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5:15 AM on 01.21.2015

What have I done?!? (nvgr)

What have I done?


Hello Destructoid. I've been away for awhile...4 years.

Too long, indeed...



For the past seven years I have remained in this hell hole of a city doing my best to provide top notch customer service. I gave up on my dreams early and I've been trying to "be an adult". 


But, it hasn't really been working. 


I've had about twelve jobs, and I have been fired from each and every one of them. And, while it's cool that I can do anything in the world; I've yet to find an employer that gives a shit. Even though I have a resume and get hired for my, admittedly fudged, past experience- I keep having to start over.


I know what your thinking. "Chris, you must be some kind of an asshole." 


Now I will tell you,(just as I keep telling myself)..I'm not an asshole. 


Am I perfect? No. But, I really do care about my work. I come in on time...I don't complain about taking the trash out, or removing gum from tables, or licking toilets clean. 20 hour work weeks at $7.50 USD an hour. Life is awesome!


Contradictory sarcasm aside, I'm really not a problem at work. I'd work with me. Both from a co-worker's perspective and from my, yet, unachievable supervisory perspective. You could do a lot worse.


While I am to blame for my failures, It would have been great if just one of my past jobs would appreciate a guy having a bad day. Oh well...


What follows is a terrible example from my past circa 2008 and the only time I was reasonably and justly fired. Seriously. This shit hasn't happened since...



You see, my first job was at a water park as a lifeguard. It was a great job. 

In fact, with it's 13 hour days, 6 days a week I was making the most I have ever made at any of my jobs. I used some of this money to buy a brand new $479.99 Xbox Elite.


Alright, so I was 17, and I was trusted with people's lives. Now, that didn't keep me from sleeping vertically whilst "watching the kiddie pool". But, that isn't why I was fired. No, that happened a year later. 


See, somebody had "Snicker Bar'd" the lazy river. Whenever this would happen we would call a code brown (lol) and had to shut the river down and ask people to exit the water from any of the, let's say 9 exits.



It would be two hours before any of the pool boffins let anybody back in...


Once the water was clear of people, I was tasked with jumping back in the water to gather life-vests. Cool. So, on about my business I went; standing my ground in the rushing water gathering red vest, yellow ones, blue vest and green-and chucking them up onto the deck.


Now once the vest were out of the water, they had to be put on racks. The problem is, now people had formed a long line to the closed lazy river...(sigh).



This was the stupidest thing I had seen the guest do since it rained any everybody opened an umbrella.(water park)


Better yet, this line was directly between my giant collection of vest and their respective racks. So back and forth I went. 

"Excuse me"..."I just need to get by here"

"Pardon me"...(why won't they move? I look like "life-vest Voltron")

"Sorry about that" I said as I gently bump past a young lady.


Now, she must not have heard me because the next vest hauling trip- not only will she NOT move but, she squares up with me, crosses her arms and makes the most sickeningly rude face I had ever seen in my life. After two summer's of being a tight-Iipped, thought withholding customer service goon, I imagined cussing her out. But, I held back.


I painted a mental picture of what it would be like...

"Fuck you! You little bitch. Can't you see that I have a goddamned job to do. I'm holding 25 vest and they're heavy as shit! What is wrong with you!" 


I pictured a crowd gathering as I just spew raw emotion at this girl. I imagined some random dude would white knight the situation and challenge me to a duel in the parking lot. I imagined that security would actually show up for once. I imagined that I would be fired on the spot. I even imagined that I would be billed $100 USD for a pair of red swim shorts about a year later.


But, I was better than that. 


I decided to apologize once more and try to get by with some humility. Now, I don't remember what she said. But, I remember her NOT moving again.


Sooo...I said it. 


All of it. 


I roared it. 


And as the angry mob formed I started yelling at them. I began screaming at all of them.


"There are kids here!" One lady exclaimed as she brought her toddlers over to watch the scene unfold. 


"Fuck your kids!"(jesus)


It was at this point that the largest dude in the crowd threatened to end my life in the parking lot. I gave him a hearty middle finger as I backed down and left the situation, consciously deciding not to run. Now, I wasn't afraid of that dude. I was afraid of fighting a whole mob of Speedo-dudes. 



At the "debriefing", I learned that the cops had been called. I also learned that the bitch was only 15. 


Then, I learned that the 15 year old little bitch was also pregnant.


Then, I learned that the 15 year old little pregnant bitch apparently claimed that I hit her in the stomach.(nah, man) 


Looking back on it, the police never talked to me- at all. I think my boss was just being a dick.


