*Spoiler Alert in case you haven't gotten to this point. I warned you.*
I just finished Legend of Zelda: Twilight Princess for the Wii again and I have to say, that it has one of the most amazing final boss battles I have ever took part of. Now, I don't know if this next statement is going to either gain or lose my gamer credibility, and to be honest, I don't really care. I think that the sword fight with Ganondorf truly defined what interactive entertainment is. The fact that I'm not watching a 30 minute (I suck, so what.) fight with Link and Ganon but instead part of it. The fact that, I'm Link, and I have control of all of his actions. I am the one stabbing Ganon, I am the one blocking Ganon's sword, and I am the one getting hurt is what separates visual mediums like film and gaming (I like using these two mediums because they share common techniques like dialog, setting, story, etc. and share the same goal - to captivate the viewer.). Sure there are somethings that film can do that video games can't, but this boss battle shows, to me, that there are somethings film will never be able to replicate. And thats why I am a gamer.
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I fucking hated the last boss of LoZ: TP. He was 1) easy 2) not as bad ass as the boss of OoT and 3) YOU KILLED HIM IN THE FIELD!! no a special arena that was dark and legendary. no, you had to kill him on a fucking field. also, LoZ: TP was way too easy. I still have problems getting through some dungeons in OoT. seriously, Reverend Anthony was right to give it the score that he gave it.
Exactly, that is what defined gaming for me based on the level of interactivity that no other medium could accomplish.