not only be able to create your own levels, but the game looks to provides you with the tools to edit music for your levels. This sort of freedom for the end user is unrivaled in console games. I like that they plan to provide new editing tools post release for LBP. It could go a long way to keep the game feeling fresh. Now only if October would hurry up and get here.

Well hopefully if this game is successful it will force MS to rethink their stance (as suggested by the article) on user-generated content. With the recent Halo 3 Edge teaser that seemed to suggest Forge was expanding to include AI bots, perhaps they are already taking baby steps in that direction? If you could combine AI bots into new game modes, my interest would be piqued.   read


7:48 PM on 08.06.2008

Jet Packs in Warhawk - hells yes!

http://kotaku.com/5033955/warhawk-getting-jetpacks-in-new-patch-says-gamefaqs

These guys don't stop. They always manage to renew my interest in Warhawk. I can't wait to soar through Warhawk's unfriendly skies in a jetpack and collect some trophies while at it.

Warthawk is one of the few PS3 titles I own and from the looks of things it'll likely remain in my collection and heavily played for some time to come.   read


2:23 PM on 07.12.2008

Gears of War Bots confirmed

Okay, for most people bots are so "insert time period" ago, but I really dig it when developers include them in their splitscreen games. Sometimes I just want to play against my riends without dealing with Live and its nice to fill up the map with something other than two or three avatars. I think Halo would be more fun it you could add bots to forge and just goof around with friends next to you.

I purchased the original Gears and enjoyed it. I can't say its one of my top 10 games but the more I hear about the sequel the larger its blip becomes on my radar. I think the crew at Epic really want to give players a well rounded experience. With little things like the inlusion of meat shields and flags & player controller tanks look to mix things up. If the game is Gears only bigger and actually BETTER, then I could think of worse ways to spend my money.

I was worried about fall/Winter 08 not being able to hold a candle to the Fall of 07 but we've got some good contenders. Between stuff like Gears and Little Big Planet, Mercenaries 2, Resissitance 2, Fall Out 3, GTA IV DLC & SPore it looks like they'll be plney-o-fun o be had

source:http://www.joystiq.com/2008/07/12/gears-of-war-2s-day-one-map-multiplayer-bots-revealed/   read


8:17 AM on 07.03.2008

Rainbow Six: Vegas 2 Gift pack is live

Just downloaded the R6V2 Gift pack DLC for 360. Its a little bit under 300Mbs.

The Theatre maps I think is the most interesting addition. While CQB & Mudertown are just re-lit, I think R6V looks better darker. The day time type levels look washed out or something to me, so I prefer the look of the night time or darkly lit indoor levels.

The grenade danger indicator is also a very welcome addition.

I'm a late comer to this franchise. Initially I didn't understand the appeal but now I hope people keep playing this game on Live for a while - maybe even until the next R6.

Well I off to earn ACES   read


7:16 PM on 06.25.2008

Cover the new regenerating Health?

After Halo it seems a good amount of console shooters (many exceptions of course) adopted the regenerating health mechanic. Now it seems a lot of game have been including cover as a gameplay option. Is Cover a welcome addition and should be a tactical option in most shooters or should it be limited to games where the option is appropriate.

Personally I welcome a well implemented cover system. It was hard for me to go back and play Call of Duty 4 or Halo 3 after played Rainbow Six Vegas 2; I kept pulling the left trigger trying to take cover only to initiate some other action. I'm not saying RSV2 is superior to CoD4; I just really enjoy the manner in which RSV2 implemented their cover system.

There's a few upcoming games that I'm hoping include a cover system although chanes are they won't. Some of those games are Mercenaries 2, Far Cry 2 & Fallout 3(Although I hope Bethestha does cover better than Mass Effect - ME just didn't feel as visceral as other shooter experiences).

The way the cover is implemented also makes a big difference. In addition to R6V2 other games with decent cover systems were Army of Two, Gears of War and GTA IV when it what I wnated it to. Cover mechanics I didn't enjoy as much include Strangle Hold, and I know I'm going to get crucified for this, and Metal Gear Soild 4. I know that MGS4 is the end all be all of video games but the cover didn't seem up to the top notch design of everything else in the game. Not saying it was bad just dind't feel as fun for me as other portions of the game. Remember this is just MY opinion and I expect every single person will disagree.

Do you want to continue seeing cover as a gameplay option?   read


11:01 PM on 06.09.2008

Trasnformers 2: Revenge of the Fallen

2007s Transformers film was a nice surprise. Knowing it was directed by Michael Bay tempered my expectations. Plus looking at still shots of the robot designs didn't really help matters either.

However I found myself really enjoying the movie. My girlfriend even liked it. It was good, dumb loud fun with a pretty coat of paint. I even own the movie HD (hey even though its a dead format, this movie looks brilliant in HD). There's just something appealing about Large robots form space destroying earth to save it.

So even though the title sounds George Lucas-ish, I won't make any assumptions this time. I wish Michael Bay luck in creating a sequel thats equally enjoyable as the first.

My one concern is an image of a potential transformers who's alt. form is an ice cream truck. I mean yeah its over the top by maybe goes a little to far. But I won't judge it until I see it.

source: http://tformers.com/transformers-tf2-call-sheet-reveals-new-actors-bots-plot-points/9585/news.html   read


7:06 PM on 05.28.2008

Africa, the new Normandy

It seems all the sudden Africa is a video game location hot spot. With Halo 3, and the upcoming Far Cry 2, Resident Evil and, erm, Wildlife Tycoon: Venture Africa featuring Africa as game locations could the Normandy Beach landing have met its match? probably not.

Oh by the way, I'm exaggerating.   read


7:17 PM on 04.30.2008

Niko Belic - Funniest game persona ever?

I'm 14 hours in GTA and Niko has had made me laugh on several occasions. I can't recall ever finding a game's lead character ever being so funny. I mean the previous GTAs have had their share of the funny but it was more subtle. There were more than a few instances were I laughed out loud while playing GTA IV.

Niko is actually funnier than many of the leads you see in recent "comedies" Not that the Team at Rockstar needs anymore handjobs but Kudos to the writing staff they really went all out.   read


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