|
|
|
Let's see what's on the front page right at this very moment*, shall we?
A preview of Little Red Riding Hood's Zombie BBQ complete with big breasts (which raises questions about sophistication in gaming but that's another entry). Two posts about Left 4 Dead. An interview with the folk at Mythic. An announcement of a new DS colour. An announcement about a third party Wii controller. Too Human review. Gears of War 2 colour information from the internet's CliffyB. An announcement of the Pure demo. XBLA announcements: Shred Nebula, Pirates Vs. Ninjas and Gin Rummy. Facebreaker soundtrack. Rock Band DLC. Castle Crashers Review. G4's X-play is going to be an hour long. Now, with the exception of the two reviews, everything there has been arranged, in some way, by companies for sites like Destructoid to post. The point behind this arrangement is so the gaming audience can read about them and get themselves into a wild frenzy over whatever is being sold to them. And, in most of the cases, it works. There are a number of ways that a company can do this. Leaked screenshots, minute long videos, EXCLUSIVE interviews with the makers of games to the extent where we've started to get gaming personalities like CliffyB or Jade Redmond. Of course, it helps that these two examples of chosen to make the following point are both fairly good looking people. Nothing gets your average gaming male on your side more than a pretty woman who knows her way round a joystick, eh lads? Let's take Killzone 2. Regardless of whether or not it is a good game or not, the gaming audience has been gradually fed snippets of information for over three years. It was announced at E3 2005 in a delicious looking video that was later famously shown to be entirely pre-rendered. But that video was enough. It's announcement started a whole train of hype that's still going on. The teaser showed nothing particularly original, a sequel to another space marines style FPS but boy howdy, did those graphics look nice. And it's that, the nice graphics, that did it and are still doing it. It's been shown that the lovely footage of that E3 2005 trailer can be closely replicated on the PS3 and, instead of saying to themselves "but the first game wasn't that great so, unless something unexpected happens, this won't be that great either", there are plenty of gamers typing 'FIRST DAY BUY!' into comment boxes over the internet. But it's not just Killzone 2. There's Gears of War 2, Resistance, Motorstorm, Mirror's Edge, LittleBigPlanet, Left 4 Dead just to name a few. Regardless of whether these games are any good (and a few of them certainly look like they will be), there is still a ridiculous amount of hype surrounding these games. Mirror's Edge deserves special treatment here because whenever I see pictures of footage I can't help but be reminded of Assassin's Creed. I'm not sure why, it's not because both feature elements of parkour, but Mirror's Edge just leaves me cold. I'm certain it's going to disappoint plenty of people who are being suckered in to thinking it is Christ resurrected because, just look at it, it's a game built around one single concept. If that concept can be stretched to ten hours of fun then great, we all have something fun to play but I'll be staggered if that happens. Only time will tell I'm afraid. The big problem is, and remember that I quite like Destructoid, is that gaming sites get suckered in as well. Even on simple things. Seven items on the front page listing up above are nothing more than press releases. Simply regurgitated and stuck up for people to read so the game companies can try and make us go 'oooh, that looks nice'. Whenever we see previews of games, and with PAX we're seeing a few of them at the moment, whoever writes the article will very rarely express a negative opinion. Let's take the preview of Little Red Riding Hood's Zombie BBQ currently on the front page. Avoiding the fact that the game features zombies (one of the topics which are currently cool within our generation, some of the others being pirates and ninjas) and big breasts (check it out men, phwoar! Buy the game!), both of which will be dealt with at some other point, let's check the preview itself. (There are better examples to use, Killzone 2 being a good one, Assassin's Creed being an excellent one but I have restricted myself to the front page because it makes a nice basis for the article.) Here is a game crying out to be forgotten but, as part of the process of selling it to you, they're offering a preview to the kind folks here at Destructoid (and any other site with representatives at PAX). The writer, with the exception of their personal dislike for on-rails games, gives no real opinion either way and still says that they're 'feeling excited about getting [their] hands on the final title'. This is not entirely the fault of the writer. The booth and preview have been set-up entirely so articles like that can be written. Had they given more time to the reviewer, they will have had more time to formulate an opinion to pass on to the gaming audience. If that opinion is negative then that spells early trouble for the game. So they give the reviewer a level or two and send them back to tell us all about