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About Me
I've been a gamer since the age of 5, when my Dad brought home a brand new NES with the SMB/Duck Hunt pack-in. Metroid was the first game I was given for it (besides the pack-in), and I've been hooked to games ever since.

I've played pretty much all genres and platforms since then... fighters, FPS, RTS, RPG, action, platformer, open-world, sports, etc... NES, Game Boy, Genesis, Game Gear, PSX, N64, PS2, Xbox, PS3, 360, Wii... honestly, almost everything.

I love it all. I own all three current-gen systems and am a fan of all of them. I do not favor one system over the other, because they all have their pros and cons.

I despise fanboys who are unwilling to take an honest, unbiased look at facts and statistics that might reflect poorly on their chosen platform. It's okay to look more than one system. In fact, any self-respecting gamer should be able to look at all systems and genres and recognize what makes them good, even if they do not like it.

I live in Tennessee, and work downtown at a firm in administration. Needless to say, keeping up with my hobby is difficult at times, but I purposefully make time for it during the week.
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Andrew Kauz
Why I hope the God of War BluRay Collection Fails
CptnMayhem | 12:09 PM on 11.09.2009 22 comments


I, like most people, was excited when the news came the the first two installments of the God of War series would be compiled into one retail package for the PS3 and released as a precursor to God of War III. I'm one of the many poor souls in this world who own a non-backwards compatible PS3. As such, I was very excited that two of the best games for one of the best consoles will be playable on my Big Black Box.

Then, I began to think it through.

It's almost impossible to pinpoint Sony's strategy for their current console, because it has been all over the map. First, they released it at a staggering price. However, it did have backwards compatibility (BC). At least, it did at first. Just under a year after the release of the PS3, they unveiled a console without BC. About a year later (or shortly thereafter), Sony announced that production would cease on certain models of the PS3... all of which just happened to have BC. After all of the BC units had been phased out, they cut the price on the PS2, while stubbornly refusing to recognize the desperate need for a price cut on the PS3. A price cut is finally announced in August 2009, along with a redesigning of the console, which prompts speculation that this new unit will bring with it the return of BC. Sony was swift to squash that rumor.

BC has been around since the Atari consoles. It's been very prevalent among handheld platforms (especially Nintendo's handhelds), and the Playstation 2 was capable of playing most of the PSOne's library. Today, both of Sony's competitors provide some sort of BC, whether that be through the software emulation of the 360, or the Virtual Console of the Wii (although the Wii can also play GameCube titles... double whammy there).

Reflecting on all of this, I had to ask: why would Sony take away such an obvious feature for a current gen console?

It seems we now have the answer.



I'll be frank: I cannot help but think Sony is testing the water with the GOW Collection. Think about it. If this title performs well at retail, what reason would Sony have to ever bring back BC? If consumers responded positively to this ploy, Sony would have all the evidence they would need that re-releasing PS2 titles on BluRay can and would be profitable. Other titles could follow then. Think of an ICO/Shadow of the Colossus bundle. Or a Final Fantasy Bundle. GT3/GT4 bundle, anyone?

We, as consumers, should not want to be ripped off by having to repurchase titles from five years ago. Is it fair that after purchasing a copy of God of War 2 when it was released, you have to purchase it again to play it on your current system? When you purchase a game from retail, you are not only buying the game itself, but the right to play it. You forfeit that right if you manipulate the actual console/disc/code in some way, or if you get rid of the game.

If a consumer does not forfeit that right in the first place, why should they have to pay again for that same right?

I realize that an obvious counter-argument to this is to just play it on the PS2, and this is a legitimate point. For those that don't own a PS2, they also probably sold all of their PS2 games. That being said, what of those that kept their system, only to have it die (such as myself and many of my friends)? Or those that sold the PS2, and then realized the error in judgment and repurchased many of the console's classics before this BluRay Collection idea was announced? It is for all of the above reasons that I hope this BluRay Collection of one of Sony's most popular franchises fails.

Especially when news of Sony filing a patent for a PS2 emulator on the PS3 leaked out not too long ago.

What do you think? Am I off my rocker? Dead on? Feel free to leave your comments below!

