I'm a student who's started a game development company called CHAOSDIVISION (chaosdivision.net), out of frustration with my education and wanting to show App Store developers how to make a proper game. The first game I've played was Spyro 2 and it started my love for games and game design. I'm fond mostly of platforming, puzzle and arcade racing games, but I play pretty much every genre (apart from strategy games, which I suck too much at to enjoy playing them :£).
Within this generation, it seems that "gaming" is further appealing to new demographics, most notably the Nintendo Wii which broadened possibilities for game interactions and made games more approachable for people that wouldn't have necessarily been interested otherwise. Technological developments have drived a lot of new interest and development in the industry both large and small scale, like the multitude of small developers (like me!) making games for smaller platforms like the iPhone which allows small groups of people to make it into larger scale game development when they wouldn't necessarily. All this development has spurred rapid growth even in this economic recession; it sounds good and should be good, but is it really?
This development probably (I'm saying this because of my age) started from when it was first born. At first in the 1960's it was mainly restricted and non-commercial, with people experimenting with the new technologies being developed. Going into the 1980's the consumer video game systems properly started and although a lot more games were being developed and a lot more people were playing them than before, it was still in the great minority to a minority of people who had a great interest for the kind of thing; and you would have to be with the basic graphics and complex commands and systems it had and demanded. Sure there was the odd Spider-Man game or movie tie-in, but the lack of interest kept these to a minimum. Sixteen years on and the fifth generation of consoles started, boasting 3D graphics, new input methods and bigger budgets. With the advance in technology developers could make games a lot more immersive and approachable. I don't need to go on but if you see my point, video games haver become a lot more popular and approachable with development, as the games themselves can be accepted by a larger audience.
This attraction of new demographics being interested in video games though is what worries me, and is perfectly exhibited on Nintendo's two systems; the Nintendo Wii and DS. When the DS started in Europe it had a reasonably good line up of "games" with the odd bad one like "Sprung" and "Ping Pals" for example which purely aimed at a young demographic newly coming into the video game industry, not considerating quality. This type of game though is now prominent in the DS and Wii catalogue, "games" that could barely scratch up to the name because of the developers who are much more concerned in targeting it to that naive young demographic than actually being passionate in what they do, unlike 20 years ago. That focus is what evidently gets them sold, because people don't think about it, they'll just buy it because it "looks fun" or is cheap.
Consumer demand effectively feeds this decline and the publishers and developers are giving them what they want. Although there are still plenty of developers who are striving to make games for the game, the majority seems to be slipping further and further against the businesses of the industry. With this, it seems the eventuality is that there will be little in the future, with the gaming industry being bled dry by the ignorance of its users and the businesses and developers, both big and small, that are milking them. I guess this decline in development is reflective of the Music and Movie industries as well and you have to ask yourself whether it is an inevitability for Videogames, that have become a part of modern culture to go the same way, but nonetheless this wouldn't be a good thing for us as a society to be niave and ignorant to this would it?
As people have highlighted below, i'm probably imagining a little too worse than it will actually be, it will probably even fare better than the current state of media like movies over time because of peoples love and affection that keeps going into the games that people create and buy, but the overall point of the rant? For the sake of the industry, no matter how small the impact, please be aware of what you are buying.
I don't necessarily see the proliferation of "non-game" games as a bad thing. Each console and handheld tends to reach different audiences, they don't all need to have a full range. I bought my niece a DS and am pleased that they offer a huge selection of games suited to a 6 year old girl. I'm buying my Mom a DS for Christmas because it offers crossword puzzles and simple word games she will enjoy. For myself... I want more. I have a PSP that I can use for gaming on the go and can play fairly complex games or challenging puzzle games. It doesn't have a broad range of games for 6 year olds... but that's ok. Same with the PS3 and the Wii. I have a PS3 because I enjoy different games than my young nephews do. They have a Wii and primarily use it as something to do with their friends on a rainy day.
I am careful in what I buy... but I tend to buy for the gamer. The DS library is perfect for kids, and for my mom. The PS3 is perfect for me. When my nephews get older, an Xbox might be the better choice. I don't see a "decline" in the quality of games... rather just more choices in games. It's a shame that there isn't more selection on the various consoles... each seems to develop their own "niche", but I guess that's where being careful what you buy comes in. Look to the game library.
I don't think that things will progress in the way you expect. Sure, people are buying some poor-quality games, but they will learn about better games and start seeking out higher quality experiences. It might take a while, but bad games certainly won't overpower the good!