It goes without saying that I got super-fired that day.

...billed $100 USD a year later. 


I'd like to say that I've calmed down since then. I'd like to say that I don't hold any resentment towards that 22 year old little bitch with the 7 year old. Fuck, I'd like to say that I don't hate that 7 year old.


But, I don't work in customer service anymore...




Also, I think I might be an asshole.




...I sold that Xbox 360 a week ago. What have I done?








5:45 PM on 01.18.2011

Hey, somebody drew on my shirt...(NVGR)

Hey gang!

It's everybody's favorite "dude I see on this site ocassionally", CrazEboy7!!!

Why so many exclamation marks you ask? Well after two months of waiting and wondering, I have finally gotten my Destructoid "Chill Bros" Shirt. And, It is super rad!

Since this excitement alone isn't really worthy of a blog. I figure I'll try my best to elaborate on why I love this shirt so much. It is a lovely shade of grey. This particular tone of gray really reminds me of sweatpants, which I'm a big fan of. But, more than that this grey makes me think of athletics, which I'm not particularly good at, but I enjoy the notion.

It also has the bastard lovechild of Mr. Destructoid and Mario Mario on the front of it, just daring somebody to say something snarky. While at the same time it's warmly inviting somebody to ask "what is that?" And, it also begs the question, "what is it from". But, I'll never have to answer that because the shirt proudly states "DESTRUCTOID" right there,under the cartoon, both legible and fun. Yet also, unobtrusive

Blog fluffing aside, I just want to thank Tara Long and ???????? for signing my shirt. I'm kinda bummed that I can't read ????????'s signature, but I appreciate the guesture anyway. And, Ms. Tara Long, you made my day. Without getting too sappy, this is the kind of thing that make this site fucking awesome!

...too sappy.   read

5:12 PM on 01.04.2011

All late with the TRON blog.[no spoilers, whatsoever]

Usually when I am really excited for a movie, I'm willing to give the video game a shot. I'll see the movie and I'll still be lost in that world for a few days. I want more. And, that where usually where video game tie-ins come in.

Now, I'm not totally clueless, I know that tie-in games are pretty much always "garbage", but I just can't help myself.

I've been hyped for the new TRON movie for at least a year. So, what chance did I have when TRON: Evolution came out about a week before the movie did? I got my hands on it. That's what I did.

Keep in mind that I had a very low expectation of the game. Based on trailers and gameplay footage, It appeared to be mediocre, at best. And, that it was. Yet, I thouroughly enjoyed it.

While playing the game, though, I was worried that the game may have marred my overall interpretation of the new TRON world that they are trying to convey.

I was way off in assuming that. In fact, not only was the movie better than the game in every possible way. It also seemed like a completely different "world". Similar, sure, but entirely different. It felt more real, i guess.

The movie sparked my imagination better that the game ever did, and I guess that's what made it better.

...or maybe it was the depth perception.   read

2:25 PM on 12.24.2010

Random loudmouths in video games...

I play games to get away from judgment. People are always judging. People are always hating. But, I'm not a rapper and such things aren't very useful to me. I play games whenever I feel the need to shake of such criticisms or at least toss them back and forth with a friend instead.

But there are a few games that seem to feel that it's absolutely necessary to mock me at every turn. It's usually extreme sports games that perpetrate the dickitude. It would be a bit more palatable if the insults were fresh and interesting. But, they are always so platitudinous. Lame.

For example, I was playing Stoked, which is a fairly boring snowboarding game. But, I enjoy simply gliding down a mountain and taking in the snowy vistas. I'm fine until I land wrong and roll down the hill a bit. But, why does the game feel the need to kick me while I'm down.

Some disembodied bro always pops up and chimes in with something like, "Woah, nice landing!" or, "Nice boner, Dork!". I'm paraphrasing, of course. And, when I decided to mute the speech volume in the game, I quickly became aware that there are text insults that pop up during failures as well. "That's gotta hurt!". Nice.

I've got a thick skin. In real life friendly banter and mockery actually can make a game better. But, nondescript in-game characters always comes off as bullying and/or irksome, when they attempt it. It's irritating and I see no use for it in video games where I don't at least get to shoot back, words or otherwise.

It's like when I open a box of cereal and lose a contest. I know that I'm "not a winner.". But, there is no need to rub it in my face every morning for a week. Of course, the best part of waking up is the coffee! It's not that hard for a cup of joe to be the favorite, when the cereal is being such a negative d-bag all of the time. Way to ruin my day cereal.