it. In the comments section of that article, of the few replies there are, there are already people saying they're looking forward to it based on this one story. There is also another person saying they'd have sex with the big breasted, make-believe Little Red Riding Hood but that's for another time. Let's look at press releases. ROCK BAND DLC! XBLA RELEASES! THIRD PARTY CONTROLLERS! NEW DS COLOURS! X- PLAY WILL BE AN HOUR LONG! FACEBREAKER SOUNDTRACK! PURE DEMO! GEARS OF WAR 2 WILL HAVE MORE COLOURS! All of the above will have come to Destructoid through the official channels of the company responsible for them to post on the front page. And Destructoid do. Almost every time. It is pointless and they are allowing themselves to become part of the problem. In a lot cases, such as the third party Wii controller post, the Destructoid story is nothing more than a bit of introduction followed by a copy and pasted press release. Gaming journalism deals with an industry where everything created costs a lot of money. This is not literature where anybody can sit down, write something and send it to a small publication. Games costs millions to make so the only people that can make them are large companies. Therefore, the only way to found out anything is through the large companies who are mainly determined to sell you their product. These companies use the gaming sites as a medium to get you excited. This is why things are as they are. The important question is, why? Why, time and time again, do we fall for it? Essentially it's because most of us are young, middle-class and need something to care about but that's a massive topic that needs more time to look into. Why do sites like Destructoid endlessly give space to useless previews and, more bafflingly, to press releases? This is not just Destructoid either, it is practically all of the websites dedicated to gaming. Surely it would be better to offer constant critiques? Instead of posting whatever Nyko send, why not say what a load of rubbish it is? Instead of receiving screen caps from a company and immediately putting them on the front page to make people care about a game they didn't know existed two minutes ago, why not take the time to try and craft a genuine, proper, full-blooded article about the subject you're a journalist for? And I don't mean a top ten list. Take Edge Magazine, for example, widely regarded as the only really decent gaming magazine left. Why? Not for the reviews, previews or anything like that because, after all, the internet beats Edge by weeks to most of those. But because of the writing. Because every month there are a number of well-written, interesting articles that are really worth reading if you enjoy computer games. As a final thought, I don't want this to be seen as an attack on Destructoid, the community blogs feature is a fantastic step in the right direction. Monthly Musings in particular is always worth reading, we just need more of it from all directions. Added bit: Since starting this and finishing it, a few more stories have gone up on the front page. They are: Screenshots for Prince of Persia. Screenshots for Rygar. Make of that what you will. *11pm GMT - September 2nd.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
I understand that sacrifices have to be made but you can't argue for the sheer amount of simple press releases that get pasted onto the front page, surely? I picked a random time and date, seven of the posts were from press releases of some sort. I know how it all works but I can still hate it and dream of something better.
Imagine a site where all the authors attempted to write passionate and interesting articles on various aspects of gaming culture. Not just about the games, but on the issues surrounding games without feeling the need to resort to pandering to the big companies needs to sell us rubbish.
One key point to the gaming press, whether it be digital or printed media, is that there are certain essential sections that have to be filled. Mainly these sections consist of news, previews and reviews.
Although many aspects of the information such as screenshots and trailers are tweaked and controlled by the PR companies in order to generate maximum hype for the game, it is necessary for websites and magazines alike to publish them in order to retain their readership.
For example, website A posts these pre-packaged nuggets of hype and website B does not. People looking for the latest info on what's coming out and what looks to be worth their money, they're going to pick the site with all the gossip every time, no matter how scripted it is.
True, Edge is regarded as probably the best gaming magazine on the market. I, myself hold it in high regard. Its consistently well written and the features are always interesting. With that said, they still have the standard sections dedicated to news, previews and reviews.
Personally I consider this to be the reason why I come to Destructoid over any other gaming site. All of the news and info are there, plus there are all the amazing features in between that such as the Monthly Musings.
Ultimately you cant really stop this information from being posted. If you consider it evil then its a necessary one. Sorry.