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Blurring Lines: Musings and Thoughts on Fallout 3
CptnMayhem | 12:26 PM on 11.03.2009 5 comments


Remember all the coverage leading up to the release of Fallout 3? The previews from E3; the haunting dulcet tones of "I Don't Want to Set the World on Fire," from the commercials; the sterling reviews that poured in as the release date neared? I knew this was a game I had to experience because like many others, I loved Elder Scrolls IV: Oblivion. However, I was unable to start it until this past March. As a result, I saw Fallout 3 win a number of Game of the Year awards before I even started it. Now that I actually have had a chance to try it out (approximately twenty hours of it), I have a big problem:

I cannot bring myself to continue.

It’s the depravity of the human condition, the loneliness of the Wasteland, and the great sorrow that permeates the landscape. They haunt me. The discovery of a woman resorting to prostitution in order to survive the harsh world was shocking; misery and depression seeped from her. I remember the elderly woman who lost her violin and the loving tones with which she referred to it. She needed that reminder of a happy past; moreover, she just needed hope.

The Wasteland intimidates me. It bombards me with dull tones of greens, grays, and browns. There are times when I traverse the landscape and go twenty, thirty, even forty seconds without encountering anyone, friend or foe. That short amount of time seems like nothing in the real world, but in a video game, going that long without doing anything is a near-eternity. Unless the in-game radio is turned on, there is no soundtrack to keep me company. Fallout 3 is by no means a beautiful game, at least not in the way Oblivion is beautiful. When there are no enemies to fight or strangers to meet, I am forced to observe the fallen metropolis. Some critics leveled a similar charge (technologically stunning, but not aesthetically beautiful) at Killzone 2, as well as inFamous. Both depict fallen societies caught in the midst of conflict and disaster. However, both provide a great deal of action and activity to keep a player continuously engaged. Lulls do not exist in those titles, but Fallout 3 forces me to accept its bleak loneliness.

However, nothing in the game is as disconcerting as the victims of the wastelands. After escaping from the vault, I discovered a skeleton sitting on what used to be a boat dock. It sat there, facing the sunset, with a bottle on one side and a teddy bear on the other, and the thought hit me: this person died watching the sunset, attempting to find comfort in a childhood security and the bottom of a bottle. The image of that person sitting on the dock, probably knowing they were about to die, was so unsettling that I put down the controller and just stared at the screen for a solid two or three minutes. There was also the couple in the house. I do not remember which house it was, but I cannot forget the image of the two of them lying there together, one skeleton snuggled up hopelessly against the back of the other. Again, the realization: these two died in each other’s arms. If only everyone was fortunate enough to leave this world in that fashion.

Fallout 3 is not an Oscar worthy film or Nobel Prize winning novel; it is just a game. Because of the status that video games hold in society, it is ridiculous to think it could affect a person in these ways. However, it does affect me, and because of that, I know I must finish Bethesda’s latest masterpiece. I have only played a fraction of the game, and already I have found everything described above. It is a remarkable example of how far gaming has come in my lifetime, and a great encouragement to what the future of gaming holds, especially in the hands of true artists such as those at Bethesda. I purchased Fallout 3 to play one of the most anticipated titles of 2008; instead, I received one of the most engaging, gripping, emotional episodes of gaming I have ever come across. Never before have I experienced such a deep emotional resonance from a video game.

I believe that video games, because of their interactive nature, have the potential to grasp their audience on a far deeper level than either movies or music. The philosophical ideas presented in BioShock, as well as the cinematic presentation and production value of Mass Effect, have only furthered this notion. Hollywood is beginning to more seriously look to the gaming industry for ideas and intellectual properties, with film adaptations of Gears of War, BioShock, and even Halo (at one point) in production. How far can gaming go? Can it provide a viable medium for commentary on society? Activision’s dropping of Six Days in Fallujah- a first person shooter based on the battle of the same name from the Iraq War- seems to point to “no,” but if the level of quality in Fallout 3 is what we as a gaming community have to look forward to, then the future is bright indeed.

Now, if only I could find more stimpaks…

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