I guess I could just not play those games. But, they are usually otherwise pretty fun. Plus, what if I already bought it?

...Well, there goes my lunch money.   read

1:10 PM on 12.23.2010

Super Meat Boy, better with friends.

I don't like Super Meat Boy. There I said it.

Well, that actually might be an exaggeration. See, my opinion of that game is fully dependent on how well I am doing in the game. There are sometimes that I play it very well and love it. But, that is usually a fleeting feeling. Because eventually (and, by eventually, I mean to say "very quickly"), I lose my mojo and start to suck. Then, I get frustrated and stop having fun.

And, when I stop having fun, I gotta rage quit on that piece....yo.('nah mean, son?)

Anyway, it's not that I don't like hard games. I do. I just have to have a justifiable amount of fun while playing them. Or, at least no feeling of emotion at all.(which is actually fine with me, at times). But for me, Super Meat Boy is a great game that doesn't quite fit my ideal hardness to fun ratio.

That in mind, I did something rare the other day. I played side by side with somebody else. I'm usually a lonely wolf, but I had gone to visit one of my friends at his house to play Super Meat Boy before St. Nick lured him into a van with promises of candy and "good times".

My buddy, let's call him Jon, is a PC gamer. I've always been a console guy because it seems easier than upgrading grandmother boards and chocolate chips and boner drives. But, he tends to get by on two year old games and great deals on Steam. So I have always admired Jon for that. I, with my tiny dinosaur brain, bought TRON brand new. It had potential, what can I say?

His latest software addition to his rig was Super Meat Boy. I, being the grateful guest that I am, jumped on the opportunity to play a game with my bro, even though I secretly loath it. But, I had fun. Instead of me getting frustrated and hearing evil voices in my head, Jon and I exchanged witty banter and silently judged each other's skills. He was far superior to my skill set, at least on this particular game. But, Super Meat Boy is even more impressive, for me, when watching somebody with greater skill play it.

So, I guess the various morals would be that, the PC platform is pretty cool even though I am perfectly terrified by it's "evil upgrading" nature. Super Meat Boy along with other games are more fun to play with a friend by my side. And, finally, I need more friends in my wolfpack.


2:19 PM on 12.20.2010

Less upgrading. More shopping.

For this blog, I think I'm gonna start hard negative and then bring back the funk with some smooth positivity.

I hate upgrading stuff in video games! I was this close to writing that in all caps. I almost busted a nerve trying to control myself. My face is red and I feel a bit faint. Now is the perfect time to woo you with my totally logical points.

less of this

Why do developers feel the need to make me pause the game, scroll through some menus, and then make me spend some asinine form of points on upgrades. On one hand I don't even feel that weapons should need upgrades. A bullet is a bullet. Enemies shouldn't randomly become immune to my lead and then force me to acquire level 3 lead. It almost never makes sense.

But, on the other hand, sometimes it does make sense, when I come across a new enemy or something. Fine. But, can we have the weapons upgrade automatically? Please? It is so very tedious and boring to scroll through a menu and choose the next tier of weapons. At least let me choose the weapons I want or something. Not just the "next upgrade" weapon. That sucks. And, bringing a game to a standstill while I try to navigate unreadable HD text on my standard television is beyond frustrating.

It's a small gripe, sure. But, it is frustrating for me. I don't necessarily need a game to hand upgrades to me. If they can find a way to make upgrading fun and interesting then, I'm all for it. But, until then, I'd rather just nix the system all together.

On a somewhat different note,

I absolutely love shopping in video games. Except for a few series where it is pretty much necessary(The Sims), I'd prefer it be optional. I can see why some people would hate it, but for me it is always a nice change of pace for a shooter, or a racer, or whatever, to get a chance to relax and go shopping.

In Saint's Row 2, I spent hours just shopping around. Sometimes, I would pop the game in just to shop. It's fun to do that with video game money. It's way cheaper than using real money to shop and is often just as satisfying. It also goes back to my love for immersive game worlds and create a characters. Shopping for things, especially helpful things, can really do a game justice when pulling me in.

I do hope that more games put a bit more focus on the shopping experience. As it stands, load times and limited use of items prevents shopping from being all it can be. Shopping often creates a welcomed new layer of interactivity. And, when it works, this game withing a game formula is something I can get behind, and I hope to see more of it.