I understand your concern, Croc. Its a gamble of the devil and the deep blue sea, though. Nintendo don't exact the quality control they used to, because they need those games on Wii, since most of the big devs don't want to play, in their low spec, non hard drive world. As a result, Wii shelf space looks like a bad old PC edutainment section.
Apple with iPod have a similar, but better philosphy. By opening up the aps store to everyone, the games industry has changed back into an even playing field, where the indie one man dev can produce a title, and sell it next to the likes of Capcom or Sega product. Now things should have been this way years ago, but it was the likes of Nintendo, Sega and Sony who didn't want to open up their systems, and you had to be 'an established developer with games etc' bullshit. We all know of the debacle of Nintendo and Bob's Game, and while tragic and funny, it displays the lofty arrogant snobbyness of Nintendo.
And look what's happening now? Sony's PSP Go is going the same way. Why? Because they know they can't compete with Apple. Even Sony, were guilty of this snobbish behaviour. I recall, the devs of Castle Crashers submitted a PS3 version to Sony, only to have it rejected, and I bet it had nothing to do with the games quality. Sony have now u-turned, after the explosive sales of Castle Crashers on Xbox Live, which could have been doing well for them already. They had no faith in indie developers, which is a shame. I sometimes wonder if its just western indie games (which I agree aren't as polished as they japanese conuterparts at times), since a lot of indie dojinshi games in japan help indie devs get industry jobs.
I'm all for developing good games with meaning, passion and fun, but some of these shovel ware games, while crappy, are good starting points for the scared of tech casuals. They are teasers of candy, leading to Grandma's house in the gaming woods, where the real fun begins. For indie devs, these games can make it harder for the decent original titles to thrive, I agree. This is where some focused advertising comes into play. Send your game to the right hands, which are podcasts these days, who will give your game coverage for nothing. Impress them, and half the battle is won. Try 1up Listen Up, Giant Bombcast or CAGcast, let alone the Podtoid crew.
There is more good than bad games out there, but both help grow a larger market. With iPhone soon hitting China, things are going to get even more interesting. So, don't worry Croc, no tears needed.
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I am careful in what I buy... but I tend to buy for the gamer. The DS library is perfect for kids, and for my mom. The PS3 is perfect for me. When my nephews get older, an Xbox might be the better choice. I don't see a "decline" in the quality of games... rather just more choices in games. It's a shame that there isn't more selection on the various consoles... each seems to develop their own "niche", but I guess that's where being careful what you buy comes in. Look to the game library.
Apple with iPod have a similar, but better philosphy. By opening up the aps store to everyone, the games industry has changed back into an even playing field, where the indie one man dev can produce a title, and sell it next to the likes of Capcom or Sega product. Now things should have been this way years ago, but it was the likes of Nintendo, Sega and Sony who didn't want to open up their systems, and you had to be 'an established developer with games etc' bullshit. We all know of the debacle of Nintendo and Bob's Game, and while tragic and funny, it displays the lofty arrogant snobbyness of Nintendo.
And look what's happening now? Sony's PSP Go is going the same way. Why? Because they know they can't compete with Apple. Even Sony, were guilty of this snobbish behaviour. I recall, the devs of Castle Crashers submitted a PS3 version to Sony, only to have it rejected, and I bet it had nothing to do with the games quality. Sony have now u-turned, after the explosive sales of Castle Crashers on Xbox Live, which could have been doing well for them already. They had no faith in indie developers, which is a shame. I sometimes wonder if its just western indie games (which I agree aren't as polished as they japanese conuterparts at times), since a lot of indie dojinshi games in japan help indie devs get industry jobs.
I'm all for developing good games with meaning, passion and fun, but some of these shovel ware games, while crappy, are good starting points for the scared of tech casuals. They are teasers of candy, leading to Grandma's house in the gaming woods, where the real fun begins. For indie devs, these games can make it harder for the decent original titles to thrive, I agree. This is where some focused advertising comes into play. Send your game to the right hands, which are podcasts these days, who will give your game coverage for nothing. Impress them, and half the battle is won. Try 1up Listen Up, Giant Bombcast or CAGcast, let alone the Podtoid crew.
There is more good than bad games out there, but both help grow a larger market. With iPhone soon hitting China, things are going to get even more interesting. So, don't worry Croc, no tears needed.