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What's up? I'm D-Sane. I like to play video games. When I'm not gaming, I like to watch terrible movies and laugh at them, usually while drinking. I also like to spend a weekend or two watching the entire series of TV shows that I like. I work as a tech assistant to a real estate agent in Austin, TX.

I also write about video game and non-video game related stuff on this site. http://www.TearsOfTime.Com
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If You Love It, Change It: Super Mario Bros.
D Sane | 3:36 PM on 05.01.2008 10 comments




I absolutely love the Super Mario Bros. games. Since Super Mario Bros. 1 right up until today, they've been innovative in their game play, level design, secrets, and many other aspects of a universally accepted great platforming adventure game series. They've brought us many memorable characters and their style has been emulated countless times.

And yet...I'm sick of the story. Save the princess, defeat Bowser. Save the princess, defeat Bowser. Enough!

[Disclaimers]

Ok, true, Super Mario Bros. 2 deviated from the tired story by allowing the Peach to be a playable character and Bowser wasn't the main villan. But I'm willing to bet that no one counts that as a true Mario game anyway.

Ok, true, Super Mario Sunshine was just about cleaning up the island, but that game was just kinda stupid. To me, Mario just isn't cool unless he's shooting fire balls or flying (maybe someday he can do both at once?)

Of course when I'm writing this, I'm not including any of the games like Super Mario RPG, Super Paper Mario, any of the Mario Party or Mario sports games, Mario Paint, or anything else. Just the straight up adventure platformers.

[/Disclaimers]

Even despite those examples of deviance, the core elements of every Mario game remain the same: you travel to various worlds/lands, kill various enemies, collect coins and power ups, and eventually you finish the game and say "now what?" The games haven't ever relied too heavily on in-game dialogue or problem solving puzzles like the Zelda series. It's just shoot this guy with fireballs, jump over this pit, don't fall in that hot lava, avoid being eaten by this fish, etc. Mario basically acts as a cursor that you guide through mazes of death. Simple mazes of death, at that. Where's the character development? Where's the drama? Mario was the first character to be truly represented in 3D. Why is his psyche still relegated to the world of 1D?

Another thing I can't stand is the difficulty of the games. I don't know about you, but I've never beaten SMB 1 or SMB 2. They're just too hard for me. I love them to death and I can get pretty far in them, but towards the end, I just hit a brick wall. And that's not to say that as a kid I couldn't beat them but now they're easy -- no, I still can't beat them even to this day. The game over sound in Mario 1 is an all too familiar soundtrack to my life.

On the other hand, newer versions of Mario like Super Mario 64 and Super Mario Galaxy are just entirely too easy. On my first play through of Galaxy, I beat the game in 12 hours (which includes a lot of time where I was just screwing around, exploring the game). There was a time in Galaxy where I had 45 lives. What am I going to do with that many lives? Assuming there was a really hard part that I couldn't beat (there weren't any) I'd probably only play that part about 10 times before giving up, not 45 times.

In my opinion, the series hit its stride with respect to appropriate amount of difficulty with Super Mario Bros. 3 and Super Mario World. SMB 3 is difficult, but not unbeatable and certain parts are definitely not for the passive gamer. SMWorld is on par with this, while actually had more difficult levels and slightly more confusing overworld design, which confused and frustrated some gamers while at the same time challenged hardcore gamers to play on and explore.

My complaints to the series as a whole might not stand up across the board, but I believe that we've been rehashed the same old Mario games so many times that they're now too easy. The gamers are starting to anticipate the moves of the developers, rather than the developers being one step ahead of us, which is sad to me. I challenge Shigeru Miyamoto to incorporate some elements of the Zelda series into the Super Mario series. Make the games more action oriented. Make the games have complicated puzzles that we need a strategy guide to figure out. Make the games have more options rather than just "which level am I going to play now?" And for Christ sake, please give Mario some character development! Maybe he doesn't always want to be a good guy or save the princess. Maybe he'd rather clean sewers all day.



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9 comments | showing # 1 to 9
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Holyetheline's Avatar - Comment posted on 05/01/2008 15:57
Holyetheline
You make a good point. Some puzzles would definitely be appreciated in a mario game. I say mix Mario with Oblivion... now that would be crazy.
Anthony Burch's Avatar - Comment posted on 05/01/2008 16:10
Anthony Burch
I dunno if I'd want puzzles so difficult that you need a strategy guide, but I definitely agree that Mario's main games need to beef up the difficulty considerably. I loved Galaxy to death, but it was so rarely, rarely challenging that I got kind of bummed out by how easy the very end was.
Rider Chop's Avatar - Comment posted on 05/01/2008 16:18
Rider Chop
I always thought it would be cool if you could level up your power up moves. like if I get a ton of fire flowers I want to level it up and shoot out giant fireballs or unleash some super fireball death attach like in Brawl.
also, killing bosses in 3 hits? weak, step up your game Bowser!
Tubatic's Avatar - Comment posted on 05/01/2008 16:39
Tubatic
I appreciate the simplicity of the Mario character.

Super Mario RPG went to the "open world", story driven route in the only way people knew how to back then: Turn Based RPG style. And even then, he didn't let on to being a deep, conflicted protagonist.

We only see Mario when his world has been distilled to simple logistic: Get from point A to point B and achieve the task at hand.

The day Mario has to deal with moral conflict and deep family issues is the day I cry and lose faith in humanity. Its like finding out Big Bird pays alimony or the Winnie the Pooh has a coke addiction.
Tubatic's Avatar - Comment posted on 05/01/2008 16:40
Tubatic
Also, welcome to D-Toid?
exanimo's Avatar - Comment posted on 05/01/2008 16:42
exanimo
Haha, good post.

"also, killing bosses in 3 hits? weak, step up your game Bowser!"
Great.
jdub28's Avatar - Comment posted on 05/01/2008 18:12
jdub28
Maye we should completley blow mario out of the water and try this revolutionary 2D thing. I loved Galaxy but Super Paper Mario was like a hundread dollar bill on a string being tuggede away when you got close. Every time Id start falling in love with the platforming, story or the pixl powers got in the way.

Just give me a 2d mario every 2 years and ill buy as many ds remodels as you want
Droll's Avatar - Comment posted on 05/03/2008 17:40
Droll
D.Sane, really great entry!
Check out my entry "If you love it, Change it" entry on Sonic the Hedgehog, I'd be really interested to know what you think!
D Sane's Avatar - Comment posted on 05/05/2008 12:37
D Sane
Wow, I've only been involved with Destructoid for a few weeks and I had no idea that anyone would even read this. Awesome.

Tubatic - If Big Bird pays alimony, that'd make me fall in love with Sesame Street all over again.

On a not-so-game related note, I've been on this kick of watching old TV shows that I grew up with as a kid. I watched Captain N the Game Master and though I love the show, it's another example of a cartoon that's extremely superficial and one-sided. Conversely, a cartoon that I praise is Gargoyles for having several multi-episode story archs and characters who were neither good nor bad, but who were all capable of both.

Thanks for the welcomes, I'll be sure to post more on here.
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