Of course, there are games that have gotten both the upgrades and the shopping right, I'm sure. I bet, I have missed some gems in both instances. But, it's something that I don't often read about when new games are advertised. It's a bummer, but at the same time developers are always going on about something fun. So, there's that.   read

2:26 PM on 12.19.2010

QWOP-Teach me how to dud it.

I was recently reading through the Weekend Destructainment. There are, as usual, a bunch of interesting videos to browse through. Now, there was one video in particular video about a running game. I watched and laughed as a possibly drunk person played what he call "the hardest game he had ever played".

The name of the game is QWOP.
I wasn't going to write a blog today, but then I played QWOP. And, I have to share my thoughts on it. It is a game where the goal is to make a dude run 100 meters. But, after watching the guy play it for a while I knew it wasn't going to be that easy.

It started off giving me the impression that there is nothing more than awful controls and watching a runner land, hilariously, on his face a few million times. That would be fine for a free flash game. But, just as that novelty started to ware off for me, I realized that I started making actual progress before slamming again.

See, this "running" game took the seemingly simple task of walking and made it "new" again.

Q contracts the left thigh,
W contracts the right thigh.
O contracts the left calf and
P contracts the right thigh.

The game isn't so much in the running itself, so much as it is learning how to walk. I felt, very much, like a toddler trying to figure his shit out. I was also reminded of how hard I sometimes, have to think about walking when I'm drunk. This game didn't hand me "out right intuitive" controls and then make me figure out the how rest of the game mechanics work. QWOP made it a game for me to just figure out the controls and that's it. It makes for an interesting experience.

It took me around a half hour before I hit my stride, but then I enjoyed the "simple" act of just running. It was short lived ,of course, as I soon lost my rhythm and slammed yet again. But, before that happened, I reveled in a feeling of immense progress and accomplishment.

The best part of the game is that, when I hit the sweet spot and started running, I was reminded of being a kid again on the brink of falling. See, I would run so fast that I would start to get scared. Then I would, in my state of mild panic, lose my rhythm. Then I would fall, bust my ass , roll on the ground and be in pain. Then, my classmate would laugh. Good times.

QWOP...I dig it.   read

3:31 PM on 12.17.2010

Same digital memory. Different real life result.

In life, we gain memories from our experiences. They are usually locked in a room in our head and only we have the key. In fact, it's kind of like we have a big-ass janitor ring of keys and we can't seem to find the one that opens the door, at times. Especially if we are in a hurry.

Now, how would you feel if somebody were to walk up to you, shiny spare key in hand, look you in the eye, say "'sup bro", and proceed to unlock the door? He then looks around the room and tells you his thoughts on its content. You follow him into the room along with a few other people that happen to be standing around you. Some of them begin to chat about how much they loved the memory, while others complain about it. They then invite you to join in on the retrospective conversation about your thoughts.

I'd feel a bit hesitant.

But, after that initial gut feeling. I'd be glad to express my thoughts about my memories. I would shake off the sense of repulsion and I'd replace it with wonderment. It's cool to get a glimpse at other peoples reactions to the same memory. Besides, it's not like I have anything to hide...At least not in this room.

I am using this analogy to bring up video game memories. The same with memories about things that have happened to us in real life, we also gather digital memories. We can always talk about the same real life event, but it's always from a different perspective. Where as with memories from a video game are usually discussed from the same perspective. Whatever the perspective the game wants to portray. Movies and books and other media do this as well. Yet, with video games it, for me at least, tends to become a part of me. The memory becomes my own. But, the game is released for everybody to play.

And yet, when we all share one specific memory, I believe we all experience it differently. Based on our other, differing recollections. Be it the recollection of the game world or the story itself. It would seem that our feelings about it vary based on our memories of other games as well as real life occurrences. I think video games discussions are a great example of that.

As well as any discussion, really. I believe a lot of discussions are just our way of trying to see things from eachother's point of view. But, we are all unique and therefore we will forever continue to speak to eachother.

We are doomed.

I find this to be a fascinating concept. What is your perspective on the matter?   read

11:54 AM on 12.16.2010

VGA's "demo disk"?


I got word today that Spike is partnering with a few videogame devs to release a "demo disk" ,of sorts, to coincide with next year's well respected Spike Video Game Awards.

I got a statement from the spokesperson of this project, Neil Patrick Harris.

