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CrazEboy7 avatar 2:19 PM on 12.20.2010
Less upgrading. More shopping.

For this blog, I think I'm gonna start hard negative and then bring back the funk with some smooth positivity.


I hate upgrading stuff in video games! I was this close to writing that in all caps. I almost busted a nerve trying to control myself. My face is red and I feel a bit faint. Now is the perfect time to woo you with my totally logical points.


less of this


Why do developers feel the need to make me pause the game, scroll through some menus, and then make me spend some asinine form of points on upgrades. On one hand I don't even feel that weapons should need upgrades. A bullet is a bullet. Enemies shouldn't randomly become immune to my lead and then force me to acquire level 3 lead. It almost never makes sense.

But, on the other hand, sometimes it does make sense, when I come across a new enemy or something. Fine. But, can we have the weapons upgrade automatically? Please? It is so very tedious and boring to scroll through a menu and choose the next tier of weapons. At least let me choose the weapons I want or something. Not just the "next upgrade" weapon. That sucks. And, bringing a game to a standstill while I try to navigate unreadable HD text on my standard television is beyond frustrating.

It's a small gripe, sure. But, it is frustrating for me. I don't necessarily need a game to hand upgrades to me. If they can find a way to make upgrading fun and interesting then, I'm all for it. But, until then, I'd rather just nix the system all together.


On a somewhat different note,

I absolutely love shopping in video games. Except for a few series where it is pretty much necessary(The Sims), I'd prefer it be optional. I can see why some people would hate it, but for me it is always a nice change of pace for a shooter, or a racer, or whatever, to get a chance to relax and go shopping.

In Saint's Row 2, I spent hours just shopping around. Sometimes, I would pop the game in just to shop. It's fun to do that with video game money. It's way cheaper than using real money to shop and is often just as satisfying. It also goes back to my love for immersive game worlds and create a characters. Shopping for things, especially helpful things, can really do a game justice when pulling me in.



I do hope that more games put a bit more focus on the shopping experience. As it stands, load times and limited use of items prevents shopping from being all it can be. Shopping often creates a welcomed new layer of interactivity. And, when it works, this game withing a game formula is something I can get behind, and I hope to see more of it.


Of course, there are games that have gotten both the upgrades and the shopping right, I'm sure. I bet, I have missed some gems in both instances. But, it's something that I don't often read about when new games are advertised. It's a bummer, but at the same time developers are always going on about something fun. So, there's that.

Tagged:    cblog  

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