I tend not to go too negative on previews because it's hard to truly judge a game without having put in several solid hours of play (although the majority of the internet seems to like to yell "This sucks!" after a 60 second trailer, I tend to try to put a little more thought into what it takes to create a game and bring it to fruition).
What you see as generic is my genuine opinion. I liked the game. I'm not sure how I feel about the on rails thing yet, but I like enough of the rest to feel that it may not keep me from enjoying the full experience in the end.
There is a somewhat generic quality to just reporting the news, I agree -- there are only so many ways one can say the same thing. However, it is news, and we are a news site. I have written a solid library of features exploring various aspects of gaming culture, several of which you are welcome to check out here:
The Difficulty Arc
A Thousand Years of Dreams: Mortality in Lost Odyssey
Are horror games redefining the genre?
Destructoid definitely does enjoy publishing work like this, but we also need to publish the news in order to keep readers happy, so we do both.
Thanks for writing an interesting, thought-provoking post.
Gaming journalism hasn't risen above the level of Ain't It Cool News except in a few rare cases, why are so many people content with this?
One thing I have noticed is that IGN separates press releases into separate, clearly-labeled entries. Unfortunately, their previews and reviews still read like a checklist sprinkled with a few lines of opinion.
Arcadias, as said above to Reaprar, I understand why it's done, I just think that there must be a better way. Again, I'll try and deal with this in the other article. I mainly wanted to try and focus on a specific aspect for the Monthly Musings.
Colette, I didn't mean the article to be accusatory, I stated that I don't believe the stories are the fault of the writers.
To both of you, you say that these pieces of news need to be published to keep the readership happy (which is depressingly true) but wouldn't it be more worthwhile chasing a different kind of readership considering there are so many other sites already catering to the news obsessed gamer?
(The aforementioned article on the gaming audience will try and address some of this but if you have anything else, please ask. It will help to get the finished article in more of an order)
It was not about gaming journalism as a whole, more about the hype that it generates. By constantly printing press releases or early, non-committal previews about games which will never strive to push any sort of boundaries (ugh, I can't believe I used that phrase, it's 1.35AM here so my mind is gradually stopping) then gaming news sites are contributing to one of the larger problems of gaming culture. The unnecessary hype of mediocre products.
"These companies use the
gaming sites as a medium to get you excited. This is why things are as they are."
It sounds like your some sort of conspiracy theorist when it comes to gaming. Rarely is it that companies actually go to gaming sites and tell them about upcoming games or other things. For the most part, gaming journalists have to, similar to real journalists, go out and find the information on their own. Don't put down the people who try to inform you, that's just messed up.
Perhaps sites like Kotaku and DToid could put those under a category like "The Company Line." Those who wanted to see those could go to that area while the front page remains 'purer.'
If the problem you see is that sites post press releases at all, then it is unfortunately one of those 'necessary' news pieces. They are fact sheets not unlike the back of a box.
As for previews and the like, I suppose the onus is currently on the consumer to take those with a grain of salt. At the same time, reporters should be into the mantra of "callin' them like they see them."
Perhaps we have become so cynical than any positive slant on a product in development is seen as a PR-laced "we promise it will be good" angle. ;/
Now I am just rambling, my brain hurts.
I'd hate for us to be all cynical and basically write everything off in a kind of "guilty-until-proven-innocent" vibe, but can't we get excited about games? Of course the industry controls access as to what information we get and when we get it, but how is that different from any other tech/entertainment industry?
Totally agree about Edge magazine, it's the best gaming mag out there right now. But I just picked up the E3 edition last weekend (living in Australia doesn't help in getting up to date mags) whereas E3 has been over for months. The internet has meant that people want their information as soon as possible, and if that's news gleamed from a press release, then that's where it's going to come from.
"Gaming journalism hasn't risen above the level of Ain't It Cool News except in a few rare cases, why are so many people content with this?"
I would think that this is because it's hard to get at least a partly insightful view on a game until it's either been released or a journalist has a full and complete play through. Both are unrealistic; by the time a games journalist has the chance to play the game fully, it's already out and people are making their purchases. It's the same with a movie that's withheld from critics screenings; it's thrown out there and no one knows what to make out it.