"In an effort to improve on the complete success of this year's VGA's. We are going to release a video game version of next years show. It will basically be a stylized compilation of next year's winners, complete with avatar support. However, they won't be standard demos, as they will showcase the very best parts of each winner with no real sense of context and it will be presented in an award show-esque fashion. Also, Diddy will be featured in the game telling lighthearted jokes at the gamer's expense." Awesome...

"The retail disk will be released the same day that next year's TV program will be aired. I've been asked how we know who the winners will be in time to meet the game's release date. See, the winners have already been picked. We will be allowing our Spike audience to vote for their favorites, but they will most likely pick the same games that have already been chosen. For example, the Award for Best Earthling Automobile Racing Simulator is going to Need For Speed: Hot Pursuit. But, that's a surprise."

Mr. Harris, also mentioned, "Olivia Munn, has forced me to let her host the VGA's as well as the digital VGA's for 2011." He then implied that we might get to see her breast at some point in the game. I knew this because he made inappropriate gestures and a face that made me somewhat uncomfortable.

When asked about pricing, NPH responded,

"Oh, we will be charging full price for this bitch."

Well, there you have it...

My response to this year's VGA's is best summed up as "Meh. It was better than last year's, I guess." It looks like I'll be getting deja vu in about a year.

[Disclaimer- This story is completely fictitious. There is no such game, nor did anybody make such an announcement. Details about next year's winner's and host are falsified. No boobs for you!]   read

12:26 AM on 12.15.2010

Big effort in "small" touches. GTA:SA RADIO

Grand Theft Auto is one of my favorite games of all time. It just did so many things right. There have been a lot of advancements in the genre since that game has been released. GTA4 made everything pretty; the animations and textures are all phenomenal. Saints Row with its over the top vibe and atmosphere. It doesn't take itself seriously. All game genres have had a gradual yet, massive overhaul since San Andreas.

And yet, with all of these advancement, San Andreas remains one of the most immersive gaming experiences around. To this day when I play, I feel as if I am in its universe. Despite, how awful the game may look by today's standards, I feel like I am affecting the world. I go to the gym and get buff, and random dudes on the street tell me that I look swoll. I say "Ay, thanks!" and I proceed to get my ride all set up for the lowrider competition.

And, as my story continues, I find myself getting heckled about my dance moves at the club, I get lost in a field somewhere and I bust on some fools that are trying to front on my territory, as it were. I'm in it. I am there. Grand Theft Auto has fooled me again into believing that it is the 90's. There are so many small touches in the game that look at my wall of disbelief, demolish it, and then proceed to make the disheveled wall it's inanimate bitch. But, there is one touch that went right over my head and I didn't even notice it until recently.

...That radio is something special.

I recently read the wikipedia article of San Andreas' soundtrack and I was blown away at how in depth it really went. I had somewhat realized what the radio was doing while I was playing the game but, I had never really stopped to appreciate the full scope of it. As I read about the different DJ's and the commercials and the various connecting storylines, my mind went back and remembered so many different moments that were written there. I recall laughing at this or cringing at that. They even give weather forecast. It's amazing. There are feuds and arrest and, all of this was going on the whole time my plot as a gangster, as a "normal" citizen of this world, was happening.

The radio actually makes me feel like some NPC. It's a different perspective of the game world and that really seems to make the world what it is.

Sometimes, in real life, I get a bit to wrapped up in my own head and I feel a bit detached. So the next time I need to feel immersed, just like in San Andreas,

...I'll turn on the radio.

Here's the link if you're interested.   read

5:56 PM on 12.13.2010

(NVGR) It's the most overwhelming time of year.

At the beginning of last month, it started appearing. Or, at least, I had begun to notice it. It was happening and, there was nothing I could do to stop it. Christmas was beginning its merciless assault. I got annoyed and I tried to pretend that it didn't exist...

This month, I have come to terms with it. Thanksgiving is over and, I can no longer feel upset that it was being overshadowed yet again by this, The Christmas Monster. It is in the past but, sadly the red and green holiday is still here. That is to say, the overwhelming feeling is here. There are so many jingles and merry time movies and obnoxious sweaters, I just want to flip out and show St. Nick how naughty I can really be. But, before I do anything crazy, I pop in GTA4 or HALO, cause some mayhem and I feel better...

I could complain about the consumerism but, I won't. Instead, I will complain about the fact that everyone seems so happy. As my personality seems to be largely apathetic, it's all a bit much. It's not that I don't like happiness. It's just that it all seems so artificial. It just doesn't feel real. And, really, that would be fine. People can pretend all they want. Good for them. But, the fact that I feel pressured to participate is exhausting. "Come on. Get in the spirit!". No, I don't want to. But, I do. That is, I try to seem happy. I try to feel as exuberant as everybody wants. Or, at least just enough to not seem like an outcast...It's like going from 0-60 in three seconds....if you get carsick...

Gift giving. It's too much. I'm sorry. I want to, I really do. But, I am in a tight spot financially and I would love nothing more than to give my friends and family a great gift that they deserve but, every year I fail. This bothers me on a few points.

The first is that this time of year, everything is so materialistic. Everybody builds up give giving and such. The coolest gifts are advertised.
But, for me that's not the problem. Gifts are cool. I like gifts. I just wish they didn't have to be expected at one particular point in the year. For some reason or another, I just never seem to have money this time of year.

Growing up, my family made Christmas so special for me. So, it's not like I'm bitter about not having a good Christmas growing up. I'm just bitter that I can't seem to return the feeling. It bums me out...

Other notes, would be how annoyed I am with decorating. I don't like doing it, I don't like taking shit down. I don't know. Maybe, I'm the Grinch. The lights are pretty though.

Then again, this is probably just in my head. Maybe nobody really expects anything from me. But, this year, like every year, I will do my best. Not, only to survive but, also to try to make others happy.

Good luck everybody.
Happy Holidays
...Yes, Happy Holidays.(Deal with it.)   read

2:57 AM on 12.12.2010

Happy Holidays: Potential and Creative Thinking

There are some games out there that are masterpieces. Beautiful games that in all their glory, leave very little to improve upon. That is not to say that they can't be made better...It's just that sometimes games are so good and so utterly enthralling that my mind is blown and I have nothing that I feel would be appropriate to add. I can't name any game of that caliber off the top of my head, and that almost helps the point that I am trying to make. While a perfect ten may have the looks and the raw sex appeal, they don't seem to get my mind racing and I tend to forget about them in the long run. But, let's talk about video games shall we?

For me the one thing about video games that really puts a smile on my face is when there is a little to be desired at the end of it. And, it would almost seem like that would be a sad thing. One would think that If I finished a video game and thought to myself,"Man, that game had so much potential.", that I would be kinda bummed out. But, oddly enough that is never really the case for me.

My favorite games suck. Well, according to popular opinion it would, at least, seem that way. Some of my all time favorites are, Marc Ecko's Getting Up and, Mirror's Edge. Now, these aren't the only games on my favorites list but, they best describe what I am talking about.

Marc Ecko's Getting Up is a great example of what I'm yammering on about. As soon as one reads the title, they instantly know that there is something to be left desired. This is a game that I played at a very young age and, through my rose tinted glasses, it's difficult for me to criticize its faults. The general consensus was that the combat was a bit off and the general control was a bit janky and, I would be hard pressed to disagree. It was a game that left a bit to be desired. And, that is why I was so enamored with it. For me, the story was there. An angsty and rebellious young lad who fights the power on the regular, if you will. I would actually sit in class and draw the characters and imagine what the city of New Radius was like. What was it like to live there as a social norm abiding citizen. What happens next in the story? I wonder...I often do.

Mirror's Edge is also a game that jives with my supposed "point". This game waited till the end to make me want moar from its title. Once I had reached the climax of this game, I thought to myself,"There is a blatant lack of mirrors in this game.". Forget about the combat and, forget about the fact that you can't look down and see your own cleavage. This game had one goal and that was to make moving around the environment fun. And, I believe it was done with excellence. In my humble and possibly invalid opinion, it did a fantastic job of giving a feeling of fluidity and a sense of having an actual body in a video game. After I beat this game, I set off in the actual world to learn the basics of parkour. I've been practicing it for about a year and a half now. And, it was this game leaving a bit to be desired that managed to get my lazy ass out of the house. And after some experience in the practice, I would like to see more of an open world in Mirror's Edge. I always felt a bit alone in the game as well, so I wouldn't mind some more fleshed out characters and NPCs. And, just like the city in Marc Ecko's Getting Up, I would like to see what makes this porcelain city tick. And, I'd really like an appropriate amount of reflecty things, as well.

Now, I'm not a game designer. But, the fact that these games urge me to think creatively and vividly about the hobby that I love; really makes me happy. I guess that I, like the many dreamers out there, want to see something different. It's nice to see something new and to see a team take a risk. It may not always work but, the games that materialize from this method always seem to have potential. And, that, in part, gives me hope for the future...sometimes.   read

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